Post subject: Volley Fire
Editor, Expert player (2316)
Joined: 5/15/2007
Posts: 3856
Location: Germany
The objective in this shooter game is to destroy your opponent on the other side of the field, by shooting at him. You can only move horizontally. There are different kinds of objects flying between you and your opponent blocking or reflecting your shots. There are 4 mandatory worlds to reach the staff credits and each world has 4 levels. Also, some levels can provide power-ups while [P] is the best because it upgrades your shots. With one upgrade, it only takes 4 shots to kill your opponent and with two upgrades it takes only 3 shots. Map http://dehacked.2y.net/microstorage.php/info/34024332/volleyfire.vbm http://www.youtube.com/watch?v=Ze7jGmy0vYA This movie completes the first word. I created this vbm a long time ago, but I just recently gained interest to TAS this game again. I think the movie could be improved but it doesn't seem to be an easy job. This game is a huge pile of lag and luck-manipulation so this is actually a time-consuming project. I don't have plans to redo this WIP, so I will either leave it be or continue it someday. Luck-manipulation works like this: Pause the game, or by shooting and moving sometimes. The opponent is always randomly moving/shooting without thought. What do you think? A TAS of this game would be about 6~9 minutes long.
Editor, Expert player (2316)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Enemy behavior depends solely on address C169. It runs even during lag frames which means that you can manipulate luck by pausing and by creating lag. Maybe I'm going to work on this game soon.
Editor, Expert player (2316)
Joined: 5/15/2007
Posts: 3856
Location: Germany