Posts for zwataketa


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Post subject: Megaman x4 final weapon/space port maps
zwataketa
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Joined: 9/1/2012
Posts: 309
You know those sonic 2 level maps? Well, could someone rip the maps for the final weapon levels and the space port level in megaman x4 for me? Its not for tasing (no WAY am i gonna tas a playstation game, stupid computer filesize limits), but for something else that my dad's workin on at work. Could someone please do this for me? PLEASE!? I'll give you JUMBO credit! ---- Edit by FractalFusion: Merged this post and the next two into this topic.
I quit TASing.
Post subject: Re: end code
zwataketa
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Joined: 9/1/2012
Posts: 309
sack_bot wrote:
Link to video
You encoded my WIP? Thanks! Also, I'm done with super power island and just have mythology left to go, then I'll have a tiny bit of optimization to do (easy :) ) and then I'll put up the full run!
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
WST wrote:
No, since I want to make EH1 in 0:15 and EH2 in 0:33. My last result in EHZ1 is dangerously close to 0:15. I need to make 0:15, because I need to be sure that you'll not feel easy to improve me when you start a serious project :). So, please, try it all yourself, I promise to give you tips. By the way, did my screencast help you? I also have a feeling that each time from the current published Sonic 2 run is (in theory) (beatable|reachable) with Amy, despite her inability to get so much slope acceleration as Sonic. I am simply bad at deep optimization and do not have enough spare time to brute-force things, but I already managed to prove me right in CPZ1, which I actually beat faster than Sonic. It's not Amy@S3K, where it's way easier to beat Sonic's times. In Amy@S3K Amy is pure speed, and her abilities to spin dash through inspindashable things and abuse corner glitch make her extremely good for speedrunning that game. Just for your interest: most of my runs, including this one, actually have a lot more rerecords than it’s shown in the movie, because I often cancel failed attempts by reverting the input file to a previous state (I use Subversion) and often merge separate input files. (upd) over 9000 rerecords to make one single level… I hope you’ll enjoy improving me, zwataketa, like I enjoyed improving Crramalama in GHZ1 and marzojr in GHZ2 of Amy@S1 * :-p Link to video Only one little trick remains to finally get under 0:16, but that trick is painfully hard to pull off. I think if someday I make it, the number of rerecords will exceed at least 20000 to that day… * both with no success, but thousands consumed rerecords, right ;)
No way ill be able to replicate that. And dont forget, I'm trying to do it WITHOUT going offscreen and left+right, so I guess I can just optimize my run as much as possible but not go WAY fast like you. After all, theres no submitted runs of Amy in Sonic 2, so I don't HAVE to go too fast yet. Don't forget, either, that I'm still new to TASing, so I can't do THAT much yet. |:/ Also, I haven't really watched the screencast yet 'cause my dad wanted me to try TASing something else since I was ... Obsessing a bit with amy in sonic 2. I've been doing Poptropica Adventures DS for the time being and I'm almost done with it, so when I'm done, I'll continue the Amy in Sonic 2 run.
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
Okay whoever made this into gruefood is a moron >:(
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
WST wrote:
zwataketa, This is to make you even happier… Link to video
could you provide a movie file please?
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zwataketa
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Joined: 9/1/2012
Posts: 309
http://www.mediafire.com/?wbm9p43mzsoi4fp Emulator used: DeSmuME-0.9.8-win32 rerecording version Input: up- u key down- j key left- h key right- k key a- z key b- space bar y- c key x- x key l- v key r- lshift key start- enter key Rom file name- xms-popu.nds Game name- Poptropica Adventures (its in the title of the topic, haven't you noticed it yet!?) Progress: Astro Knights Complete, Super Power 50%, needs optimization
I quit TASing.
Post subject: Neopets TDF
zwataketa
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Joined: 9/1/2012
Posts: 309
If PS2 emulation is made, I want someone to do a TAS of neopets the darkest faerie. I've seen some of it and I think it would make a good TAS, especially if you include Roberta more often. :)
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
Zurreco wrote:
Or use a gameshark... So what if all of my records are 99999?
I hope that was a joke -.-'
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
Hey after this is done, you can tas sonic 4 episode 2 in hourglass ... What are ya lookin at me for? I already have enough on my plate, I ain't doin it! I don't even have a steam account!
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
Why dont you guys make a protoman tas now that bass and rock are complete?
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
Remember the team blast charge secret that was put in the game (flight mode>power switch+b simultaneously) for bosses. Hmmmm ... Does it work for metal overload, too?
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
rog wrote:
zwataketa wrote:
also, how would I get a save file off the internet to a memory card?
There's homebrew programs which can do that.
I have one hacked wii that lost its ability to play discs from that and another that still can. IM NOT TOUCHIN THAT OTHER ONE!
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
A few cool facts about the physics: *Rolling as soon as you start moving instantly takes you to top speed, which is still slow, but top speed nonetheless. This trick removes the worry about acceleration. *Rolling past someone makes it so you can't press the B button to talk to them, but you can press the B button to enter other areas. This trick allowed me to auto fire B to enter areas as quickly as possible without accidently talking to people. *There are some people who you have to talk to, and with the delay from rolling, you lose a few frames to start the conversation, causing a problem if you decided to use they "Rolling Start" trick. Therefore, you have to use normal acceleration to start the conversation earlier (I need to optimize this --'). However, there are some people who automatically trigger conersations when you approach them (only people related to the main quest, of course) even if you roll at them, so don't worry.
I quit TASing.
Post subject: Poptropica Adventures
zwataketa
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Joined: 9/1/2012
Posts: 309
I know I know, I've put alot on my plate recently. Atlantis Squarepantis is easy for me to real life TAS (figure of speech), but a pain to actually TAS, I'll start it when I'm done with the verification movie. Then there's the KSSU TAS. I need MUGG to send me the movie files and I need to finish myself. Then we have Amy in Sonic 2. My dad wanted me to try something different for a while since I seemed to be obsessing a bit with it. Finally, we have this. Luckily, I'm making good progress on this. The puzzles are simple enough (for me, anyways), and it's also easy to optimize, so I'm confirming that this is the one that I'm finishing first. I'll post up my WIP (it'll probably be the only one before test runs) this afternoon, when I get home. I made this topic at school :P
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
WST wrote:
zwataketa, you told me in PM that you cannot use my input because I abuse zips. May you please show where I abused zip? I think going offscreen should not be considered as a zip… Also I am quite sure that you need some practice with this game, no offence, but your runs are still way less optimized than mine, and instead of starting a serious project, I would suggest you to learn a little… For example, try to get 0:17 in EHZ1. Or 0:25 in GHZ1 (Amy Rose in Sonic 1). Then try to optimize it further. My best results for the moment are 0:16.28 and 0:24.22… I will write you a PM about Lua HUD in a few hours…
well, by zip I mean I don't abuse parts where I go to fast for the camera and go offscreen and/or teleport to a compltely different part of the level. so yeah.
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
GHNeko wrote:
You could ask a mod to delete it if that's not against the rules or something. or just let it die and fade into the back of the forum as you post in the more active Sonic Hacks thread. :V
nah
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
jlun2 wrote:
zwataketa wrote:
Id help here, but unfourtunatley, spongebob is comPLETLEY different than he is in atlantis squarepantis -.-' I had this game for real but I accidently overwrited my save file that had ALMOST gotten to spongebot steelpants T.T
Luckily, I did post a 100% save file of this game a while back. Here you go.
it was my friends game, and his wii died, and I can't 'borrow' his game. also, how would I get a save file off the internet to a memory card?
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
Id help here, but unfourtunatley, spongebob is comPLETLEY different than he is in atlantis squarepantis -.-' I had this game for real but I accidently overwrited my save file that had ALMOST gotten to spongebot steelpants T.T
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
LTRP wrote:
There is little to no point for making an entire new thread just for a hack. Feel free to post it in the Sonic Hacks thread.
Oh, i just saw the hacks thread. Well, I didn't know, and I can't delete this topic, so I might as well use it.
I quit TASing.
Post subject: Amy Rose in Sonic 2 (Hack)
zwataketa
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Joined: 9/1/2012
Posts: 309
I made a WIP of this for WST to make him happy. http://www.youtube.com/watch?v=_bj8mPVEX9o Actually, I'm working on another TAS right now, so I'm not gonna work on this alot yet. But I set up this topic for later. If you have any tips, let me know. Also, I know that WST made a faster TAS WIP of this already. I'm workin' on that, and optimizing it with Tails following me.
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
THC98 wrote:
Osha wrote:
THC98 wrote:
Perfect Chaos in 58.91
Impressive, I never knew you could somehow skip the spin animation inside Perfect Chaos.
Yeah, it's possible by just pressing down+right/left (or just down) some frames before hitting it.
Yeah, i think i did that once on my 360 now that I think about it
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
Best boss music in the series. And its not that bad a game (haven't played it but i've seen videos of it and I've heard what people said about it and Flame Hyenard is ANNOYING and sure the controls are a little whack, but it still seems like it'd make a great TAS when a stable PS2 emulator comes.) If you could manipulate a way to get rid of flame hyenards talking with TAS, YOU'RE GONNA BE AMAZING!
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
jlun2 wrote:
zwataketa wrote:
Spikestuff wrote:
zwataketa wrote:
good news i got it im trying it with techno the gamma project demo 3, but it needs altered settings.
All you have to do is mention what the setting are changed and the people would change their settings to view the tas. It won't be hard. (cannot remember which windows tas does that)
I meant i NEED altered settings to play it through hourglass, i dont have them.
Keep changing the settings until a combination works, and record said combinations on notepad.
0_o too much to REMEMBER! Even with a notepad! Well, I'll worry about it after im done with a few TASes
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
satan wrote:
I have my doubts that this would be any good to watch. The game just blew, and outside of using shortcuts, there's not much you can do. Also, I don't think Yabause can run it any good (haven't checked).
Hatah of my first game >:(
I quit TASing.
zwataketa
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Joined: 9/1/2012
Posts: 309
CoolKirby wrote:
It's okay. Just continue the movie where you left off and go back and get everything you need to earn the statue.
Yeah, its not about the movie, im not collecting the statues so that i can collect them in the real run. I just mean, ive had the real game this whole time, thinking i had it 100%, but i was missing one thing that whole time. Thats a little embarrassing :P
I quit TASing.
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