Post subject: Wario: Master of Disguise
Joined: 4/22/2011
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Anyone else think that this could be an interesting game to TAS? A run could get a little long, and I'm not too sure how skippable some cut scenes are, and there are some really stupid unskippable minigames but could it be TAS material?
Current projects: FDS Nazo no Murasamejou (hiatused), MSX Metal Gear 2, Arcade Rygar Possible Projects: MSX Nemesis 2, PCECD (NES?) Gofer no Yabou
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Huh. You know, it might not be a terrible idea. I've played through the main game and it would seem that with extensive planning a TAS could be not only plausible but entertaining too. Have you got any experience with the game (in terms of TASing/speedtricks)?
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Hello ! Here is the first chapter of this game : Link to video You can switch on captions to see my comments (if you see mistakes, just tell me please ;) ). I've just a few things to precise:
    To be able to disguise, we need to draw a shape (as a "check" or a "circle"). Actually, we only need four different points (one per frame). For example, a square is enough for the circle. Thief Wario is the fastest (and he's the only one who can run), so it's important to keep him to move. For this chapter (and maybe the next ones), jumping off the ladder is slower than simply climb it.
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TheKDX7
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I do not know how the game but is it working like Mega Man ​​2 ? If we jump before falling is that it's faster ? At 1:42 Otherwise very good TAS, Continue like that !
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Oh, indeed, it's faster! Thanks! So, I guess it's working quite or less like Mega Man 2 (I don't know MM2 very well). Unfortunately, this lead to de-sync problems and, once they're solved, it's only 2 frames faster. But thanks :D.
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Hello! Here is the second episode! Link to video Don't forget to switch on captions ;). More information about speed: For Thief Wario, the walk speed is 5374 and the run speed is 8192. The speed at the first frame of a jump is twice the speed before jumping. The other frames, it's the speed before jumping (so 5374 or 8192). So, the closer the ceiling is, the faster Wario can go!
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The speed/position addresses should be floating point, I don't remember exact values (2.X or something) but jumping should be always faster. I don't have a WIP only a very old test of the first two screens.
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Yes, it's more logical with floating point ;). Speed X adress : 020C4CB8 (4 bytes) The values are :
    walking : 1.399902 running : 2.0 jumping : 2 * walking or running
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Hello ! Here is the third chapter! Link to video The video is obsolete (but not the movie file) : on the last room, I delayed the jump to reach the sphinx faster (well, it's only 1 frame faster, if I didn't fail my hex-editing ;) ).
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Zarmakuizz
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Nice progress, keep up!
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Thanks ! (I just need to motivate myself to do the chapter 4 :p)
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game looks pretty interesting,keep it up!
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Zarmakuizz
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Doc Skellington wrote:
Thanks ! (I just need to motivate myself to do the chapter 4 :p)
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Thanks, grassini! Ahaha! I'll do it! :D (Actually, already got 2 out of the four crystals and the Dragon gem ;) )
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Hello! Here is the fourth chapter! Link to video Some notes for the warp door: Saving + creating it (without using the little time saver) costs around 890 frames while using the normal route takes around 1000 frames.
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TheKDX7
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Any progress Doc Skellington ? :)
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Yes, yes, don't worry. I just had a lack of motivation (nothing to do with this game, just didn't want to TAS) and now, I don't have enough time/energy to work every day (due to a project for university... But, well, I quite enjoy it :p). I'm 2 rooms before the boss. This should be over for the next week (I hope so, at least) ;)
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Hello! So a week became (almost) a month... Sorry. But, at least, here is the chapter 5 : Link to video First of all, I'm sorry for all these weeks without giving any news. As I said, I didn't want to TAS, but, now, I've recovered my motivation! About this level :
    It can be tricky the first time you get here, but it's fast once you know where are the objects you need. The boss is long because he can only be touched under some circumstances.
I hope this is good enough!
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Hello! I noticed I had done a few mistakes (but they cost a lot of time). This mistakes mainly come from the chests I poorly manipulated. So, here is the new version of chapter 1. Link to video
    The boss is the same as before (I copied-pasted the input and slightly modified it to sync) The chest is improved because the waste of time after an error is longer than correctly paints the picture (for this one, at least). And I don't even know how I could miss it... The rest is almost the same (just some more jumps).
This time, I hope I didn't do such kind of mistakes :D
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TheKDX7
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Great Doc ! Keep it up !
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alas that the tutorial is unskippable (including on revisits) but I am interested in the TAS.
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Hello! Thank you for your support and cheering. Unfortunately, I come with bad news this time. As you may have noticed, I'm not really productive. The biggest reason is (as always) that I'm short in free time and, currently, I prefer playing than fighting with desmume... If you want to know everything: I didn't touch this emulator for several weeks. One day I wanted to continue to TAS and I launched the movie to check if everything was alright. It wasn't. I got a desync from nowhere. I don't know what caused it (same version of desmume, didn't modify the files) but I just don't want to start once more. This is just one of the multiple reasons I got bored of desmume. I'm truly sorry if you were looking forward to seeing the complete TAS. I won't stop TASing but I'm going back to GBA (or an other console if I find an interesting game) :D
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Where is the input file? What version of DeSmuME did you used? Where did it exactly desynced? I'm glad to see you again, BTW.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Here is the file. The desync occurs somewhere around the first chest. The puzzle is well solved but the tutorial fails. Version 0.9.9 x86 (MSVC v1500). If I remember well, I tried to fix it by hex-editing but it didn't solve the problem (or I failed, which is more than probable :p). Thank you for looking. Maybe one day I'll start this TAS over ;)
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Fortranm
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Did you change the settings for Advance Bus-Level Timing, Dynamic Recompiler, and slot 2 cartridge?