Post subject: Titus the Fox
Joined: 4/2/2007
Posts: 68
Location: Latvia
Anyone up for this game? If I ever find the time to do it I might tackle it myself but meanwhile I can share some useful info for a potential TAS Useful resources: - http://ttf.mine.nu/ - a fansite including all level maps and known secrets/tricks - http://www.youtube.com/tomarrakechandback - a channel with playthroughs (and showing some shortcuts) of all levels - http://www.youtube.com/watch?v=6zyrJ7SbHFQ - an any% run of the whole game (skipping levels 9-13 as explained below) in 14 mins, a good reference - 1) http://www.youtube.com/watch?v=DIDGApuczsSw 2) http://www.youtube.com/watch?v=7vYbHg9H-D4a - 100% (all levels) run of the game Tricks: - Getting hit by enemies or their projectiles gives a movement boost which is of course to be abused as much as health allows it - Enemies can be picked up and thrown when they are facing away from you though I'm not sure if it's useful in this case - Throwing an item upwards or dropping it downwards kills enemies without losing the item - The lamp code in Level 8 is used to reach Level 14. The any% run used it to skip levels 9-13. Personally I'm not sure if this would be a legit skip entertainment-wise... Routes: Level 1: As in the any% run, except damage boost off everything instead of skipping it Level 2: Just run right and damage boost off everything Level 3: As in any% but a faster way instead of going underground might be to get the first spring, get the flying carpet and cross to the other side of the next junkpile and then use the spring to bounce up to get to the boss where the level code is (Might be possible to get up there using just the carpet). Level 4: As in any% Level 5: There are 2 routes - a shortcut in mid-top of the level and the normal. The former is probably faster even though takes a while to set up. So, as in any%. Level 6: As in any%, but there is a straight route from left to right by dropping diagonally once near the top of the construction site building Level 7: As in any% and might be tricky but possible to get to the top hardly killing anything. This video shows a possible strategy for the boss but straightforward repeated throwing is probably faster. Level 8: This video shows the major shortcuts first of which the any% didn't use ******* Optional if the lamp code is used as a legit skip of levels 9-13 Level 9: Several different routes to reach the boss, the one in the 100% run is probably the fastest. This seems to be a fast way to kill the boss Level 10: As in the 100% run Level 11: As in the 100% run, except with this shortcut Level 12: As in the 100% run Level 13: Simply use the shortcut as in this video ******* Level 14: The any% has it down pretty good, though might be possible to boost across the tall chimney with a lower stack Level 15: <3 I really hope somebody will pick this project up ;)
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Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
For what it's worth, I would look forward to a run of this game, but make sure to make it a 100%
Rikus
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Joined: 6/5/2015
Posts: 12
Location: Finland, Pihtipudas
Hi! I'm new here. This topic is four years old already but I'd like to know if someone has started making a TAS in this game. If someone already has, idk if it's right to steal this game from his/her project list. I've started by running the best I can in first four levels and have new ideas for speedrunnig this game. If someone's interested, here is my progress on levels 1-4: https://www.youtube.com/channel/UCl_W0XAjqyBp4KivOaWSe4Q
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Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Cool!
Rikus
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Joined: 6/5/2015
Posts: 12
Location: Finland, Pihtipudas
I restarted the whole project because I noticed how damn many mistakes I had done when I had advanced to level 11 last week. (have tactics for everything up to level 10 but not on any video) Here's the first 7 levels I've completed on the new speedrun. Also wanted to explain some tricks I used on the speedrun. The tricks and little route changes save almost 8 seconds from the previous run during the 7 levels and even more from the extra bonus counted between the levels. The biggest new trick is probably avoiding extra bonus and taking hit for extra speed or making the bonus smaller. Also, some manipulation saves arouns a second from the previous attempt. Link to video EDIT: And if you think this needs improvement, I'm thankful to hear any suggestions. =D
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Experienced player (705)
Joined: 2/5/2012
Posts: 1800
Location: Brasil
titus is the company that made superman 64 right?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
grassini wrote:
titus is the company that made superman 64 right?
I think so. It appears this way at least.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Patashu
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Joined: 10/2/2005
Posts: 4043
Never seen this game before, but very much enjoying the speedrun tactics in it. Keep it going!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Experienced player (570)
Joined: 11/8/2010
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That was fast and fluid! I didn't notice anything improvable. Keep going!
grassini wrote:
titus is the company that made superman 64 right?
Right, and the fox in this game is actually their mascot, which appears in the intros of many of their games.
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Random tidbit about this game: it used to be called Les Aventures de Moktar starring a bum named, well, Moktar (this explains why most of the enemies are also bums, and most of the items are random junk). Titus replaced his sprite by their eponymous fox to increase market appeal; this basically makes it the PC equivalent of Super Mario Bros 2. You can see this as you boot up the game, it first displays a message like "Wow, you're still playing Moktar in 2015!" Most levels are slightly different, and one level was replaced entirely between Moktar and Titus. In more random trivia, this game basically runs on the same engine as The Blues Brothers and Prehistorik. Anyway, nice run and keep it up!!
Rikus
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Joined: 6/5/2015
Posts: 12
Location: Finland, Pihtipudas
Radiant wrote:
Random tidbit about this game: it used to be called Les Aventures de Moktar starring a bum named, well, Moktar (this explains why most of the enemies are also bums, and most of the items are random junk). Titus replaced his sprite by their eponymous fox to increase market appeal; this basically makes it the PC equivalent of Super Mario Bros 2. You can see this as you boot up the game, it first displays a message like "Wow, you're still playing Moktar in 2015!" Most levels are slightly different, and one level was replaced entirely between Moktar and Titus. In more random trivia, this game basically runs on the same engine as The Blues Brothers and Prehistorik. Anyway, nice run and keep it up!!
I guess the first version Lagaf: Les Aventures de Moktar was starring this guy: https://www.youtube.com/watch?v=54YE868-LLw Anyway, that post cleared a lot. Junk, bums and run-down town aren't usual environment for a platformer where the main character is an animal. (Never thought about that before your post). =D
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Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
[quote="Rikus" I guess the first version Lagaf: Les Aventures de Moktar was starring this guy: https://www.youtube.com/watch?v=54YE868-LLw[/quote] Yep. I think the L7 boss is also shown in that video around 0:35, and some of the earlier levels vaguely look like the pixel art in the music video. I'm not seeing a lot of resemblances otherwise.
Post subject: Back in this project after two years.
Rikus
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Joined: 6/5/2015
Posts: 12
Location: Finland, Pihtipudas
This time there are more than one people working on the TAS of this game! SimonN has contacted me and Covert Madness[/url] to discuss about RTA and TAS for this game. After that we have tried some new things in the maps and found the old routing and tricks on many maps pretty obsolete. Most of the planning, routing and discussion has been done in a Discord group. But anyway, levels 1 and 2 contain a lot more damage boosting than before. Covert has also found awesome use of tricks in level 3 and level 14, that have never been done before. Also, in the start of level 11, I found out you can stack crates on the lamp at the start of the level, and use this shortcut much faster. Actually SimonN's RTA route uses it nowadays, with combined ideas of pretty much everyone in the group to make it safer better for RTA.
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Joined: 2/26/2018
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Location: Germany
Rikus and Covert_Madness have TASed most of the 14 levels in summer 2017. I haven't TASed myself, but both Rikus and Covert_Madness are busy with other games these days. Here is their progress (posted with permission): Rikus's JPC-RR files for levels 1, 2, 4, 9 -- his working directory was C:\TITUSTAS\TITUSTAS Covert_Madness has been too busy for weeks to zip his input files. :-P JPC-RR input files are one file per-level, except for levels 1 and 2 which are in one same file. Separating the work per level is perfect for the game itself, but allegedly such partial JPC-RR input is painfully hard to rebase into a fullgame run. Health bonus tiles collected at full health are called extra bonuses, they're counted across levels. After every level, each full batch of 10 extra bonuses is converted into an extra life, losing 3 seconds. This means that the route should avoid completing full batches of 10. Having 0-9 extra bonuses after the final map is fine. Level 1-2, new extra bonuses 0, total 0: https://youtu.be/gmOuxWpguOc Level 3, new extra bonuses 0, total 0: https://youtu.be/qP1gzUfeO8Y Level 4, new extra bonuses 0, total 0: https://youtu.be/7S7GHbAIcyA Level 5, new extra bonuses 7, total 7: https://youtu.be/mHdYp8LlZnU Level 6, new extra bonuses 0, total 7. Level 7, new extra bonuses 0, total 7. Level 8, new extra bonuses 3, total 10: https://youtu.be/rU-0FnL9CNc Level 9, new extra bonuses 0, total 10: https://youtu.be/VPzIldKmG4I Level 10, new extra bonuses 0, total 10: https://youtu.be/v-XvEj9A7YU Level 11, new extra bonuses 0, total 10. https://youtu.be/MYMBw6EZQJ0 Level 12, new extra bonuses 4, total 14: https://youtu.be/Wl6-va-c7JE Level 13, new extra bonuses 29, total 43. Level 14, new extra bonuses 11, total 54: https://youtu.be/JEq858rh_6E The Level 9 boss fight could be improved: If you hold down, then tap jump, Fox enters a weird state -- tippy toes feature? I've always called it "sprite bug", since I've often triggered it during RTA by mistake before I knew about this use against the mummy boss. This bug/feature is not documented anywhere in the manual. On tippy toes, you can steal the ball from the mummy without the mummy starting to walk. -- Simon