Okay, so there's a mixed board here. And to sum up my post that I haven't even written yet, I vote meh.
I can see both sides of the story and therefor have had to choose the 'middle' option, so to speak.
Now, I've looked in the past at the SM64 Hacking community and been a silent and somewhat anonymous lurker - and I also tried my hand at map-making in SM64 using google sketchup with an OBJ exporter plugin and using Frauber's (extremely impressive) OBJ Importer. I made some basic level desgins, made a couple of themed areas, but nothing substantial. As a fond mapper/modder in the DooM community (Look at my youtube videos, such as
this one), I wanted to try my hand in a new scene and I can understand the difficulty of making 'good' maps for SM64 as the tools are extremely limited. While this hack seems to lack any form of substantial eyecandy I was impressed that they've learnt enough about OBJ importing / development and actual modding of the SM64 ROM (probably via Toads Tool) to create a full-story hack.
and onto the TAS - this was great, honestly. Alot of people say "unoptimized" or "sloppy damage is sloppy" - but it didn't feel THAT unoptimized, and the damage was clearly intentional, so I see those as neutral points. If we worried about "OMG NOT 110% PERFECT OPTIMIZATION" I bet a good 1/3rd of TASVideos.org's movies would be rendered worthless. but they aren't.
I do however agree with the most repeated comment, which ironically is about the repetition of themes from Vanilla SM64 - Snazzy BLJ -> Bowser Beatings -> Repeat x3. This isn't the authors' faults, but rather the issue that comes from making a TAS of a game of which is based off of one of the most iconic TASes on the site. Because of this extreme similarity, and the fact that I cannot credit the authors for the creation of the technology used to make the hack, it's only a meh.
But it IS entertaining if you try to temporarily disregard the existence of the Vanilla SM64 any% TAS we have.
thank you for your efforts, sorry if I disappoint you by choosing meh.