This run improves the current published one by 645 frames (~10.7 seconds)

Aglar's Comments

Finally we have produced something! We started this in late 2009 and thought it'd be a rather small project, but that turned out to be not exactly true and it has now basically taken much longer than both of us or anyone in the community who has sort of followed this could've imagined - andit's not over yet. After some time we decided to do both this run and the warpless one, with the intension of working on them simultaneously and submitting them at the same time when done. This was something that we had to give up in the end though. The warpless run gave us so much trouble that we decided to release the warped run first as opposed to letting all you wait an unknown amount of time for both runs.
I think this started to become a huge project when I found that defeating Birdo with a shell saved time in level 1-1, something that further evolved into even better strategies in that level and also opened our eyes for the possibility that this game might have quite some unexplored secrets. Since then we've found numerus of new tricks and strategies, mostly for the warpless run though so you won't see them here:).
I was mostly the one who took care of the optimization part of the run as I quickly got a good hang of how the subpixels work and in the end I think all the input in this run are from me. However, without Andrewg the run wouldn't have been close to as fast as it ended up being (the final strategy used in level 1-1 was his idea which i'd never thought about) and his discoveries play an even bigger role in the warpless run. I think we complemented each other really well!
I'd like to thank all the previous autors of this game who've pushed it to such a great standard that the only way of keep up with it is learn very well how the game works, just being lucky won't work. I also thanks Glitchman for finding that you can fall through the floor using a vegetable. I also thank the ones the Andrewg thanks (He wrote his comments before me).

Andrewg's Comments

I had a really fun time working on the Super Mario Bros. 2 TAS. As I currently hold the record console time for the game, it was interesting to discover new tricks and glitches in the game. Aglar is a great guy to TAS with, his optimization skills are far beyond mine and he's a really creative guy.
Together, we managed what I'd say is far beyond either of our initial expectations for a TAS of this game. I thought maybe we would save a just time in level 1-2 with the discovery of a new glitch - the "carpet glitch", which was found to save time, discovered by CtrlAltDestroy. He and Guanobowl actually mentioned several things that we were able to duplicate and or just find with complete luck. The fact that we saved time in nearly every level shows the amount of time and effort we spent with this. The real rerecord count for this TAS is probably close to 200k.
I was also really curious of all the glitches mentioned in the Mario 2 thread when I first started this TAS, so I set out to see if I could "solve" each of them. I think I figured out all that were mentioned now, or at least how to duplicate them or use them to our advantage.
Anyway, I had a lot of fun with this. 1-1 especially was a level where I enjoyed experimenting and testing my crazy ideas. :) Somehow, my ideas actually worked!

People I'd like to thank:

- Adelikat for initially helping me with understand how this game worked a bit better and sending me more info on the game.
- CtrlAltDestroy & Guanobowl - as I actually ended up doing more experiments because of all the tricks and glitches you guys mentioned in the Mario 2 thread.
- Previous runners - for various info I gained reading through submissions and watching older TASes, especially "Sleepz" whom seemed to find quite a few improvements in 2004 or so.
- Aglar for putting up with my procrastination on both the warp and warpless runs. I got very frustrated at points because optimizing in this game is extremely difficult.

Frames saved level by level

LevelFrames savedTotal frames saved
1-1461461
1-2129590
4-22592
6-14596
6-342638
7-11639
7-26645

Level-by-level comments

1-1: Huge time saver, and if you checked the fm2 that was posted in the game thread last year you've already seen this - or have you?
1-2: Used the carpet glitch that most people know about by now, it ended up saving 119 frames. The Birdo fight was done 10 frames faster.
4-2: The vine glitch resulted in this small improvement.
6-1: Tight subpixel management saved 1 framed going down the platforms before the sand digging area, and 3 frames were saved from jumping up the sand area better.
6-3: New strategy for Triclyde saved a bunch of frames.
7-1: Lag reduction.
7-2: Lag reduction and throwing the last vegetable at Wart better.

New glitches used in the run (spoiler alert)

Carpet glitch in 1-2:

If there are two carpets on screen at once, it is possible to make them move at extremely fast speeds.

Carry an enemy to the next room:

Drop the POW-block and pick up an enemy just as the block hits the ground, you know it works if you get the "pick up" animation without picking up the enemy, then enter a new room and you'll be holding it.

Getting pushed down while on a vine/ladder (in this run, ladder):

Normally if you're on a ladder and a bomb falls down on you, you'll catch it while still climbing, however if you're already holding a bomb as in this run and another one falls at you it'll push you down the ladder.

Vine glitch in 4-2:

If you're on the very left side of the vine when entering a new screen you'll start a little more to the right in this screen.

DarkKobold Claiming for judging
Flygon: Corrected YouTube module size to the agreed upon standard for NES games.
GabCM: Added comparison link
DarkKobold: This is a no-brainer. New glitches, slight optimizations elsewhere... Obvious accept.


Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Voting no because Aglar keeps making the rest of us look bad. Only joking, I actually voted yes! Spectacular improvement. I couldn't possibly imagine that this much time could be saved. As impressive as an equal improvement to any of the NES SMB runs imo.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
The first 48 seconds shows the brutal rape of anything this game had defined as restrictions to impede the player's actions.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 12/28/2008
Posts: 12
Tristal wrote:
Great stuff, eagerly awaiting warpless run.
/agree Easy yes vote! -Teo
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Flygon wrote:
Made encode 4 megabytes smaller than Nahoc's while being 100% lossless still (Including audio), uploading soon. Also uploading my own HD encode soon.
I'm sorry to tell you that, but I think you've wasted your time with your HD encode, since Nahoc made one. Unless you've wanted to do this for fun. And for the SD encode, nice job, and stuff, but it was Nahoc's chance to shine as a future Publisher. I think it was somehow a little bad move. However, I'd love to know how did you do that, but we'll talk about it when we'll catch up on the IRC channel.
sonicpacker wrote:
Edit: Would someone be willing to make a comparison encode with the obsoleted movie? I think that would look pretty cool as well as showing everything this submission has to offer.
I'll try that.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Flygon wrote:
Made encode 4 megabytes smaller than Nahoc's while being 100% lossless still (Including audio), uploading soon. Also uploading my own HD encode soon.
Well, your YouTube video is 10:32; mine is 11:01 since I kept one full-loop of the ending credits song, as suggested in the encoding guide.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Nahoc wrote:
Flygon wrote:
Made encode 4 megabytes smaller than Nahoc's while being 100% lossless still (Including audio), uploading soon. Also uploading my own HD encode soon.
Well, your YouTube video is 10:32; mine is 11:01 since I kept one full-loop of the ending credits song, as suggested in the encoding guide.
I didn't take any particular care with the HD encode, since I knew Grunt would refuse to let it be published anyway (Even though I really don't like your subtitle placements, due to them obscuring the player character a significant amount, also the reason I made a replacement SD encode).
I'm sorry to tell you that, but I think you've wasted your time with your HD encode, since Nahoc made one. Unless you've wanted to do this for fun. And for the SD encode, nice job, and stuff, but it was Nahoc's chance to shine as a future Publisher. I think it was somehow a little bad move. However, I'd love to know how did you do that, but we'll talk about it when we'll catch up on the IRC channel.
One encode isn't much of an impedance (Though, as I stated, Grunt will completely ignore me anyway), the Publisher position is almost too easy to obtain, even with competitors!
Expert player (2567)
Joined: 12/23/2007
Posts: 830
Oh, I will love this one, thank you for your great work, Aglar and Andrewg!
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Lord_Tom
He/Him
Expert player (3144)
Joined: 5/25/2007
Posts: 399
Location: New England
Wow, that was a great watch. The huge frame rule for Birdo on 1-1 had seemed like an absolute...nice work wrecking it! I couldn't find it, but I think I recall a "Least likely to ever be obsoleted" thread where the published run was named by adelikat. All the more impressive!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
SD encode YouTube HD Main difference is the less invasive subtitle placement and smaller filesize.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Mr. Kelly R. Flewin wrote:
To no surprise, someone voted no... definitely curious as to why as this run had EVERYTHING!
No it doesn't. NO WART GLITCH OMGWTFBBQ!!!!!!!11111111 Man, if Andrewg can perform it in real time? Why not here? *insert page long rant* VOTING FAKE NO.
Taking over the world, one game at a time. Currently TASing: Nothing
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
This was an excellent improvement. I wait with bated breath for the day when Luigi is eliminated from the published run and we then have separate runs for every character.
Previous Name: boct1584
Joined: 10/24/2005
Posts: 1080
Location: San Jose
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Glitcher
He/Him
Joined: 3/24/2007
Posts: 216
Location: London, U.K.
Cool TAS! I love how you pulled a Shy Guy out of your ass and performed a triple combo on Birdo. :p
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I can stack these 2 runs horisontal & separate the sounds of them to separate channels. But not like the last Rockman's comparison by some japanese guy. see the example: http://www.youtube.com/watch?v=4YHWOV5s6HI
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Banned User
Joined: 6/18/2010
Posts: 183
Mr. Kelly R. Flewin wrote:
To no surprise, someone voted no... definitely curious as to why as this run had EVERYTHING!
I claim to never vote 'no' on runs, but it's a lie. I actually vote 'no' on them all.
Joined: 10/20/2006
Posts: 1248
I voted no because this is not Super Mario Bros 2. Runs of this should only be done on the Japanese original. [/lies]
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
In addition to everything else everyone's said, great job with the Tricylde fight in 6-3 too. It was a very noticeable improvement! Simply wonderful work all around.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 2/20/2010
Posts: 209
Location: I'm in space
Kuwaga wrote:
I voted no because this is not Super Mario Bros 2. Runs of this should only be done on the Japanese original.
DITTO! What the hell is this, anyway? Another crappy mario hack??
Oh, play it cool. Play it cool. Here come the space cops.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
goldfish wrote:
Kuwaga wrote:
I voted no because this is not Super Mario Bros 2. Runs of this should only be done on the Japanese original.
DITTO! What the hell is this, anyway? Another crappy mario hack??
Use these links to educate yourself on the Super Mario Bros 2 / Doki Doki Panic / The Lost Levels: http://en.wikipedia.org/wiki/Super_Mario_Bros._2 http://en.wikipedia.org/wiki/Doki_Doki_Panic http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels Basically, this is a Mario-themed version of Doki Doki Panic, and it is the official Super Mario Bros 2 outside from Japan. Because, the Japanese Super Mario Bros 2 was thought to be too hard for non-Japanese people. They later released it to America and Europe as "The Lost Levels" in Super Mario All-Stars.
Joined: 4/19/2008
Posts: 31
Location: Chicago
Noob Irdoh wrote:
goldfish wrote:
Kuwaga wrote:
I voted no because this is not Super Mario Bros 2. Runs of this should only be done on the Japanese original.
DITTO! What the hell is this, anyway? Another crappy mario hack??
Use these links to educate yourself on the Super Mario Bros 2 / Doki Doki Panic / The Lost Levels: http://en.wikipedia.org/wiki/Super_Mario_Bros._2 http://en.wikipedia.org/wiki/Doki_Doki_Panic http://en.wikipedia.org/wiki/Super_Mario_Bros.:_The_Lost_Levels Basically, this is a Mario-themed version of Doki Doki Panic, which is the official Super Mario Bros 2 outside from Japan. Because, the Japanese Super Mario Bros 2 was thought to be too hard for non-Japanese people. They later released it to America and Europe as "The Lost Levels" in Super Mario All-Stars.
*woosh* Yes vote.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Co^gratulawionq$oѮ!anotmeɢࠠgɡme䀠fcnhshbd sušCjgr`}ian ѡŮyo~a aowll `ave gtɵၷsed! 
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Noob Irdoh wrote:
Basically, this is a Mario-themed version of Doki Doki Panic, and it is the official Super Mario Bros 2 outside from Japan. Because, the Japanese Super Mario Bros 2 was thought to be too hard for non-Japanese people. They later released it to America and Europe as "The Lost Levels" in Super Mario All-Stars.
And in Japan, they got our Super Mario Bros. 2 as "Super Mario USA". So yeah, Japan played this Doki Doki Panic clone as well. ---- I'm working on a stage-per-stage comparison video for this run, containing a frame count and a timecode for each version and stage. It may come tonight It will come tomorrow, in SD and in its native frame rate. ----
Kuwaga wrote:
I voted no because this is not Super Mario Bros 2. Runs of this should only be done on the Japanese original.
If you carefully look at this post (not in this quote), you'll see this is a joke, and you shouldn't take this seriously.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
PWN! Very cool run. Thanks! YES-vote
Former player
Joined: 11/13/2005
Posts: 1587
No bonus :( Anyways, voted yes as this was clearly well done and very entertaining. By the way, I bet that kids didn't want to eat their vegetables because of this games, since it clearly shows that they hurt a lot.
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Great job, I enjoyed watching this. I vote yes to this nice (and surprisingly big) improvement!