Post subject: 3DS TASing?
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http://www.nintendo.com/3ds - Official Site http://en.wikipedia.org/wiki/Nintendo_3DS - Wiki Explanation This great handheld system will be released in: -February 26, 2011 - Japan -March 25, 2011 - Europe -March 27, 2011 - North America -March 2011 - Australasia My Question is: Will Nintendo 3DS emulator be release in the future?
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Am sure there will be an emulator out soon enough... but first the console and some games have to hit the market.
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Pretty much this, although there are a few problems I think: 1.The thing features motion control, doesn't it? Ergo, it's gonna need an input plug in of sorts (similar to Mupen 64) 2.Is it possible to simulate the parralax barrier technology in a way? 3.Given the system's technical specifications, emulation of it would likely be very recourse-intensive, comparable to using Dolphin or something like that.
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We can easily do proper encodes in true 3d. And for all the regular people we can do 2d encodes. Hopefully the gameplay will not change at all depending on the depth slider. But there is always the possibility of lag screwing things up.
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Parallax barrier is not emulated in software, it's a 100% physically-induced optics feature. The game is always rendered at double resolution, so there's no issue with lag. Obviously you won't be able to watch the result in 3D without glasses or other kind of hardware (like a sheet of paper), but dumping it into a video isn't going to be a problem. Also, it's a bit odd to ask here whether an emulator for a yet unreleased system will be released, considering we aren't the ones who are making that decision. None of the new system emulators started on TASVideos, likely because it's not a development forum. Even in cases when TASVideos staff joined the development that was mostly at the stage of adding rerecording support and working on the core features that would ensure rerecording stability. I'm certain a 3DS emulator will be released some day, but the technology involved seems to make it quite a lot more complicated compared to DS — keep in mind that it's an entirely new, powered-up piece of hardware. To give you some food for thought, we've had a fully functional (albeit not perfect) GBA emulator within ~1.5 years since the system's release, but for DS that took four years (and now, almost three years further since, still not all features have been emulated to 100%). All this considered, I wouldn't count on a 3DS emulator to be accepted for TASing before 2014 at the earliest, unless some kind of a miracle happens. We've yet to have Dreamcast and PS2, which are both over a decade old systems. Let's talk about it, say, in half a year, when the system is released, examined, and properly documented, so we could have some perspective and not just make wild guesses and answer questions we aren't qualified to answer.
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moozooh wrote:
We've yet to have Dreamcast and PS2, which are both over a decade old systems.
Not to go off-topic, but shouldn't there be an xbox (the original) or a psp emulator by now? And could we expect some of the same difficulties with the 3DS as emulator developers have run into with those systems?
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Xbox is an odd case because it's essentially a Windows PC on an Intel CPU. A good lot of the code can be executed directly, largely saving the trouble of performance issues and compatibility hacks. Yet, nobody seems to care about it (dare I say there is a reason for that? Ha). There is Cxbx, which is an established project, but the progress is sloooooooow. PSP is actually much better: there are several playable games and development seems to be quite active. I'd suggest monitoring PCSP/JPCSP's progress; in a year or two it will likely be mature enough to run most commercial games. In any case I doubt any of these newer systems are harder to emulate compared to such monstrosity that is Saturn with its 6-something separate processors working in unison. The problem is lack of interest/expertise. 8- and 16-bit systems have been around enough to have been thoroughly documented, so writing a basic emulator for them using the extensive data accumulated to date is not a huge challenge for somebody with coding experience. With stuff like Xbox there's still a lot of experimentation and insight involved to make things less hackish, or even at all working, so development needs proficient coders for that task. And we all know how hard it is to find a proficient coder with required experience AND required free time AND required motivation to work on an emulator they likely won't even use themselves.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.