Post subject: TimeSplitters 2-3
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Haven't heard of this? Go watch videos of it NOW. This game is made by the makers of Goldeneye 64, and it shows. Awesome story, controls, gameplay, replayability and most likely a TAS that I would like to make.
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
I didn't even know there was a third one. I used to own the second one though, so I can't say I remember if it'll make a good TAS.
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Captain Forehead wrote:
I didn't even know there was a third one. I used to own the second one though, so I can't say I remember if it'll make a good TAS.
If goldeneye got published, I don't see why this wouldn't.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I played Timesplitters 2 to death back in the day. I think that a TAS would be just as good as Goldeneye. The best way to do it would be with 2 players in Hard Mode. This could be really interesting as much of the level progression is done by completing various objectives and splitting this up between two characters could cool. I'd also love to see a run that played through the challenges etc. as, with good luck manipulation, you can get some crazy fast times.
Editor, Skilled player (1339)
Joined: 1/31/2010
Posts: 330
Location: France
The Timesplitters games can be really good to TAS. You can find all the actual records of the three games here : http://www.the-elite.net/TSElite/ Timesplitters 1 and 2 videos : http://timesplitters.thengamer.com/index.html Timesplitters 3 videos : http://www.youtube.com/user/ElitePhoenix
Joined: 7/2/2007
Posts: 3960
TS2 is, broadly speaking, a bunch of disjointed missions with various stereotypical settings, e.g. wild west, space station, 1960's evil scientist lair, cyberpunk, etc. The first mission is set at a Soviet dam, gee I wonder where they got that idea. Each mission has nothing to do with the other missions. TS3 basically takes the settings from TS2 (which, for all I know, were originally made in TS1) and shoehorns a plot onto them. It's nothing special, but parts are moderately amusing. I can't remember if the cutscenes are skippable. Otherwise the main gimmick is that each level has a segment where you take advantage of time travel to team up with yourself -- which means that most levels have what amounts to an escort mission. They tend to be short, but still. Most missions also have a normal AI sidekick who travels with you, though I never seemed to have any trouble with them getting killed. They might be invulnerable. (The crowning moment of awesome in TS3 is a segment where you team up with yourself four times in the same room) Both games are frankly excellent and would make good TASes.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (146)
Joined: 7/16/2009
Posts: 686
Derakon wrote:
Otherwise the main gimmick is that each level has a segment where you take advantage of time travel to team up with yourself -- which means that most levels have what amounts to an escort mission. They tend to be short, but still. Most missions also have a normal AI sidekick who travels with you, though I never seemed to have any trouble with them getting killed. They might be invulnerable.
IIRC, when using 2-player co-op (which I think should be the preferred mode) the second player controls that sidekick. Unless you're in one of those "team up with yourself" sections, then he controls the future (or past) Cortez. Which would take away the entire (boring) escort bit. Yay for co-op.
TRT
Former player
Joined: 5/13/2009
Posts: 132
I've had Timesplitters 2 for a few years now and I still play it with friends (my favorites being team deathmatch and capture the bag with my friends and I on one team and 5star CPU robot team on the other team). I think it would be cool to have a TAS of each mission on hard mode with 2 players; having both players run off in separate directions to complete tasks would be fun to watch. Some of the Challenges could be amusing as well. All in all, I would really like to see a TAS of this tackled.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Timesplitters 2 works at full speed for me. Future perfect is broken.
Joined: 6/30/2010
Posts: 17
Location: Ontario, Canada
Really loved the time splitters! If you liked golden eye, you'll like this! Would love to see a TAS of this game :P
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Okay, I haven't played TS2 in forever and I'm not planning on TASing the full game. I'll just TAS Siberia. Here's my WIP. Link to video
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 7/2/2007
Posts: 3960
Neato. I look forward to seeing more of it. :) Regarding 1P vs. 2P, I've always found split-screen multiplayer FPS runs incredibly hard to follow. So 1P is actually preferable as far as I'm concerned.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: Timesplitters 2
Player (202)
Joined: 8/3/2012
Posts: 116
Location: U.S.
There is another thread about Timesplitters 2 and 3 here, http://tasvideos.org/forum/viewtopic.php?t=10028 , but I am making a separate thread for just TS2. I started working on a WIP of this game's first level about a month ago, and I finished it recently. Abahbob started this level a few years back, but never completed. I went mostly off of current speedrunners of the game, however most of them play it on Easy, since that is the quickest difficulty. I decided to try TASing the first level on hard difficulty. Link to video 2 times in the run, I let the sniper hit me because it gives a walking boost like in Goldeneye. I also decided to save as much time as possible, and therefore I took a lot of damage. At the ending part, shooting the helicopter at first with a normal gun is the quickest way to beat it, since it dips below the dam and you cannot shoot it with the mounted turret until it rises up. I think it is pretty optimized, although I may be able to save a few more frames at the end if I use the middle turret which is next to where the portal appears. If I am missing some timesavers, let me know!
Joined: 7/2/2007
Posts: 3960
Looked good to me, though I have zero familiarity with speedrunning this game. I approve of running on Hard instead of Easy.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 11/6/2011
Posts: 7
Derakon wrote:
Looked good to me, though I have zero familiarity with speedrunning this game. I approve of running on Hard instead of Easy.
Same, especially since the difficulty is like Perfect Dark; Higher difficulties means more actual things to do, along with the standard "Die faster, kill slower, enemies aren't stormtroopers"
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I look forward to seeing this game being done. I like most other people could never beat the Robot Factory on the hardest setting. So it would be cool, but I imagine extremely difficult to TAS.
Joined: 2/28/2012
Posts: 160
Location: Philadelphia
This game is really hard on Hard, I look forward to seeing the TAS of one of my favorite-ever console FPSes.
Active player (356)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
Amazing to watch :) Well done! I look forward to more I noticed a brief waiting period at the exit of the lock-down room. Is it possible / did you try any strats involving mines to kill the spawns earlier?
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]