About this game

This game has two main modes. First, 3D fighting game. It is famous because FF7's characters entry this mode. Second, dungeon RPG. Structure of floor and dropped item are different in each play. This run plays dungeon RPG. For details about this game, please read http://en.wikipedia.org/wiki/Ehrgeiz

Emulator

  • PCSX-RR v0.1.3
  • TAS Soft Graphics Plugin 0.2 (Active special game fixes 0x0001)
  • TAS Sound Plugin 0.2
  • SCPH-1001

Luck manipulation

  • Structure of floor
  • Dropped item
  • Multiple attack

Uses hardest difficulty

Quest mode has two types of difficulty level, normal and hard. In normal mode, It is possible to go to town by escaping from dungeon. Then, shopping, recovering and more are utilizable there. In hard mode, it is not possible to go to town.

Mukki: Judging...
Mukki: The feedback is rather mixed on this one. I watched this a few times and, it must be said, that this is one of the most repetitive TASes I have ever seen. This goes beyond merely using the same moves over and over (although that is a problem with the battles at the end) as the gameplay consists of the character repeatedly running through the exact same room in exactly the same way for minutes on end. The only positive feedback is some who found it 'silly' or 'funny', but this seems to be something of a niche opinion and outwith this there is little else redeeming this run. This is a classic example of a TAS that is too repetitive to be accepted and the votes seem to reflect this. Rejecting.
FractalFusion: Accepting, but because of the response, it will be placed in vault tier.
Encoders can use Eternal SPU Plugin 1.41. It syncs well with this run from my experience.

Editor, Skilled player (1936)
Joined: 6/15/2005
Posts: 3239
Undie's encode no longer exists, but fortunately Nicovideo ensures that there is an encode floating out there. Link to video I am trying to sync the movie, without success. Please inform me if you are able to sync it in emulator. - I tried two ISOs. Both are 681MB. Their SHA1 values (use HashCalc) are 37c5746e0969d159f6b1111a2904e72857c252d0 and 22a29d3fe63b3294cfcb63377c137f5a3c34cc89. Both of them desync at the same spot for me, the second stair area where the character becomes stuck on the railing. - I also used the settings described in the submission text. I am using PCSX v0.1.3a, SCPH1001.bin for BIOS, and TAS Sound Plugin 0.2.
Post subject: Ehrgeiz: YouTube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
FractalFusion wrote:
I am trying to sync the movie, without success. Please inform me if you are able to sync it in emulator.
  File: Ehrgeiz - God Bless the Ring (USA).bin
CRC-32: 25031f7d
   MD4: 8f177fe76600f65c936f0646fdce78bd
   MD5: fbf606dc28ee07459c3271010f1e9022
 SHA-1: 37c5746e0969d159f6b1111a2904e72857c252d0
It works fine here.
Editor, Skilled player (1936)
Joined: 6/15/2005
Posts: 3239
.........OK. Wasted at least three hours trying to sync the movie (not counting the time needed to obtain an ISO three times). This run should have been accepted two weeks ago. It might have taken another week had I not thought of documenting the video plugin settings. You can thank the plugins' GUI designers for that. On another note, this run syncs well with Eternal SPU Plugin 1.41 despite being a 3D game (though that was without running kkapture, but I don't think it is any different with it), so encoders can use that for encoding.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14772
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2315] PSX Ehrgeiz: God Bless the Ring "Quest Mode" by sparky in 03:51.77
Joined: 2/7/2009
Posts: 52
Location: 127.0.0.1
What an amusing TAS. I do admit I had to skip 2 minutes of the movie.
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
Not sure if anyone is interested, but, there's a small improvement that can be used in every room transition-- Pressing the Guard button mid-run pushes your character forward before he stops, and in that instant, he covers more ground than simply running forward. You can use it while going between any room, including while switching floors, and you are shown to continue running on the other side, so this should save something like 2-4 frames on every room transition.
Ambassador, Experienced player (695)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
It looks like most screen transitions get an intentional delay for luck manipulation. A trick like that might still help though.