Post subject: Fire Emblem: Dark Dragon and the Sword of Light
Joined: 3/20/2010
Posts: 126
I wanted to make a thread here because I wanted to figure out something about how the RNG in this game works. It seems really weird in that not only can I not strike two critical hits in a row in the same battle round even with a Critical Hit rate above 30% (the formula is [(Skill+Luck)/2] + Weapon Critical), but the level ups seem oddly static. What I mean is stuff like the fact that I can never seem to get Defense unless Power is part of the level up to, Barts always seems to get either HP and Speed, Wpn Level and HP and Skill, or HP and Defense and Skill and Luck and Power. I don't know whether this has something to do with how the RNG in this game is set up or whether I'm just really bad at luck manipulation (all I know is that the result is different when you wait certain lengths of time before doing an action). If you guys could do me a favor, I would like to send you some save states for you to use and test out these questions for me.
Active player (283)
Joined: 3/4/2006
Posts: 341
The RNG in the first three Fire Emblem games increments by a certain amount every frame, and by the same amount whenever it's used. As a result, many ostensibly reasonable combinations of events are completely impossible. I can check the exact increment when I get my computer back.
Active player (276)
Joined: 4/30/2009
Posts: 791
As much as I'd like to see a TAS of this game, I would prefer a non-warpskip version to try and show some actual strategy in the game. Considering how much of the game you can skip with Warp, a warpskip TAS is inevitable, but it would be good to show how much strategy is involved in forfeiting that option and still going for the fastest time.
Joined: 3/20/2010
Posts: 126
To be completely honest, I don't think a whole lot would change. The enemy density and stats are low enough in this game that it's not much of a challenge, with or without Warp Skip. If anything, Warp Skip is harder because it puts pressure on Marth to be strong enough to take out the bosses and their minions. Plus, the stat boosters in this game give absurd boosts, such as the Power Ring giving out 4+ Power, the Speedwings giving 6+ Speed, etc. Still, as I go through the game, I could analyze the maps to see if my theory is true.
Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
Note that FE3 has been TASed and it seems to manipulate luck extensively as one would expect.
Joined: 3/20/2010
Posts: 126
The question still remains though. Just what is and isn't possible with TASing these games? Also, it seems that Book 2 isn't as easily skipped as Book 1, which is nice. I'm not going to watch all of it, as I don't want to spoil this game for myself, but still, it at least seems better than Book 1.