Post subject: Ivy the Kiwi?
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
I'm pretty interested in TASing the game. It can be pretty speedy run. Here is a test run made by me. http://www.youtube.com/watch?v=OA-YwHZg0RU I'm considering which goal to choose, any% or 100% items. Since the run is very speedy, I think 100% run won't be a bored run. What do you think about that.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Oh wow, fast. Fast and brown.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
Reminds me of that chase scene from Castle Crashers. :P
Taking over the world, one game at a time. Currently TASing: Nothing
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
OK, I dicided to choose 100% run because I made 1-1 run for all items and it was obviously more entertaining than any%.
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Oh, Ivy the Kiwi. I thought of making a topic of this game but I figured it would be very hard to do a really optimized run for Ivy the Kiwi. Sorry to inform to you Ryuto that your TAS can be improved very much. If you shoot away Ivy instead, he can be accelerated to enormous speeds but only for a short while. I found it very hard to get the speed and angle I wanted but you cna get up to very very high speeds (I got up to around ~8000) I uploaded a very unoptimized test here for you http://www.youtube.com/watch?v=9giW_MdqQq0 And 0217AFC8 (2 bytes signed) can be used for speed (won't change when he is walking)
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
Thanks for telling me that trick! I'll give it a try.
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Ryuto wrote:
Thanks for telling me that trick! I'll give it a try.
No problem at all. If you succeed in doing an optimized run for this game, it will surely be impressive. I'm finding it to be very difficult because of the immense number of possibilities. I'm not really sure what tactic is the best, doing a straight line or trying to 'swing' him away. I get very different results all the time, doing a swing sometimes give a huge speed boost but also takes longer to perform. I have also tested the possibility to glitch through walls (not unlike SM64) but it seems pretty hard, you'll probably need an extremely high speed. Good luck!
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
Alright, I've optimized the run. http://www.youtube.com/watch?v=2G6_ypFvh18 Finally I got out of the screen. I haven't researched how to start first, so it could be improvable. I'm glad that the run can be that speedy. Thanks again!
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Whoa, that's fast! (And sepia!)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
holy shit that's insane O_o
Former player
Joined: 12/17/2005
Posts: 77
Location: Bjurholm, Sweden
Ryuto wrote:
Alright, I've optimized the run. http://www.youtube.com/watch?v=2G6_ypFvh18 Finally I got out of the screen. I haven't researched how to start first, so it could be improvable. I'm glad that the run can be that speedy. Thanks again!
That was quite faster than I thought was possible, I haven't looked too hard into it though. You don't think it might be possible to gain enough speed to go through walls in between frames? Anyway, it looks great. Those later levels will be tricky, especially those who requires that boulder. I hope you finish it, I'll very much look forward to it. :)
Player (146)
Joined: 7/16/2009
Posts: 686
That looks awesome! I'm pretty sure those speeds will allow for some glitching. Anyway, keep it up, I look forward to the end result!
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
No matter how I tried to go thorough walls, I didn't susceeded in. Gee, I forgot to disable a cheat code that adjust speed to search glitch.<_< Now my run gets desynced and I have to redo from 1-1.
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
Ryuto wrote:
Ivy the Kiwi?
Speedy TAS of the year?
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
I think this kiwi can beat sonic in a race.
Joined: 8/13/2005
Posts: 356
Location: Canada
This was awesome. My favorite part was around the spike pits in 1-5. Looking forward to more. Suppose a stable Dolphin showed up soon... would there be any merits in doing the Wii version instead, or both? I kind of doubt four players could make that bird move faster.
Player (146)
Joined: 7/16/2009
Posts: 686
FreshFeeling wrote:
I kind of doubt four players could make that bird move faster.
Let's just pray for the off-chance that frame-perfect synchronization will cause the speed to accumulate. Because then it'd four times as fast. And, well, very confusing.