Post subject: Trip World
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
I never played this game before but it sure looks nice for a GB game. I made a small lua script showing X/Y-speed and position and a power-up timer. http://pastebin.com/KBppLk0G In flying form, your normal top speed is 24 (it drops to 23 for a single frame every 16th frame). When landing and immediately jumping again, your speed gets a boost of 3 units. So 24 becomes 27, which then drops to 26, 25, 24... However, I found that these drops can be skipped by pausing the game at the correct times so you can keep your speed and build it up easily. The only negative effect is the pausing sound effect. http://dehacked.2y.net/microstorage.php/info/1626199139/Trip%20World%20%28J%29-TAS.vbm 249 frames saved in the first level.
Joined: 2/28/2009
Posts: 99
oh wow, nice find! i can't watch the .vbm just this moment but i will tonight. btw, i have found even more improvements to the recent publication and have relayed them to Mukki. if you or anyone else is interested though i can paste them to this thread. edit: okay, i watched the input file. it's pretty amazing how swiftly yacopu is moving by the end of each screen at this point, with this pause trick now added in. however, this trick does unfortunately kill the music, which is one of the best aspects of the game. :( the pause sound isn't that pretty either, though it could be worse. i'm reminded of the fact that the full-game pokemon TAS doesn't abuse the 'low HP' trick to speed up battles, though that's a much more severe case than the one here. ultimately this will likely save a significant amount of time so it should probably be abused to its fullest.
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Very nice finds indeed. Like Orange Claw Hammer has said we are both aware of further improvements to this run. I was looking forward to improving it in January when my schedule freed up somewhat, especially the potential for ceiling glitches. If you want to improve it hopefully OCH will provide you with the details. If you would like a co-author drop me a PM, I can look into this earlier if I have a partner.
Joined: 7/2/2007
Posts: 3960
Aww, destroying the music would really hurt the entertainment of the run. :\ Well, it's not like the existing run will go away. If a run with the pause tech is published then I'd recommend it include a link to the current run in its description.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Well, I can understand when people don't want the pause trick to be used. It's the same with the "new" pixel trick in SML2 and the Pokemon beeping sound. It's just too bad... I'm fine with running the game with or without the pausing trick. However, it would be sane to me to try to aim for the fastest time. Of course I'd be interested in other possible improvements, however I wasn't sure if I'd be interested in running the full game... Maybe at a later point of time. I'm fine with being a co-author too. edit: I found that Yacopu can glitch into walls if his speed is ~80. As you might know, every room in a level is connected to a big map so this might enable some shortcuts. But I doubt we will get the chance to build up our speed this high. Maybe there is some ultimative speed trick with the animals in the levels :P
Joined: 7/2/2007
Posts: 3960
No, no, go ahead, especially if you can introduce some new glitches. I'll just keep the previous run around as well so I can enjoy the music when I want to.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
What's up? Are we going to work on a TAS now?
Joined: 5/14/2011
Posts: 8
Go for it, MUGG. Your WiP looks good.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Joined: 7/7/2011
Posts: 140
Location: Germany
Looks like a good game. Thinking abour whats going on there, i can easily guess why its called 'trip world' :-D
How should I know what I think before I read what I post?
Joined: 6/29/2011
Posts: 16
Location: Parkdale, Victoria
Perhaps 2 categories (pause glitch/non pause glitch) would be effective?
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
totodiletrainer01 wrote:
Perhaps 2 categories (pause glitch/non pause glitch) would be effective?
I don't think a minor glitch such as maintaining your speed in this case is a strong reason to have it as a seperate run.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
I gathered some info from #tripteam at irc2.speedrunslive.com: The W5 route from this GodTAS video seems faster than what I did in my 5:40 TAS by a few seconds. And there is a trick (VBA19~22) in W3 that might save a couple frames.
Editor, Player (94)
Joined: 5/27/2006
Posts: 239
i actually found that second trick when i played this game recently and i meant to ask you if it saves time, but i forgot haha. good job for finding it though. i'll look forward to a new tas.
Joined: 2/10/2012
Posts: 17
T R I P T E A M
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Trying to clip into the wall in W3 clam miniboss. http://dehacked.2y.net/microstorage.php/info/745888097/test.vbm (Please ignore the description, you in fact need VBA19~23) But it looks like you can't clip as long as the clam isn't closed so it looks impossible to do... I want to look at the other clip in W4 again now..
Joined: 2/28/2009
Posts: 99
i believe in the tripzip~
ripz
He/Him
Joined: 4/19/2014
Posts: 40
Any progress, MUGG?
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
You can clip into a wall to your right if an enemy pushes you from below into a ceiling and there is a wall to your right and to your bottom right. http://dehacked.2y.net/microstorage.php/info/1177423907/enemy%20clip1.vbm (Trip World(J), VBA19-23) I tried it with this enemy in level 3 but the wall to the "bottom right" is missing. The enemy somehow can end up clipping but yacopu can't. In the same level I tried it also with these enemies: I didn't manage to do it with these enemies (only managed it by editing memory to alter positionings). In any case, those clips would allow yacopu to end up in a space to the right of the boss and you can't actually enter the boss room so those spots are useless.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Ok, I found a huge clip now. Going to make a vid and edit this post later :) --- EDIT: VBM Link to video The clam miniboss has to be put in the tight passage on the right of the room. When Yacopu attacks and the clam is on the ground, it closes. It has to close and come to a halt at X position anywhere between 00 27 and 1F 27. While it closes, Yacopu can jump at it from below to squeeze below it. If it went well you simply need to walk right and you clip automatically.
Active player (434)
Joined: 2/5/2012
Posts: 1688
Location: Brasil
is this a pokemon pirate game?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Editor, Expert player (2459)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
MUGG wrote:
a huge clip
Yummy, I like huge clips very much. ^__^
Editor, Player (94)
Joined: 5/27/2006
Posts: 239
Really neat stuff mugg. I don't know if it would help, but I have maps of each level that I ripped from the game.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4016
Beautiful! New TAS inc? :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu