Uses Famtasia 5.10 patched
  • Uses death as shortcut
  • Aims for fastest time
  • Uses warps
  • Abuses programming errors in the game
  • No predefined saves
  • Genre: Puzzle
  • Genre: Adventure
This was the first Lolo game for Famicom, but I believe it was actually a port of the second Eggerland game, also known as "Meikyuu Shinwa", for MSX. This game combines traditional Lolo puzzle-solving elements with some of the adventure elements of The Legend of Zelda. You dodge enemies, collect heart framers, and grab a key out of a treasure box to clear the room as usual, but now the rooms have multiple exits and are connected in a large overworld instead of being presented sequentially. An exit from a cleared room serves as an entrance to a new room. But not all entrances to new rooms allow Lolo to properly solve the puzzle, so the player runs into a lot of "can't get there from here" situations. There are also rooms where you can get a raft from the treasure chest to sail into the next room. The raft disappears as soon as you step back onto dry land, but a new raft will appear from an open treasure box. There are even rooms where you can unlock a secret item or ability through a process hinted at by the question mark box. In many cases these secrets are necessary for beating the puzzles!
You'll notice that I reach the final stages from a hub room labeled "KEY 5". This means I need to collect the 5 keys from the timed sand mazes that appear when I clear certain rooms. Less obvious is the fact that there are four more timed mazes which unlock the powers of the four gods required to beat the final stages--double speed, infinite magic shots, and tree-cutting. You need to push a certain emerald framer in the rooms they're in to make the entrances appear, however. Fortunately, these rooms are warped to from the four rooms connected to "KEY 5" as a bit of a hint, as well as a handy shortcut for speed runs.
The path I chose ended up using only one of those warps (and a good thing, too, because it skips some more of those boring rafting stages), but I found another sort of "warp" based on a programming error to keep this movie from ballooning to an hour. You see, Lolo can still blast an egg with a magic shot while he's stepping onto it, and once he finishes stepping onto the water tile, the game teleports him onto the flying egg. You can make him step off the egg somewhere in the room and keep playing as normal, or you can ride the egg all the way to the room edge. For some reason, the egg trick can only be used to warp to rooms north and west of the current one--going south or east simply kills Lolo when he hits the wall.
And if you use this trick to go west at the western edge of the map, you end up in a room on the eastern edge of the map, one row up, demonstrating that the room numbers are really stored sequentially. I take advantage of this early on to save some time going after the second key. I also went off the west edge of the overworld late in the game, but that wasn't the egg glitch; that was just a level designer's oversight in giving the player three bridges on an island three squares away from the west edge.
Another quirk of the egg glitch is that when you get into the new room, if you push in a direction where Lolo is blocked, he teleports onto a particular enemy in the room. And for some reason, the first step Lolo takes is always 16 pixels, rather than the standard 8. Probably residue from the egg-riding routine, but it came in handy by teleporting me onto harmless enemies to finish the levels faster.
You might notice that the enemy AI isn't nearly as good as it is in later Lolo games. The most useful flaw is in how the Don Medusa checks for alignment with Lolo. With the right timing, I can walk past Don Medusa without him caring at all!
I used suicide as a shortcut to get a raft trapped behind a stupid one-way pass because that was the only way to make my overworld path work. Death transports Lolo to the default entrance of the last cleared room he left, or to the room he started in if he hasn't left it yet.
And a little warning if you try to time-attack this yourself: There's a bug in the sand maze timer that causes the first second of a maze to be shorter, depending on when you enter it. Sometimes the first second is too short for the player to be able to finish the maze! If you encounter this, try waiting outside the entrance some number of frames before you go in.
I put a lot of work into this movie, so any improvements that could be made are probably very minor. (Style is one issue I could work on, I know, sorry.) One of the biggest variables in completing a level fast is enemy movement, which I have to influence with Lolo's relative position. (This is the main reason you'll see Lolo "hesitating".) Some puzzles just have so many different ways of being solved that finding the best way is practically impossible.
So all in all I think this is an entertaining movie. But I encourage other players to try the game and play it all the way through! See if you can find the map or the secret 1-up flowers. Better yet, see if you can find a better time attack path! It's fun!

Bisqwit: Excellent! The time you first used the egg-riding glitch was kind of a jaw-dropper for me.
Processing.

TASVideoAgent
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This topic is for the purpose of discussing #352: Bag of Magic Food's FDS Eggerland in 36:16.05
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Whoa, right after I submitted the movie, I got this big, scary message: "SQL update submissions set ipaddr='ryanferneau.student.iastate.edu [64.113.94.180]' where id='352' failed: " Table 'nesvideos_site.submissions' doesn't exist "" just above "Submission complete. Thank you!" Everything else seems fine, though...
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Oh, and I forgot to mention: I don't play the battle at the end because it's rigged. No matter what I select, no matter how I play beforehand, the people I love will always be the people who pay</Spider-Man> the sequence of outcomes is always the same. So don't think my movie's unfinished or anything.
put yourself in my rocketpack if that poochie is one outrageous dude
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Oh and if you make an AVI, make sure to record the ending long enough to see all the credits. You have to listen to the song for a while.
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Bag of Magic Food wrote:
Whoa, right after I submitted the movie, I got this big, scary message: "SQL update submissions set ipaddr='ryanferneau.student.iastate.edu [64.113.94.180]' where id='352' failed: " Table 'nesvideos_site.submissions' doesn't exist "" just above "Submission complete. Thank you!" Everything else seems fine, though...
I've seen it happening too. In that case, reloading the page helps. I don't know why it happens, though. It has something to do with using different databases... perhaps the "use" command doesn't take effect immediately. Btw, can you change your signature? I think I've seen it quite many times enough now. It is on the verge of distracting from the actual post content, which is against the spirit of the forum rules.
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Done.
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Good job! There's another warp trick that involves making the disk read from the wrong place, letting you set your coordinates to whatever you want, but that might just be silly and unfair (similar to just using a password for Wily levels or something). Going to do the other two Eggerland games that are attackable? One for FDS and one for Fam.
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Boco wrote:
There's another warp trick that involves making the disk read from the wrong place, letting you set your coordinates to whatever you want, but that might just be silly and unfair (similar to just using a password for Wily levels or something).
You mean the secret code that lets you use the second controller to set what room you're in? Yeah, I already decided that would be silly and unfair. You'd just jump to 10 rooms in the overworld and be done with it. I wanted to show how to beat the game from the beginning. I don't think I want to do a second version until much later. I want somebody else to try so we can get some fresh ideas.
Boco wrote:
Going to do the other two Eggerland games that are attackable? One for FDS and one for Fam.
I think the other two games may be too linear and have too many levels that were re-used for the first two American Adventures of Lolo games. But I haven't played all the way through Meikyuu no Fukkatsu (Revival of the Labyrinth) yet, so I probably shouldn't dismiss it completely at this point. Anyway, I ought to finish my Adventures of Lolo 2 run sometime. I was working on a second version, but I got daunted by level 6-4. I actually started a third version on my new computer, in which I improved 1-4 and 1-5 some more, but I'm having trouble getting the timing of 2-4 the same as before. I also have this urge to time-attack Totally Rad...
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OMFG YOU MUST DO TOTALLY RAD AND IF YOU DO NOT I WILL By the way, after the three American Lolo games are done, what about the Japanese Lolo and Lolo 2? They have different maps..
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
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I know. I already started on a movie of the first Japanese Adventures of Lolo, but I got sick of trying to find a good way to beat level 2-5.
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*watches the fmv* O_O You, Mr. Food, are my new Lolo G@\/\/|) (tm). I like how Don doesn't do his job despite the...what, 40?something opportunities he has. =P I actually found a similar glitch in the US Lolo 1, but it seems you need to have a heart right next to you on the left...try walking straight up past the left heart in 2-3...from what I can tell, if you time it correctly, and Don's moving to the right, he won't shoot...
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I also noticed Baxter took advantage of a spot in the Adventures of Lolo levels where the Medusas don't kill you, but I couldn't find a spot like that in Eggerland. Oh well.
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All right, here's my new plan: I'll make a run of Adventures of Lolo 3 now, then I'll do either a second run of Eggerland or a run of some other game that sounds fun, like Totally Rad, or Bomberking, or, uh... Donkey Kong?
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Donkey Kong is not really good. For mode A, my best time is 1:21, and for mode B, 1:20. But I don't think it should be published, even if it is just about perfect.
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Okay. Instead of Donkey Kong, I will try Contra Force, for it does not sound too complicated.
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Ooh, I can't wait to see Lolo 3 completed. It's the only Lolo game I played, but I could never finish it (I got to the underwater area and managed to clear one of the 4 pyramids or whatever they were, and then became severely stuck).
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Yeah, I'm going to spice it up a little by making Lolo slide around on one foot when he's not solving puzzles.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [207] FDS Eggerland by Bag of Magic Food in 36:16.05
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Anyone actually seeding this torrent anymore? just curious
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Oh, I guess I could seed it now if you want... I was working on an improved version of this, but I don't really like the interface of either Famtasia or FCEU anymore. FCEU is just too buggy on my system, and Famtasia doesn't have hot buttons for the speed, or frame advance, or a frame counter during play. Plus people don't seem to like Famtasia, probably because it's missing some helpful options like that. Oh well. ..........Oops, never mind; I must not have ever finished downloading the file onto this computer. I guess someone else will have to help you out here. Sorry.
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oh... well someone should have it i guess...
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Zyphie wrote:
oh... well someone should have it i guess...
It will be automatically seeded by my autoseeder when it gets into the group of top 3 most-peers-without-seeds movies at given moment. Same goes for all movies. Seeding the movies that my autoseeder is currently seeding will help allowing my autoseeder to concentrate on other movies.
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allright. ty
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It's YOU I'm so lazy, I never got around to helping make the improved version or even watching the finished product. :/
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