Haven't heard of this? Go watch videos of it NOW.
This game is made by the makers of Goldeneye 64, and it shows. Awesome story, controls, gameplay, replayability and most likely a TAS that I would like to make.
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I played Timesplitters 2 to death back in the day. I think that a TAS would be just as good as Goldeneye. The best way to do it would be with 2 players in Hard Mode. This could be really interesting as much of the level progression is done by completing various objectives and splitting this up between two characters could cool.
I'd also love to see a run that played through the challenges etc. as, with good luck manipulation, you can get some crazy fast times.
TS2 is, broadly speaking, a bunch of disjointed missions with various stereotypical settings, e.g. wild west, space station, 1960's evil scientist lair, cyberpunk, etc. The first mission is set at a Soviet dam, gee I wonder where they got that idea. Each mission has nothing to do with the other missions.
TS3 basically takes the settings from TS2 (which, for all I know, were originally made in TS1) and shoehorns a plot onto them. It's nothing special, but parts are moderately amusing. I can't remember if the cutscenes are skippable. Otherwise the main gimmick is that each level has a segment where you take advantage of time travel to team up with yourself -- which means that most levels have what amounts to an escort mission. They tend to be short, but still. Most missions also have a normal AI sidekick who travels with you, though I never seemed to have any trouble with them getting killed. They might be invulnerable.
(The crowning moment of awesome in TS3 is a segment where you team up with yourself four times in the same room)
Both games are frankly excellent and would make good TASes.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
IIRC, when using 2-player co-op (which I think should be the preferred mode) the second player controls that sidekick. Unless you're in one of those "team up with yourself" sections, then he controls the future (or past) Cortez. Which would take away the entire (boring) escort bit. Yay for co-op.
I've had Timesplitters 2 for a few years now and I still play it with friends (my favorites being team deathmatch and capture the bag with my friends and I on one team and 5star CPU robot team on the other team).
I think it would be cool to have a TAS of each mission on hard mode with 2 players; having both players run off in separate directions to complete tasks would be fun to watch. Some of the Challenges could be amusing as well.
All in all, I would really like to see a TAS of this tackled.
Neato. I look forward to seeing more of it. :)
Regarding 1P vs. 2P, I've always found split-screen multiplayer FPS runs incredibly hard to follow. So 1P is actually preferable as far as I'm concerned.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
There is another thread about Timesplitters 2 and 3 here, http://tasvideos.org/forum/viewtopic.php?t=10028 , but I am making a separate thread for just TS2.
I started working on a WIP of this game's first level about a month ago, and I finished it recently. Abahbob started this level a few years back, but never completed.
I went mostly off of current speedrunners of the game, however most of them play it on Easy, since that is the quickest difficulty. I decided to try TASing the first level on hard difficulty.
Link to video
2 times in the run, I let the sniper hit me because it gives a walking boost like in Goldeneye. I also decided to save as much time as possible, and therefore I took a lot of damage. At the ending part, shooting the helicopter at first with a normal gun is the quickest way to beat it, since it dips below the dam and you cannot shoot it with the mounted turret until it rises up. I think it is pretty optimized, although I may be able to save a few more frames at the end if I use the middle turret which is next to where the portal appears.
If I am missing some timesavers, let me know!
Same, especially since the difficulty is like Perfect Dark; Higher difficulties means more actual things to do, along with the standard "Die faster, kill slower, enemies aren't stormtroopers"
I look forward to seeing this game being done. I like most other people could never beat the Robot Factory on the hardest setting. So it would be cool, but I imagine extremely difficult to TAS.
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Amazing to watch :) Well done!
I look forward to more
I noticed a brief waiting period at the exit of the lock-down room. Is it possible / did you try any strats involving mines to kill the spawns earlier?