(Link to video)
Goals:
    * Completes the first set of Rounds (Rounds 1, 2 and 3)
    * Completed in the fastest time possible
    * Manipulates luck
    * Uses glitches
This is now my third TAS of this game, obsoleting my previous submission by 51 frames.
Two techniques were used to save frames. The first is an extension of the backstepping glitch. When a player backsteps and then defeats the opponent, they go tumbling across the screen, but if you hit them so they land on the street instead of the sidewalk, they disappear instead and instantly goes to the next round. This glitch saves a lot of frames, but some of those were lost as I have to be a step further back to perform the glitch. This means taking more time backing up in Round 1 and more time moving forward in Round 2, but ultimately saving frames.
The second technique is combining heavy punches with the sliding glitch, and just some polishing in general. Generally, heavy punches are slower than series of light punches, but by using the sliding glitch to move further ahead than normal, I'm able to save frames. I did a lot of testing with all the different punch combinations, and in most cases, heavy punches are best. Light punches are best only for finishing stages. It's also helpful to use heavy punches, even if light punches will defeat the opponent in the same amount, because you can start a round in several different locations, the time lost from doing more than necessary will be gained in the following round. In other words, if my character is further right than necessary to finish a round, I'll be starting further right in the following round. Of course though, I did the bare minimum in Round 3, since any extra distance won't help.
I spent a lot of time testing punches, the glitches, and different combinations of things, so once again, this is completely optimal unless there's still more glitches I haven't discovered. With the speed of the rounds, I would imagine any time-saving glitches would involve cutting down on the between round cutscenes.

Nach: I thought the other ending was more entertaining, but for the length of the video this wasn't bad. Accepting as improvement to existing run.

Brandon: Publication underway.

TASVideoAgent
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This topic is for the purpose of discussing #3253: t3h_Icy's NES Urban Champion in 00:26.97
Brandon
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I'll encode this.
All the best, Brandon Evans
Editor, Experienced player (608)
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Nice improvement! And thanks for providing the encode. Voting Yes.
mklip2001
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Your first submission was still the most fun because of its ending, but this is fun too (especially the first fight's end). Also, nice job improving this short run even more. Yes.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Brandon
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All of the encodes can be found in the submission text. Will publish if / when accepted.
All the best, Brandon Evans
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It's interesting. Go back to go faster.
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This is so boring. I don't even get why the other submissions for this game were accepted in the first place. Voting NO.
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Nahoc wrote:
This is so boring. I don't even get why the other submissions for this game were accepted in the first place. Voting NO.
Since this is a sizable improvement to a very short published run, it will probably be accepted no matter how entertaining it is.
Editor, Expert player (2313)
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Nice to see you improving this further.
Banned User, Former player
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Is this really the entire length of the game?
Player (122)
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Location: anhui china
very interesting,vote yes
Player (70)
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Cool. Good improvement. YES
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Warp wrote:
Is this really the entire length of the game?
Yup.
NitroGenesis
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henke37 wrote:
Warp wrote:
Is this really the entire length of the game?
Yup.
Not really, you'll fight the same guys, ad infinitum. Or maybe it goes to round 99, Who knows.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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I'd guess 255.
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Location: Watching a TAS in the basement...
I thought it was really boring for a 30-second long movie. No vote for lack of entertainment.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1859] NES Urban Champion by t3h Icy in 00:26.97
Joined: 8/3/2009
Posts: 158
Bumping with new info. The game doesn't actually end where the TAS video ends. The goal of the game is to achieve the rank of champion. Every 3 fights, you get a symbol on the lower right, every 5 symbols you move on to the next set. After 45 symbols (or 145 fights), you reach the rank of champion. Just thought I let you all know in case someone wants to make a proper TAS.
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ReyVGM wrote:
Bumping with new info. The game doesn't actually end where the TAS video ends. The goal of the game is to achieve the rank of champion. Every 3 fights, you get a symbol on the lower right, every 5 symbols you move on to the next set. After 45 symbols (or 145 fights), you reach the rank of champion. Just thought I let you all know in case someone wants to make a proper TAS.
Hey, now I just wonder how possible is it to copy paste the input 145 times.
Joined: 10/28/2013
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ReyVGM wrote:
Bumping with new info. The game doesn't actually end where the TAS video ends. The goal of the game is to achieve the rank of champion. Every 3 fights, you get a symbol on the lower right, every 5 symbols you move on to the next set. After 45 symbols (or 145 fights), you reach the rank of champion. Just thought I let you all know in case someone wants to make a proper TAS.
Whoa, that's a trip. Do you have a screenshot of the ending?
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ReyVGM wrote:
The game doesn't actually end where the TAS video ends. The goal of the game is to achieve the rank of champion. Every 3 fights, you get a symbol on the lower right, every 5 symbols you move on to the next set. After 45 symbols (or 145 fights), you reach the rank of champion.
Does the game increase in difficulty in any way? Or is each fight the same?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Posts: 530
Nach wrote:
ReyVGM wrote:
The game doesn't actually end where the TAS video ends. The goal of the game is to achieve the rank of champion. Every 3 fights, you get a symbol on the lower right, every 5 symbols you move on to the next set. After 45 symbols (or 145 fights), you reach the rank of champion.
Does the game increase in difficulty in any way? Or is each fight the same?
Difficulty doesn't really increase, but 'losses' do carry over between fights. https://www.youtube.com/watch?v=qwrWDGsisdo
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Tangent wrote:
Difficulty doesn't really increase
If the difficulty never increases, and this is just a never ending game of the same level over and over (despite winning and losses tallies calculated), then this run does complete the game according to our rules.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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goldenband wrote:
Whoa, that's a trip. Do you have a screenshot of the ending?
It's not really an ending, it just says Champion after you get all 45 symbols.
Nach wrote:
If the difficulty never increases, and this is just a never ending game of the same level over and over (despite winning and losses tallies calculated), then this run does complete the game according to our rules.
Well, with this new information uncovered, the point of the game is to reach the Champion rank, and not to reach level 3 and calling it a day as previously thought. And Level 3 is not even the "final level". Meaning that if you keep going, the levels will be different until level 6. Then the levels repeat. But then again, that's not even the "point" of the game. So, while I guess you could make a TAS to see how fast you get to level 3, or level 6 or level 99, a proper TAS should be how fast can you get to the Champion rank, which is the objective of the game.
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ReyVGM wrote:
It's not really an ending, it just says Champion after you get all 45 symbols.
Thanks for the screenshot. I assume the game continues after that? I tried playing for a bit to see how far I could get, but once it started throwing manholes on every screen I threw in the towel.