Heye John, nice its finally done, well I dont have doubts about the run since I was accompanning most WIP's, the run went quicker than I tought, yet on the hardest dificult, a lot optmazed, without thoses adresses I'm pretty sure it could have been slower, I'm a lot busy but if people got questions about this one I ---maybe--- can help answer them.
about the dificult I think it fitted well, showing how limitated the damage abuse is, obviously a easier dificult should make the run faster ,however, it surely should look sloopy abusing damage after damage yet without any challenging.
on the last stages I loved the fact you avoided that pesky cloud with a jet boost damage, it was impressive, the bosses fights were a lot funny to watch, also the skip from the first boss barely hitting him, yet the run being very optmazed, since I helped a bit I know what I'm talking about, each jump was precise,since you couldn't jump before ledges because it was a lot slower, the pulls in the ropes were totally optmazed, on every stage it saved time, on a stage the faster pull rope saved a lot of time, you avoided a enemy that is normally very hard to avoid on real gameplay, also somes shurikens shots that hit Singe's head on somes offscreen shots, yet using them to boost yourself forward
Also it was pleasant to work along with you, it was nice to meet you, very friendly and kindly, I dont have any regret to have worked along with you, hope to see more runs from ya.
err... also a Yes vote. obviously.
My main objective here is to TAS the most obscure games titles!