Nuy
Joined: 7/31/2011
Posts: 43
Location: Florida
Nezumiman is a game similar to Megamari. That being, its a Mega/Rockman clone. This game however has ducking and very weird Sliding and Ice physics. The game can be gotten here and I'll have a mirror up in a day or so. My current WIP of this game was really just a test run. Link to video The sliding physics are really weird. As far as I know only grabbing a ladder, getting hit, or falling can break the slide. This causes a LOT of problems. Please note this is my first actual TAS
Joined: 7/7/2011
Posts: 140
Location: Germany
The game looks suitable. But ive never heard of it, is it well known? Is there an audience? And i know its a testrun, but is taking the hit during the boss battle necessary?
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Joined: 7/2/2007
Posts: 3960
Can you jump onto ladders? Jumping before you start climbing would be a bit faster if it's possible. Also, see if you can manipulate away that health pickup you grabbed. Otherwise, looking good!
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Nuy
Joined: 7/31/2011
Posts: 43
Location: Florida
Derakon wrote:
Also, see if you can manipulate away that health pickup you grabbed.
This is where I start hating this game.. instead of the RNG working every frame, its set when you enter the room. Atleast, thats as far as I can see it in the test runs. SPEAKING OF WHICH Link to video Thats why I left that last Snow Man alone. I actually dont think its slower and if it is then well ugh. I'm also having an issue seeing how long the boss invincibilty state lasts seeing as Ice Nezumi doesn't like staying on the ground. I'm probably gonna have to test it with Dragon Nezumi as he's on the ground 24/7.
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There is a run of the first 8 bosses of this on nicovideo
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Nuy
Joined: 7/31/2011
Posts: 43
Location: Florida
A few days ago I made another encode this time the only addition was the new boss fight. Back then it wasn't important enough to embed here (still isn't). However in a few days I'll start the actual TAS seeing as the current WIP isn't optimized (barely tested anything). I've also found out that getting hit does NOT cancel the slide so its exactly like MM2GB's sliding. Anyone remember that? Yeah.. ANYWHOoo I figure I might change up the order a bit. I know that butter is the last in the run and it has the second best weapon in the game (jewel satellite, basiclly) However due to the weaknessess being so... strong (3-4 hit KO on the boss its weak to) and the lack of sub weaknesses, I'm not sure if this would be a feasible option. Even if I DID go after butter I'd have to go after Usagi first because butter is such a delay. Thankfully Usagi has no invincibility moves and its open 100% of the time because of this. Delay might actually be the better option though but because of the lack of Shock Wave, theres too much time loss. But yeah, PLANNING.
Post subject: I didn't give up
Nuy
Joined: 7/31/2011
Posts: 43
Location: Florida
The quest is back on! While I'm disappointed that the issue with Nezumiman isn't fixed, that doesn't mean I can't optimize Ice Nezumi's stage. However, priority goes onto other games for the mean time, so for this weekend I can't promise much(More than likely anything at all).
Joined: 3/27/2012
Posts: 8
Location: some east asian country
Bump. here's a WIP of first four bosses. This is my first TAS project so some time can be saved. http://tasvideos.org/userfiles/info/3940595750583106 As of Smoke nezumi finish, this run is around 4.5 seconds faster than the run on Nicovid(based the timing on the hourglass timer for my run and the video timer for the other).
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Patashu
He/Him
Joined: 10/2/2005
Posts: 4014
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu