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It's early afternoon in Dreamland and Kirby is about to eat some piece of cake. But before he gets the chance it gets stolen. Kirby sets off to get his cake back.
This game - which is known as Kirby Mouse Attack in Europe and 星のカービィ 参上! ドロッチェ団 (Kirby of the Stars: Calling on the Dorotche Gang) in Japan - is much like a sequel to Kirby & The Amazing Mirror, however, in my opinion it's not such a great game. Many rooms or places of Kirby & The Amazing Mirror were recycled into Squeak Squad, but the game itself doesn't really provide anything new or innovative. The bubble system, while being an interesting feature, is making the game really easy. Enemies are placed loosely throughout the rooms and there also isn't much to discover in this game (unlike in Amazing Mirror, which consists of a maze rather than ordered levels). In my opinion the era of GBA and NGC games was the best time for a Nintendo fan: So many good games, remakes of old NES & SNES classics and excellent games like Super Mario Sunshine, Super Smash Bros Melee or Paper Mario TTYD. It was so much better compared to now. Nowadays games are so purposefully easy, aimed at casual players and short or non-innovative, that one gets the opinion that these games were produced to just "get more money out of the franchise". There are exceptions, but the Wii console is primarily aimed at family or children or casual players so there aren't so many good games... This is the way I see it. Nowaways, I'm not playing videogames much anymore. Well, I think Squeak Squad is still a good game since I played it many hours and it's also a game suited for speedrunning.
Kirby Squeak Squad uses the bottom screen of the NDS to store bubbles. Bubbles contain items that you can use whenever you want it (food, projectile stars, ?-item and abilities). The ?-item gives you an ability roulette, however certain items don't appear in it such as Hammer. You can mix ability bubbles or food bubbles.
cherry + cherry = energy drink
cherry + energy drink = meat
cherry + meat = maxim tomatoe
energy drink + meat = maxim tomatoe
meat + meat = maxim tomatoe
maxim tomatoe + maxim tomatoe = ?-item
When mixing two abilities, there are 8 levels of mixing that you go through when you keep rubbing the bottom screen.
1st level = Wheel, Laser, Ninja, Sword, Hijump, Cupid, Bomb, Cutter, Parasol, Tornado, Beam, Spark, Ice, Fire, Metal, Animal, Fighter
2nd level = Wheel, Laser, Ninja, Sword, Hijump, Cupid, Bomb, Cutter, Parasol, Tornado, Beam, Spark, Ice, Fire, Metal, Animal, Fighter
3rd level = Bomb, Fire, Sleep
4th level = Ice, Sleep
5th level = Beam, Spark, Sleep
6th level = Cutter, Sword, Sleep
7th level = Ninja, Bubble, Metal, Animal, Sleep
8th level = Hammer, UFO, 1-up, ?-item, Metal, Bubble, Animal, Ninja, Magic, Throw, Sleep

About the run

  • Any%
  • Takes damage to save time
  • Abuses programming errors in the game
  • Manipulates luck
  • Genre: Platform
  • Used emulator: DeSmuME 0.9.4+ svn2964 x86
"Fast-Fetch Execute" was enabled to remove emulation lag. The movie will desync on other versions.

Why 0.9.4+?

Because this run was initially started on that version but I lacked motivation to finish this run for a long time. There is a slight graphical emulation glitch whenever the screen fades out at level-ends or after bosses. It can be easily ignored.

Planning

I attempted to make small TASes of this game when DeSmuME became available for TASing. I also began planning what bubble items to get throughout the game. While I was creating that route, I found the item bug so I had to create a new plan. I didn't create this new plan in a long time due to lack of motivation... At some point, I made a TAS of the Boss Endurance when I saw WaddleDX' TAS of it.
Just recently I gained motivation to run this game again and I'm really surprised that I could TAS entire worlds within a few days! The Boss Endurance TAS helped as a reference when doing the boss battles, and everything worked out well in the end.
See this ( http://img689.imageshack.us/img689/1277/newroute.png ) for the first version of the route.

Luck-Manipulation

Enemy behavior can often be manipulated by moving bubbles around in Kirby's stomach. Enemy behavior cannot be manipulated by having Kirby interact with the level (e.g. have him bump into a wall or start running), unlike it was the case in Kirby & The Amazing Mirror.
If Kirby touches an item in the Bonus Screen, there will be 5 lag frames so the top plate (that Kirby flies through) should be manipulated to be empty. This can only be done by waiting, by mixing items or touching a ?-bubble in Kirby's stomach or by dealing damage to an enemy. Very rarely, enemies or bosses can only be manipulated by mixing bubbles or using a ?-bubble (for example Dark Nebula).

Horizontal movement

Moving in mid-air is faster than running. But sliding is even faster, depending on the ground conditions. Due to how the game works, it is faster to press "down", "A" repeatedly for sliding instead of "right", "right-down", "A" since the game prioritizes the horizontal movement (Kirby starts walking before crouching).

Movement in water

There is no momentum when you start diving into a different direction, unlike in Kirby & The Amazing Mirror.

Glitches & Tricks

Take damage

If you take damage while crouching, you won't lose your ability and there will be no lag.

Slide-boost

When Kirby is close to a ledge, have him slide off it and hold "up". Kirby will start hovering with great horizontal speed. The closer you start at a ledge, the better the boost, but the harder it is to perform (in real-time).

Item bug

When you use a bubble during the same frame that you obtain a new item (food, 1-up, bubble, treasure chest), you will keep the bubble. For example: Kirby has a Hammer bubble. Kirby obtains a Wheel bubble and uses the Hammer bubble simultaneously. He will now be Hammer Kirby and have a Hammer bubble and a Wheel bubble in his stomach. This glitch is very useful for keeping important items. In most cases, when a mini-boss battle starts, you can use this bug to keep your Hammer bubble without losing any time.

Cutscene Skip

There is one single frame before a cutscene starts loading where the game already accepts input. If you press "Start" or "A" on that frame, the cutscene will go away faster (the screen will fade in, and then immediately turn white). I accidently didn't use this after World 6 due to being confused by how the single frame was placed... I lost 1~10 frames (not sure, but it's very tiny).

Standing state

Before a level starts loading, there are 3 frames where the game is already accepting input for the level. During the first 2 frames, Kirby is in standing state so you can use those frames to jump or start sliding (which means that you can use a slide-boost at every level start). Press "down", "A", "up" on the 3 frames and Kirby will perform a slide-boost.
There are also those 2 frames where Kirby is in standing state after he travelled with a warpstar and after losing his ability (by pressing "select").

Skip the first Squeak Squad sequence

The sequence that starts when you touch the big treasure chest in 1-3 is a bit long, so I save time by not grabbing it. The only known way to skip it is to have 5 bubbles in Kirby's stomach so he can't grab the chest or by having Animal Kirby do a dash jump over the chest.

Ladder Jump

At the upper end of a ladder, you can jump after letting go of it if you moved down. Example: Climb upwards, climb downwards one frame at the upper end of the ladder, press "right" or "left", press "A".

Wheel jump

When pressing "A","A-B" Wheel Kirby will perform a high jump while going into wheel mode. This is useful to reach high places.

Get "catched" to a floor when transforming

Kirby will set foot on a floor if he is close enough to it during his transformation sequence.

Hover cancel

A well-known trick. When you start blowing up, you can cancel this by using your B-move. This is useful for keeping high in mid-air (see the Kracko boss for application).

RAM addresses

All the RAM addresses in this game are variable. This means that they change from level to level. I couldn't use lua because it wasn't available in 0.9.4+. This game doesn't really require RAM addresses to do decent optimizisation, but I still looked for them sometimes while TASing (for example, Y-Velocity when I needed to float upwards).

Dark Nebula luck-manipulation

This boss was hard to set up. He can do a certain attack where he gets close to the floor, within reach of Hammer Kirby's Up-B. Nebula needs to do this move twice in a row (less than 0.5% probability) so I get enough time to kill him off. Nebula could only be manipulated by mixing bubbles, and I only had 2 bubbles left to get Hammer from so I could only manipulate him to do the attack once... I tried for a long while different ways of mixing bubbles and adding bubble movement in the previous room so I could get more attempts at manipulating him. I eventually did it though.
The alternative strategy would have been to use the item bug on the Cherry Bubble and keep Wheel, and use the item bug on another bubble to keep Hammer so I would have 2 more bubbles to mix and manipulate *during* Nebula's first attack. It would have been only 10 frames slower.
I wouldn't have known that Nebula can perform the floor attack twice in a row if I hadn't seen him doing it while playing casually. I was glad to see him do it so I planned to use Hammer on him, from the beginning.

Possible improvements

I lost a few frames here and there. Greatest flaws that come to mind may be the Dedede battle that I think could be improved (I'm not sure), and the missed cutscene skipping after world 6. I think that one can save a few seconds by further optimizations. I would still be surprised to see an improvement greater than 10 seconds.

Closing

I'm sorry if people think this run contains too much Wheel-driving or Hammer-smashing. I was just aiming for the fastest time so I had no choice. I might plan to do some small playaround videos for Youtube (fighter Kirby and Metal Kirby). Maybe if I ever decide to make the 100% run in this game, you may keep your hopes up. But I'm currently not planning to do this run.
Well, have fun! Feel free to ask questions.

Mister Epic: Added Dailymotion module.
Mister Epic: Replaced Dailymotion module by YouTube playlist module.
DarkKobold: This looks like it might be difficult to verify, so I'll go ahead and claim it.
DarkKobold Accepting due to good viewer feedback.
Mister Epic: I will publish it. Y'know, for fun! And also, I've removed the YouTube module.

TASVideoAgent
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This topic is for the purpose of discussing #2911: MUGG's DS Kirby Squeak Squad "any%" in 36:40.54
NitroGenesis
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I'm done slamming myself in the head and I guess I'll redownload 0.9.4+ this one time. Other then that, say goodbye to 0.9.4+. Oh yeah, nice submission text.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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I'll do it in SD and HD (without HQx since I'm done with it). EDIT: And also a 720p 1-part version for Dailymotion. Damn! It's taking forever before YouTube answers to my partnership request. EDIT: Forget that last one, k? Instead, you'll get an improved SD encodes with a setup like the upcoming HD encode. You'll see what I mean when it will be uploaded.
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Got a desynch when fighting Meta Knight. Kirby defeats Meta Knight, then goes near the chest, but stays a couple inches away, and thus doesn't collect the chest.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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NitroGenesis wrote:
Got a desynch when fighting Meta Knight. Kirby defeats Meta Knight, then goes near the chest, but stays a couple inches away, and thus doesn't collect the chest.
"Fast-Fetch Execute" was enabled?
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YES voted and HD Encoding
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
GabCM
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mmarks wrote:
YES voted and HD Encoding
Can you please read the topic before you get on encoding? This is getting annoying for us. An HD encode is already done in my side. It'll be uploaded later. After that special SD encode is done and uploaded to Dailymotion. By the way, what's so special about this encode? It will look like this. Since the upper screen is where the biggest part of the action is happening, I've made a point-resize from it. The HD encode also looks like this. Don't worry, the downloadable MP4 doesn't have that screen zoom. Expect this encode to be live later tonight, and the rest during this week.
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I deleted the ini and played the movie back, synched fine. I vote Yes, because it's Kirby and Kirby is badass. I especially enjoyed the bossfights, like the drill one.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Mister Epic wrote:
mmarks wrote:
YES voted and HD Encoding
Can you please read the topic before you get on encoding? This is getting annoying for us.
Mister Epic, can I please kiss you? mmarks, seriously, this is also another reason we want you in the IRC channel. You would save everyone a lot of pain if you did. We understand you are trying to make an honest effort, but you are annoying people in the process.
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Watch the encode on... Dailymotion (SD) YouTube (HD) Playlist ^ In the submission text. Part 1 Part 2 Part 3 Archive.org (SD) Collection's Page Video file (MP4, 241.7 MB) EDIT: By the way, my vote on this one is Yes!
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Voting Hell Yeah on this movie. This fast action and awesome glitching wins the day! Also, CAKE.
Taking over the world, one game at a time. Currently TASing: Nothing
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Sir VG wrote:
Also, CAKE.
The cake is a lie! By the way, all the encodes are there, just in case you didn't see.
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That's a vicious rumor being spread in the media by the pie lobby. You, sir, are an unwitting puppet of Big Pie. Also: great choice with the DS encode visual format.
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Mister Epic wrote:
Sir VG wrote:
Also, CAKE.
The cake is a lie!
This cake WAS a lie. It ends up being truth in the end.
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A Kirby TAS on the DS? Yes please! Yes vote from me, as far as i could tell it looked quite optimal, and the pretty music and colours combined with the skilled wheel maneuvering were enough to keep me entertained and stopped the movie from feeling too repetitive. Now if we can just find someone with the time to do canvas curse ;)
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PCachu wrote:
That's a vicious rumor being spread in the media by the pie lobby. You, sir, are an unwitting puppet of Big Pie. Also: great choice with the DS encode visual format.
I take it you read Dueling Analogs?
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Post subject: Re: #2911: MUGG's DS Kirby Squeak Squad "any%" in 36:40.55
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TASVideoAgent wrote:
When pressing "A","A-B" Wheel Kirby will perform a high jump while going into wheel mode.
1. Doesn't need to be done so quickly, though this would be optimal- transformations simply stop gravity while occurring. 2. works with Tornado as well Editing with content: 2-1: No Animal scroll? I could see it being useful a few places... 2-3: Are you sure doing this circuitous route with wheel beats taking Animal for that dirt room, accounting for that you need to pick up the scroll to drill-dig? 2-5: I wasn't sure this was possible to do thanks to the enemies, so I liked it. 3-2: ah, luck manipulation of Doc's landing! 3-3: Interesting, didn't know you could bounce off a block with Wheel. -High-wheel-jumping slower in vertical ascent room? 3-4 a minikirby. :-/ Extramoders' bane, a waste of inventory space. 3-Boss: And you losslessly get rid of it, bravo! 4-2: Why does one metal-guy get hit three times and others two? Movement pattern at wrong point, as I know it's time-based from appearance+landing? 4-3: Why don't you jump over the first wheel enemy in the last room? It would skip hitting it and the block (though if I read the planthread correctly blocks do not cause a hit-pause) -Another minikirby; wonder how you'll deal with this one. 4-4: ah. Did you test getting this wheel bubble? Seeing as you never lacked a wheel, I expect it'd lose time, as it'd need to be faster than 10 frames to save time at Nebula, and faster than mixing lag to beat out what you did, so even that two-square detour is probably not worth it. 4-boss: Interesting strategy. If I didn't know hammer to be utterly overpowered (alas that we have no Computer Virus boss in this game to give casual players damage numbers) I'd think that Bombsliding him might be faster. Might want to check anyway- 5-3: The free hammer bubble in the Squeak lair is definitely of no use to you, and probably isn't to a 100% TAS either. 6-1: This is the other point the Animal scroll would be useful. And neither instance costs you a bubble, as you already switched to Hammer. 6-2: Level is too short for its relaxing music, really. 6-5: Interesting trick to ditch the Squeaks and valuable chests, which has served to my detriment a time or two. Does it just not work for Doc's room? 7-3: Oh wow you used metal. Unexpected, but nice! 7-boss: Didn't know he was vulnerable that early. CONCLUSIONS: Enjoyable. Not sure if the lack of animal scroll is an error or not. As there is a Star Seal in 2-1 and you go right through the chest anyway, fanfare will not be added for collecting it, and it is not in a big chest, so no Squeak Squad sequence is increased, so I'm inclined to think it would save time enough to account for the mere two added ability transitions and slight square detour. The only issue I see on a quick recheck is whether you need the mixing in 2-2 of the M-tomato to manipulate something, otherwise there is plenty of inventory space.
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eternaljwh wrote:
TASVideoAgent wrote:
When pressing "A","A-B" Wheel Kirby will perform a high jump while going into wheel mode.
1. Doesn't need to be done so quickly, though this would be optimal- transformations simply stop gravity while occurring. 2. works with Tornado as well
Driving as far as possible before transforming back and then jumping with A,AB or A,(other direction)A,AB is better in most cases to gain more horizontal distance. Why would I need to jump sooner? A,A,AB already can't reach 8-block tall places whereas A,AB can (A,A,A,A,A... AB will therefore lose even more vertical distance). Tornado is mostly useless, as also in other Kirby games due to its fixed time span.
Editing with content: 2-1: No Animal scroll? I could see it being useful a few places... 2-3: Are you sure doing this circuitous route with wheel beats taking Animal for that dirt room, accounting for that you need to pick up the scroll to drill-dig?
You need to use the drill dig move several times. You need to become Animal Kirby and then Wheel Kirby again, wasting ability bubbles or time (if you use the item bug). The transformation time already is ~50 frames long. Due to these facts I found going the other way with Wheel would end up faster.
3-2: ah, luck manipulation of Doc's landing!
Not really. He somehow either lands on the first half of the room or the second half, depending where the screen currently is. Hitting him a bit later makes him land on the latter place.
3-3: Interesting, didn't know you could bounce off a block with Wheel. -High-wheel-jumping slower in vertical ascent room?
Lost 16 frames >_<
4-2: Why does one metal-guy get hit three times and others two?
Because of the slope.
Movement pattern at wrong point, as I know it's time-based from appearance+landing?
?
4-3: Why don't you jump over the first wheel enemy in the last room?
I don't know why I didn't. I lost 6 frames.
4-4: ah. Did you test getting this wheel bubble? Seeing as you never lacked a wheel, I expect it'd lose time, as it'd need to be faster than 10 frames to save time at Nebula, and faster than mixing lag to beat out what you did, so even that two-square detour is probably not worth it.
Yes.
4-boss: Interesting strategy. If I didn't know hammer to be utterly overpowered (alas that we have no Computer Virus boss in this game to give casual players damage numbers) I'd think that Bombsliding him might be faster. Might want to check anyway-
I don't see how Bomb would be faster than Hammer. Why bombsliding as opposed to 4 or 5 bomb drops?
6-1: This is the other point the Animal scroll would be useful. And neither instance costs you a bubble, as you already switched to Hammer.
For this point I found Wheel to be faster than transforming and digging again, but from testing it now, I must admit that it is worth testing.
6-5: Interesting trick to ditch the Squeaks and valuable chests, which has served to my detriment a time or two. Does it just not work for Doc's room?
The house in Doc's room doesn't allow you to exit it without having killed ~5 mouse enemies.
7-3: Oh wow you used metal. Unexpected, but nice!
At this point I unexpectedly had more bubbles on stock than needed so I used this opportunity. It saved around 100 frames.
The only issue I see on a quick recheck is whether you need the mixing in 2-2 of the M-tomato to manipulate something, otherwise there is plenty of inventory space.
It is not an issue. I can manipulate luck by mixing two bubbles, but I can just hold the mixed bubbles until I get a new item (which cancels the mixing). You have a good eye for possible improvements and ideas. Did you try TASing Squeak Squad at some point? :P Currently I expect my TAS to be improvable by ~5 seconds, but probably more time can be saved yet.
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MUGG wrote:
eternaljwh wrote:
TASVideoAgent wrote:
When pressing "A","A-B" Wheel Kirby will perform a high jump while going into wheel mode.
1. Doesn't need to be done so quickly, though this would be optimal- transformations simply stop gravity while occurring. 2. works with Tornado as well
Driving as far as possible before transforming back and then jumping with A,AB or A,(other direction)A,AB is better in most cases to gain more horizontal distance. Why would I need to jump sooner? A,A,AB already can't reach 8-block tall places whereas A,AB can (A,A,A,A,A... AB will therefore lose even more vertical distance). Tornado is mostly useless, as also in other Kirby games due to its fixed time span.
Simply a comment that it's usable in realtime, really.
Editing with content: 2-1: No Animal scroll? I could see it being useful a few places... 2-3: Are you sure doing this circuitous route with wheel beats taking Animal for that dirt room, accounting for that you need to pick up the scroll to drill-dig?
You need to use the drill dig move several times. You need to become Animal Kirby and then Wheel Kirby again, wasting ability bubbles or time (if you use the item bug). The transformation time already is ~50 frames long. Due to these facts I found going the other way with Wheel would end up faster.
6-1: This is the other point the Animal scroll would be useful. And neither instance costs you a bubble, as you already switched to Hammer.
For this point I found Wheel to be faster than transforming and digging again, but from testing it now, I must admit that it is worth testing.
The thing you're missing is that you become Hammer and then non-bug return to Wheel on your way out, so you weren't going to save the bubble anyway. So, you waste no bubbles (but some time- one transform each) by ditching Hammer after killing the animal boss, swallowing him, and then switching to Wheel after the relevant digging is done. Unfortunately the Sword scroll is later so you can't Fire-sword through instead. And it's an OK form of movement, though worse than Fire. Just remember to face the opposite direction of where you want to go after you're going down so the bounce works with you. Fighter-spinkick is decent as well, and ninja-downkick to slide (i.e. charging B) is also pretty good
3-2: ah, luck manipulation of Doc's landing!
Not really. He somehow either lands on the first half of the room or the second half, depending where the screen currently is. Hitting him a bit later makes him land on the latter place.
Funny, I usually fireball him and he lands in the middle. Or so I recall.
3-3: Interesting, didn't know you could bounce off a block with Wheel. -High-wheel-jumping slower in vertical ascent room?
Lost 16 frames >_<
I assume by the smiley you mean wheeljumping is 16 frames faster here.
4-2: Why does one metal-guy get hit three times and others two?
Because of the slope.
Movement pattern at wrong point, as I know it's time-based from appearance+landing?
?
It was conjecture as to why the metalguy got hit more (and thus slowed you more); you answered the question. (Metal guys start rolling based on time after they've landed on floor...I think)
4-3: Why don't you jump over the first wheel enemy in the last room?
I don't know why I didn't. I lost 6 frames.
The sloped ceiling doesn't stop you.
4-boss: Interesting strategy. If I didn't know hammer to be utterly overpowered (alas that we have no Computer Virus boss in this game to give casual players damage numbers) I'd think that Bombsliding him might be faster. Might want to check anyway-
I don't see how Bomb would be faster than Hammer. Why bombsliding as opposed to 4 or 5 bomb drops?
It was just a thought; hammer is hard to use normally. Bombsliding looks nifty, and it has built-in recoil making it easier to spam non-TAS.
You have a good eye for possible improvements and ideas. Did you try TASing Squeak Squad at some point? :P Currently I expect my TAS to be improvable by ~5 seconds, but probably more time can be saved yet.
I just played Extra Mode a fair chunk, so most of my route picks aren't useful here. 100% note: only two places where bringing in an ability actually shortens your path, scrolled spark into 5-2 (to shoot button through the slope rather than going around through the doors) and a post-hitting power into 6-3 (this one's obvious, the provided one is on a long loop detour). Should also work on the burn room in 4-2. Also, most instances where the game sets up a Laser Room are better beaten with Wheel. Odd tidbit: Any doubletap-direction powers really just require a "run-activating" direction press prior. Allows things like back+B to pounce forward (animal), if you're running forward, regardless of how long since you started running.
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The thing you're missing is that you become Hammer and then non-bug return to Wheel on your way out, so you weren't going to save the bubble anyway. So, you waste no bubbles (but some time- one transform each) by ditching Hammer after killing the animal boss, swallowing him, and then switching to Wheel after the relevant digging is done. Unfortunately the Sword scroll is later so you can't Fire-sword through instead.
This is only relevant for 6-1. In 2-3 there is too much distance between the miniboss and the digging part. I'm really unsure about this... When I watch Wheel Kirby going through both instances, it doesn't look like Animal Kirby would save much time or time at all. 6-1: It needs to be tested if Animal Scroll detour (0.6s) + 2 extra bubbles (1.0~2.0s) + transformation (1.0s) + some distance (0.2s) is worth it to go the shortcut. It must save at least 2.5~3.0s. My calculations may be a bit wrong, they are only estimates. We need 2 extra bubbles or 1 ?-bubble to get an Animal bubble which means we need to do the item bug for a Wheel bubble once (after some Miniboss battle). 2-3: I really don't think this place will be worth it since boss and digging part is too far away so we need another Wheel bubble and more transformation. It may be possible to cover the distance by clever slide boosting but it will be a bit slower than Wheel. edit: The thing with 6-1 is that you gain new bubbles by using the shortcut. Not sure about 2-3. This is making it even more complicated...
Funny, I usually fireball him and he lands in the middle. Or so I recall.
If you fireball him as soon as possible he will probably land on the middle since he moves to the left of the room and fireball is slower -> you can't hit him early, at the slope like in the TAS.
It was conjecture as to why the metalguy got hit more (and thus slowed you more); you answered the question. (Metal guys start rolling based on time after they've landed on floor...I think)
To my knowledge, they start rolling when you approach them.
Currently I expect my TAS to be improvable by ~5 seconds, but probably more time can be saved yet.
I just played Extra Mode a fair chunk, so most of my route picks aren't useful here.
The 5 seconds aren't only from your routes but from my expectations and what I found improvable myself. I'm probably capable of doing 100% but it will take very long and I'm not motivated. I'm also busy with school and other things.
mklip2001
He/Him
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Joined: 6/23/2009
Posts: 2197
Location: Georgia, USA
Although this was fairly linear, this ended up being quite an enjoyable run. The sliding and high-jump glitches made it more interesting too. Nice job!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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voting yes just keep these movies rolling!
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 12133
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1679] DS Kirby Squeak Squad by MUGG in 36:40.54