The Ghostbusters kills Gozer after going to the local shop and travels trough 24 floors.

Game objectives

  • Emulator used: FCEUX 2.1.6-interim svn2267
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
  • Acts slower to be faster
  • Recklessly drives (Charlie Sheen trick)

Comments

This is a (46-8=) 38 frame improvement to GlitchMan's last effort.

The list of improvements

  • Going faster on the streets
  • Buying and selling faster
  • Delaying "A" on HQ to be faster by 1 frame
  • Opens fewer doors
  • Using "AL" at last floor to gain 2 frames
  • Manipulate at boss battle
I improved 46 frames until the boss battle starts but I had more lags (8) mostly because of laggy collision detection. I tried many variations, most of the times I got a very bad (nearly instant death) at Zulu stairway so this is what I got as the fastest.
Hope you liked it, see you until my next tas =)

For encoders!

As discussed in the discussion forum, using the PAXKKLAA game genie code fixes the ending, which IMHO looks better than a pair of sloppy tits. Dwedit made a temporary encode to see it in action: http://www.dwedit.org/files/MESHUGGAH_GhostBusters_ending_restoration.mp4

Mukki: Judging...
Mukki: Accepting as an improvement to the currently published run.
Brandon: Publication underway.

Brandon
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Posts: 913
Location: Tennessee
If the Game Genie code modified the actual run, and you were adamant about the change, I'd look more into re-encoding, but at this point, I think I'm just going to publish as is.
All the best, Brandon Evans
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1956] NES Ghostbusters by MESHUGGAH in 01:34.34
MESHUGGAH
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This TAS's reckless driving part can be improved by around 22 frames (frame 5293) edit: I have lost my WIP which gets to this position but I believe the notes are enough to replicate the improvement. The improvement can be done by a better breaking to our only driving location. This changes: - the length of the cutscene (and it's relevant lag frames before and after IIRC) of going inside the building - the whole ghost RNG but these can be adjusted with door opens and closing, wasting only 2-3 frames per doors. Remaining notes I have with more details: * 3 frame saved by leaving the delaying of "A" on the 24 floor building above the HQ. Seems to be there is a frame rule regarding the transition between the "walking to the house" cutscene and loading the house. * 1 frame saved by fixing a mistake at the 18F (removed an extra A button) * 4 frames saved at the final battle with Gozer by manipulating ;Input processing The first input on a non-lag frame won't process it's defined action as long as you don't release it, with driving sequences and Gozer being an exception. So we always start from the 2nd frame most of the time. ;Lag patterns There's a few patterns that can be used to ensure the input being optimized: 11111111 - No lag 10010101 - Map screen 10101010 - 30fps (for driving and Gozer) The final battle lags very much while being 30fps. However, the time differences between shooting and registering the hit can be used instead for checking optimality. ;Road sequences The distance you need to go through the driving sequences increases with the steps done on the world map. Since we are already use the shortest path, only fine tuning is possible by pressing different (mostly directional) buttons when selecting a level. ;Ghost manipulation Can be manipulated by position and by opening doors. Not all doors can be opened for only a few frame, but the 5F -> 12 -> 18F is the fewest (3 x 2 frame) sacrifice can be made to go through all the 24 floors without dying to the ghosts in the process. ;Gozer manipulation ** delay minion's shots ** avoiding Gozer's shot two times ** minimizing and delaying the number of ghosts Moar details - Gozer has 16 hit points - We have - The shortest time to shoot Gozer is 22 frames - This movie is 98 frames behind the hypothetically shortest fight
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