I started to play around with this game some time ago with the intention to maybe improve the current 2-player run. I however started by making a 1-player test run to get a little more used to the game and apparently this gave me enough inspiration to complete a serious 1-player run. It ended up being 6544 frames or 1 minute and 49 seconds faster than last published 1-player run which also means that it actually beats the current 2-player run by 20 seconds despite all the disadvantages. Disadvantages are that you have more Nibbley Pibbleys to collect, are not able to eat in parallel and longer score countdown after the levels. Having only 1 player creates much less lag though to help getting down the time a little and also makes the run more enjoyable in that aspect.
Technical stuff about the run: In contrary to how things usually works out for me I actually was very lucky with a couple of strategies this time. In the levels 2, 3 and 5 I manage to catch the 128 framesrules, that determines when Nibbley Pibbleys pop out of those canons or whatever they are, by 1 or 2 frames and it was also a close call when catching the last water shot in level 7. In level 8 I used a trick that made it possible to eat one less Nibbley Pibbley in the last three pools by eating one more at the end in each of the three precedent pools which then carry over to the next pool. Also, every object can only be loaded to the screen every ~20 frame so in some cases it wasn't necessary to optimize the movement to the last frame if it was obvious that I couldn't catch the next frame rule. I should also say that optimizing movement in this game, being a 3D-environment game with very slippery controls, is insanely difficult.
As I feel now I will unfortunately not make the 2-player run as I'm tired of this game now and I know that such a run would require much more work with than this one. So as far as it comes to Snake Rattle 'n' Roll, this is most likely what you'll get from me.
If anyone's interested in what time a warped run would've had if played with the same precision it would be done in 3 minutes and 54 seconds. Such a category is very unnecessary though since it would only show the snake running directly to the rocket in level 1 and then show level 8 - 11 as in this run. One small fun fact is that this warpless run beats the first warped run submission:)
Thanks to nitsuja, Hanzou and Devin (who I hope survives if watching this as mentioned in the 4th sentence of this 6 and 1/2 year old submission) who made the previous runs of this game.
Enjoy the run!

klmz: Claimed for judging.
Flygon: Added mmarks YouTube module.
Flygon: Due to an important fact released by Bisqwit, the embedded YouTube module has been replaced with a compliant module.

klmz: This movie is accepted and will not obsolete the published two-player movie. Reason:
  • This submission is of both good technical quality and entertainment value.
  • The published two-player movie was visually different enough from and considered more entertaining than this submission in spite of being suboptimal and slower.
  • Although both of the published two-player movie and this submission were using a bad dump, the published movie was using it because it had been errorneously audited to be the "good dump" in the old days, and this submission somehow syncs with the good dump.
Note: any new movie of this game, either aims for improving these movies or being published under a new category, shall be using the good dump.

Flygon: I have an encode uploading to Archive.org now.

TASVideoAgent
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This topic is for the purpose of discussing #2934: Aglar's NES Snake Rattle 'n' Roll "1-player" in 07:07.21
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Processing streaming SD encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Starting HD encoding
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't even understand the point of this game. But it is three minutes faster then the old run.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Awkward game, wasnt entertained at all. Have to vote no.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Love the game, and clearly this is a good run. YES-vote.
Skilled player (1670)
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Location: Arboga, Sweden
Yes, yes, YES!!!
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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mmarks, I added in the HD encode YouTube module into the submission text for you, but the positioning and timing leaves a bit to be desired. If at all possible, can we please have a quick discussion regarding subtitle placements? I'll process an SD encode now.
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First of all I wanna thank you for the nostalgic feeling I get from watching this. I know I've tried beating this game at least 100 times as a kid and to this day I still doubt any human's actually beaten it on a console. Regarding the run. I'd say this isn't in need of a debate. The runs faster for start, and if anyone's ever played this they'll know how impossible some of those jumps are. Also the strategy's awesome. Publish material.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
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WOW. This game is impossible. That was absurd. Yes.
NitroGenesis
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It was kind of boring. I only have history with the Genesis version of the game, so seeing this was kind of meh. Not gonna vote
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 5/19/2010
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This reminds me of Sonic 3D Blast and all the Flicky collecting.
#3201
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Flygon, if you want, I will show my encode HD now
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 6/8/2010
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This game is ridiculously hard in standard play. Nice job destroying it.
Player (24)
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Posts: 435
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I love this more as 2-Player game. But "Yes" vote for a faster 1 Player TAS.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Twisted_Eye
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Oh I used to love playing this game and actually beat it twice, it really, really is as hard as it looks. That was one of the joys behind watching the old 2P run--so much great stuff with two snakes working together to get through these stages faster despite how unbelievably hard it is. Cutting back to 1P, I'm not sure if it'll be as fun, but dang you actually beat the 2P run's time, that's impressive! Wiki told me that there was 'a' sequel put out for game boy that straight horizontal/vertical platformer...not very fun upon playing either. But meh the more you know- anyway Watching the run: I---whoaa. Wow, I was so wrong about if it'll be as fun, that was great! Great manipulation of gold Nibbleys to gain weight faster, use of that wind-up key, great jumping and bouncing skips around the terrain...Nice, awesome, yes!
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mmarks wrote:
YouTube HD
Thanks mmarks, but I noticed you that in this encode and in Asterix encode, you terminated the ending as soon as there was no new video content to be seen anymore. Previously, TASVideos encoding guidelines used to say that in addition to capturing all relevant video content of the ending, you should include at least one complete loop of the ending music before terminating the game. What happened to this guideline in your encodes?
Warepire
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Very nice improvement, pretty entertaining. Voted yes.
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They needed to use the first stage music theme more. :( Yes vote despite an obvious oversight by the programmers.
Joined: 5/29/2004
Posts: 757
This was mesmeriziing.. an incredible improvement I don't think many would've thought possible! Entertaining and amazing! Definite Yes vote! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 4/29/2005
Posts: 1212
Personally, I liked it, so I voted yes.
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According to the ROM checksum recorded in the input file, this movie was originally played with a bad dump "Snake Rattle N Roll (U) [b2].nes" that had been wrongly recognized as the good dump for a long time (just like the case of "Gimmick! [b1].nes"). However, it has been confirmed that this movie can sync with the currently verified good dump. I am wondering whether the author of this movie has any unrevealed info about the ROM version specially.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do