Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Came think of it. Whould Bomberman be a game to do a Timeattack on? And in that case, which of the 5 whould be the best?
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
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/Walker Boh
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Joined: 5/29/2004
Posts: 5712
Well, the main problem with most Bomberman games is that usually the breakable walls and power-ups are randomized to some degree. The path you use in one Bomberman run may be completely different from another run's path.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
I am aware of that, and that is one of the main reasons I'm posting (that and if it whould be any interesting to watch, most bomberman has a boring warning). How much whouldn't I have to manipulate luck?! Geez. Edit: I've done a short video, don't even think of this game. I don't think it can be made interesting.
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Post subject: Super Bomberman
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Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
This game already had been done by Nitsuja (in 13:37). I found a version that could be done faster, Super Bomberman (J). smc. Before be use you the version (U). But here, you can save more than 500 frames faster Here I have a TAS of test with this version http://dehacked.2y.net/microstorage.php/info/369392580/mmarks-superbomberman.smv I hope that comment you
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Joined: 7/2/2007
Posts: 3960
What is different about the (J) version that makes it faster? Usually it is preferable to use the (U) version, unless another version has differences in gameplay that make it better.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
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