Submission Text Full Submission Page
I am proud to present the first Windows TAS! It is for Warp Game, an awesome freeware Game Maker platformer that was recently ported to flash. Many TAS glitches are used to shorten time.
[dead link removed]
  • Used hourglass-r11, should sync with the most recent revision.
  • Manipulates luck.
  • Abuses programming errors in the game.

Tricks

  • If you are a pixel away from an enemy and you jump, you will kill the enemy instead of dying like you regularly will. Used alot throughout the run.
  • Jumping makes you lose a few frames, so I avoid doing it whenever I can.
  • Hitting the ceiling during a jump is not good, as you freeze momentarily.
  • I hit ledges while falling to fall faster.

Possible Improvements

  • This TAS is maybe improvable if you can get RAM watch working for this game in Hourglass to monitor speed better or something.
  • In level 4 it is faster to warp from the left to get in the pit, but all enemies in this game are set on timers and it causes a spike guy (the unkillable dudes) in level 28 to spawn in a dumb place. If anyone wants to try improving this, try finding the RNG address and manipulating that better.

Enjoy the first Windows TAS! I may have a go at this game some other time, but I'm proud with my effort here. I don't think the rerecord count is right, because I spliced some input via hex editor into a blank wtf file.

adelikat: Claimed for judging

adelikat: The MovieRules say: Movies of games that are not emulated well (have graphical or functional glitches that do not exist on the real console) should not be submitted.
Like Grunt said here, this isn't exactly an emulator. However Hourglass doesn't not currently fully support this game. For now I am rejecting this submission. However, people are indicating that should Hourglass eventually support sound for this game that the movie would still sync? If so I would be willing to unreject this submission should if/when this happens.
This run should not be considered until proper sound support is added. Perhaps it should be delayed until then?