Post subject: super adventure island II
Joined: 8/24/2004
Posts: 143
Location: Valencia, Spain
this is a great game for do a speedrun
I am a Mega Man fan that hates Megaman X8.
Joined: 9/19/2004
Posts: 4
Location: Northeastern United States
Hmmmm.... If it weren't for my inexperience in making fast game runs, I'd take this request and do it. As it stands, though, I'm probably not ready for a game of this size. I estimate a timeattack of this would still take at least an hour, and I'm trying to think of the things that would still be necessary. I imagine many of the weapons and several suits of armor can be omitted, though.
Post subject: Super Adventure Island 2
Joined: 6/7/2006
Posts: 53
I browsed through some of my games a while back, and discovered this one - a fairly lengthy platformer with some very difficult parts. I realized this seems to be one of those games that'd actually be very good to TAS. I'm willing to discuss TAS tactics for this game and see where this goes. I'd do this myself, but I don't really have that quite much time on my hands right now. Plus, I still have no real skill with slowdown/frame advance or luck manipulation. Here's some things I thought about as far as TASing this game goes: -All armors and shields should be skipped. -I think four magic bottles, counting the one you have as soon as you first get magic, should be gotten, in order to use Wing, the warping spell. If you need more magic you can always manipulate an enemy into dropping it. -Is it possible through some glitch to get the Ice Sword early? That'd save HUGE amounts of time on the first couple of bosses. -I'm fairly certain that manipulating luck to get the coins for the Light Sword ASAP (the Casino is definitely going to be required for this) saves enough time later to justify doing so. Anyone interested in helping me out and at least discussing some of these points? I'm pretty sure I got SOMETHING wrong.
Joined: 5/8/2006
Posts: 9
I played through it today just because of this topic. Wing isn't as helpful as it seems at first glance because of the island warps, but I imagine you could get 4 bottles quickly. Power Boost (whatever the 6 bottle one is called) could be worth investigating. Light Sword is iffy, Boomerang might have a use.
Joined: 6/7/2006
Posts: 53
Wing would probably be most useful later on, when getting the five spells to access Fuwa-Fuwa Island is necessary. As far as Power Boost, I seem to recall it being an invincibility spell. My question is, is the time it takes to get 2 extra bottles less than the time saved with Power Boost? Light Sword, if I remember right, is the most powerful weapon in the game. If the time it takes to get that is less than the time tacked on by getting the normal sword progressions, then it'll work. Your statement about the Boomerang may actually have merit, particularly against the mummy boss of Sala-Sala Island. If the boomerang is skipped, getting the Axe is the other option, and from what I remember, that takes quite a while. Anyway, up to Puka-Puka Island, here's what I foresee getting: -The Silver Sword (required in Poka-Poka) -The Fire Sword (required in Hiya-Hiya) -The Ice Sword (it saves at least one whole cycle of attacks on the boss of Boa-Boa, which should be enough to justify the time it takes to get the weapon) -The Magic Wand (I mean, it's going to be gotten anyway, might as well get it ASAP) That's right, no Dagger or anything like that. The Demon Tree will be fought with the Silver Sword only and the Mammoth will be fought with only the Fire Sword. Speaking of the Demon Tree, the fastest method I've found of defeating it is getting between the hands, jumping up, and stabbing away. It just needs one full heart to work, I think, although there might be a way to avoid damage completely there. Also, it turns out that utilizing frame advance and holding the jump button for 4 frames then holding up for the next 4 allows fast climbing of vines. I'm not entirely sure if that's exact, but it's within 1 in either direction.
Joined: 5/8/2006
Posts: 9
Wing is for sure faster now that I think about it, but an island warp or two may help. I said Power Boost incase there's a situation where it helps with spamming attacks. Just something to consider. Light Sword is just a matter of testing. I have no idea how long the casino might take. I'm thinking the Boomerang could help with the Mummy and the final boss series. I think the only thing you need after your list is the Power Sword.
Joined: 11/20/2004
Posts: 236
Location: United States
Sorry to revive this really old topic, but I'd love to see this game done! It's a rather startling depature from the rest of the series(in that you have an inventory system), it's got a great soundtrack, and it's just plain a lot of fun to play.
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Editor, Skilled player (1506)
Joined: 7/9/2010
Posts: 1317
Hi there, some of you might recognized already that I'm TASing this game. I just need some help with luck-manipulation in the casino. I'm doing the moneymaker since I can get 30000 coins in one round and I need 49k coins. I already did one cycle pretty fast without deeper knowledge of the RNGs. But the second time wont work. Nevermind, I searched for RAM addresses for that, but I only found some Y position and Y velocity of the rolls. What I actually need is an address which shows me when I get a 7 in the last roll. The first two rolls are easy to manipulate, since its only a frame-based RNG. But the RNG for the third one also changes values depending what the first two rolls look like. So if I have two 7s in a row already the third row just gives me also a 7 with very little probability. A bot would also make its job. But the problem is, I have have no addresses to tell the bot what it should do. Here's a WIP until the casino.
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Editor, Skilled player (1506)
Joined: 7/9/2010
Posts: 1317
Here is another WIP. I might be finished next week.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch