Hello, This is my second multi-task: "multi-task 300%". And I tried making "INPUT-ANIMATION". By the way, this is SNES 1,43 movie.

HISTORY RELATED TO THIS TAS

2005-07-16 DeHackEd submitted FIRST MULTI-TASK: DUAL RUN with MMX and MMX2

2007-03-02 FractalFusion and Graveworm submitted currently published FASTEST MMX2 RUN.

2007-03-19 JXQ performed AWESOME INPUT ANIMATION in his Super Metroid 100% run.

2009-02-27 dezbeast submitted currently published MMX 100% run.

2011-05-08 Mothrayas submitted currently published MMX3 100% GOOD ENDING run.

Finally, 2011 May 8th, Mothrayas submitted his MMX3 100% run. This submission stimulated me to do this. And I watched JXQ's INPUT ANIMATION in his Super Metroid 100% run. This stimulated me to do INPUT ANIMATION.

WHOLE OBJECTIVE

  • aims for fastest time
  • 3 games in one movie
  • defeats sigmas's last form at the almost same time
  • 300% item completion
  • does NOT aim for best ending
  • does input animation
  • uses death as shortcut

DEFERENCE BETWEEN THIS AND EACH PUBLISHED RUN

MMX2

  • collects all Z-Parts

MMX3

  • does NOT kill bit and byte
  • does NOT aim for best ending
  • gets Z-Saber

improvement lists

I write improvement or loss in MMX3's 8 robot masters. For example, this my run is 35frames faster than currently published MMX3 100% run in intro stage although I did 3 games at the same time. + means save, - means loss. Loss is....this is just multiple playing.
save or losstotalcomment
Intro Stage+3535
Tunnel Rhino+5691
Blizzard Buffalo+112203
Neon Tiger-28175I saved 35 frames in Stage run, but I lost 63 frames in Boss fight. Also, Except Bit fight because of defference of the rule.
Gravity Beetle+6181
Toxic Seahorse+51232
Blast Hornet-2257This loss is multiple-thing. Also, Except Byte fight.
Volt Catfish+164171Except Byte fight.
Crush Crawfish+33204
Revisiting 1+52256
Revisiting 2+7263

Special Thanks To

  • Authors of each run, Especially JXQ for his INPUT ANIMATION , Mothrayas for his MMX3 100% good ending run.
ENJOY =)

Mukki: Judging...
Mukki: The response to this run was overwhelmingly positive. After watching it myself I cannot help but agree that this is an incredibly impressive piece of work.
One outstanding issue is whether this should obsolete the current dual run of MMX and MMX2. This is a difficult call as we have no precedent regarding the ways in which a multi-game run may be obsoleted. Common sense would dictate that a faster run of the same games would triumph, this goes without saying, but this is not the case here. The judge guidelines clearly state that the number of branches of a particular game should be kept to a minimum, consistency dictates that this should also apply to having multi-game runs of the same series For example, we could have the NES Mega Man quad-run, plus a run of MM4 + MM5, then perhaps a run of MM6 + MM3, then perhaps a run of MM3,4 and 6. This is, of course, an exaggeration, the point is that these runs are a demonstration of a concept, there is no point in publishing numerous multi-game runs within a series when they are merely variations of the same concept. Instead the multi-game run that best demonstrates this concept should be published.
The common concept between these runs is that they both demonstrate that multiple games from the Mega Man X series can be completed by a single sequence of input. I find that this run is superior in demonstrating this concept for a number of reasons. Firstly, a multi-game run must be impressive in the sense that it creates a clear divide between that which is possible for a human and that which requires tool-assistance. These runs mock the game by being able to play several games concurrently. As the difficulty increases with the more games one adds it can be said that the submission that beats three games is more impressive. Of course, this must be balanced with entertainment as the product becomes less impressive the more difficult it is to follow. Personally I find that quad-runs can get rather cluttered, three games seems to be just right. I found this run more entertaining and no more difficult to follow (probably because there was often some downtime in one of the games and so only two were being watched). Furthermore, the fact that this run also includes input animation adds to how impressive it is; the hypothetical player is not content with beating three games 100% at once, but also generates patterns with the controllers scattered around him/her.
Secondly, I find the goals in this submission to make for a more satisfying movie. Both runs collected all items in MMX2, but DeHackEd expressed regret that 100% could not also be achieved in MMX1 which this run now achieves in conjuction with 100% in MMX3. This persuades me that this run is a fitting continuation of what DeHackEd hoped to achieve with this concept.
I am therefore accepting this run as an obsoletion of the currently published Mega Man X series multi-game run.
Velitha: This'll be my next big project. The author has kindly sent me the stats screen video to add to the encode. I have a few nifty ideas on how to incorporate this into a nice encode, but this may take a while to produce. Processing...


sgrunt
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The screenshot is a jpg because it was ~110kb in the form of an optimised png, which I considered to be unacceptably large. Comparing the jpg with its original image, there's essentially no visual difference, so if you're seeing problems they're likely present in the original screenshot. Was there a specific problem you were noticing? It may be that it was present in the original shot.
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Post the PNG here to compare?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
sgrunt
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EDIT: As moozooh pointed out, and as has been done before for a handful of publications, the screenshot exceeded 256 colours (which is a major disadvantage for optimisation purposes), so better results can (and were) obtained by starting with an image that had been reduced to 256 colours. I've replaced the main screenshot with the thus-optimised image.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Clearly, Dr. Light is the unknown brother to Gouken and Gouki/Akuma.
#3201
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I find this publication's screenshot a little bland for such an amazing TAS. Could you guys consider changing the screenshot to something better? Or was it agwawaf's decision? Or am I missing something else?
mklip2001
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The screenshot isn't that exciting, true. However, one of the nice things about it is that the characters have fairly similar poses, so that it actually sort of looks like the runs are using the same input. If the characters looked very different between the games (like if one of the games was in a cutscene), I feel it would be less convincing of a multi-game screenshot. I wouldn't be against changing the picture, though, provided the new screenshot can still show some synchronization between the games.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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how do I play the movie on an emulator?
ロックマンX7は? 私はそのクソゲームを憎む
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open emulator, load rom (mmx1), play movie open emulator, load rom (mmx2), play movie open emulator, load rom (mmx3), play movie unpause
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ok now just out of curiosity how did the player get this in a single SMV and not three?
ロックマンX7は? 私はそのクソゲームを憎む
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The entire point of this category is that the same input is used to complete all three games. Thus there's no need for three different SMVs, since their contents would be identical in any case.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
mklip2001
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What Derakon said. You have to run three copies of the emulator. Start each ROM in a separate emulator copy. Pause the game in all three emulators. (Also, go to the settings and make sure that Pause can be done via hotkey... you may have to use a button other than the "Pause" button on your keyboard for this.) Once you load the same movie file in all three emulators, they'll all start and immediately pause. Hit your pause key once, and all three emulators should unpause at the same time.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
oh I get it because the input works with all three games and also encoding this must have been complicated
ロックマンX7は? 私はそのクソゲームを憎む
kinomoto
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Mothrayas wrote:
Well, finished watching. Very nice work. Yes vote.
Can you help me?Example you tas on PSXjin emulator and movie's name "movie.pjm" When you sleep, you can't continue to TAS that game and you must turn of your computer .You save state that game(State TAS example:SHIFT+F1) and then tomorrow ,you turn on your computer and continue to TAS.How to load state(lastnight) and movie's name record ?Thank you
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kinomoto wrote:
Mothrayas wrote:
Well, finished watching. Very nice work. Yes vote.
Can you help me?Example you tas on PSXjin emulator and movie's name "movie.pjm" When you sleep, you can't continue to TAS that game and you must turn of your computer .You save state that game(State TAS example:SHIFT+F1) and then tomorrow ,you turn on your computer and continue to TAS.How to load state(lastnight) and movie's name record ?Thank you
Newcomers questions are usually asked in The Newbie Corner. To resume TASing, load your movie, switch to read+write and load a savestate.
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Post subject: German, I mean French. (and cutdown)
Spikestuff
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Has anyone tried re-encoding this? Kind of odd to have a stars publication only in 720p.