SNES adventure game completed 5203 frames faster then nitsuja's run.
Out of This World TAS by nitrogenesis
  • Snes9x rerecording 1.43 v17
  • Abuses glitches
  • Genre: Adventure
  • Does sequences breaks
I started this run a bit ago when I saw the current TAS. I just did a longplay of the GBA port, and since the original is a 2005 run, I figured why not try to improve it.

Tricks and Glitches

  • In the level where you get the gun, you can pass through walls if you turn around and then quickly jump to the right. It's used to skip through a few walls that normally you have to wait for the friendly alien to open.
  • Sometimes if you skip killing a guard, other guards that would appear won't. This allows me to skip by one part of the game where you drop a green ball on one guard's head.

Improvements

  • Discovered by Archanflel. Skipping the underwater section! nitsuja heads underwater to disable a laser alarm, but not me! I skip it completely. This saved a lot of time.
  • When you get pulled out of the pit by the friendly alien, he gets caught by some guards and you have to kill one off. nitsuja did this, but he forgot to get rid of the corpse. The friendy alien doesn't move until you get rid of the corpse, so I shoot it too.
  • Some lag is reduced by killing off guards. This game is very laggy so you can't get rid of it all.
  • The movement is better optimized.
  • Some shots are fired not as close to walls to avoid getting pushed back a bit.
  • Some packs of guards are killed faster.
  • After you fall down a pit near the end of the run, you can pull a lever to let a beast lose to kill the guards. nitsuja does but I don't. I make a quick shield and knock out the guards. It is faster to do this then pull the lever.

Possible Improvements

  • Finding a new glitch to avoid dying from heights would allow you to skip a good chunk of the run.
Thanks to nitsuja for his run and Archanfel for some shortcuts and help. Some stuff he said saved time, some didn't.
Enjoy the movie pals.

klmz: Good quality and audience feedback. Accepted as an improvement to the published movie.

Active player (292)
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Warp wrote:
That doesn't explain the loading screens. What does it need them for?
if you ever played sfa2 for the snes it has horrible loading at the start of each match to decompress the sounds
creaothceann
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Warp wrote:
It could also be because the original Amiga version had loading screens, so they were too lazy to edit them out, or they didn't know how to do it.
That's absolutely nonsensical. You talk like if the SNES was running an Amiga emulator and running the original game binary under it. Which is ridiculous.
The game is realized through the use of a script interpreter, like Maniac Mansion etc.
Derakon wrote:
Star Ocean for the SNES used gobs of compression without noticeable delays, so who knows.
Star Ocean uses the S-DD1 chip for decompressing.
boct1584 wrote:
I find it fascinating that every bit of graphic work in this game is done in layer 1.
Yeah, it doesn't even use any hardware sprites.
Editor, Active player (296)
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Warp wrote:
Is this the only SNES game in existence that has loading screens? (What does it need loading screens for?)
Presumably, for decompressing compressed data. ROM was not cheap back then. But the SNES had a nice amount of RAM.
Jungon
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I vote Yes, and I was really bothered by that underwater part, .. how can it be skipped like that?? +D
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 1/13/2007
Posts: 335
nfq wrote:
Warp wrote:
(What does it need loading screens for?)
To get some more Amiga feeling to it. Or maybe because it's made of polygons, so it's too advanced for SNES to handle. You can notice it slows down at times, and only runs at an average of 20 FPS maybe. It could also be because the original Amiga version had loading screens, so they were too lazy to edit them out, or they didn't know how to do it. A TAS of the original Amiga version could be better, it has better sound, resolution (maybe), and it doesn't have slow-downs, so it would be faster. But maybe there still isn't a good Amiga emulator for TASing? Strange, considering that it's older than SNES. Some things are better in this version though (music).
The music was most likely done because there wasn't enough room for all the digital samples the original had. I agree it is a big improvement, though. In my opinion, the new PC version of the game, with the SNES versions additional music, would be the definitive version of the game.
Joined: 8/29/2005
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Encoding...
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Forgot to comment when I voted Yes before... This is really impressive. I know the old movie was quite old, but it's not like I didn't try to do the skips that you succeeded at here. The new tricks were performed so efficiently that it's actually a bit hard to notice them (almost as if parts of the game simply decided to disappear when you reached them, not through any extra action that could be pointed out as a difference).
NitroGenesis
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ledauphinbenoit wrote:
Encoding...
Thank you! I've been sick for the past week and it's nice to see someone encode this for me.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1936] SNES Out of This World by NitroGenesis in 13:58.85