In this run the X-Men regularly commit suicide and ignore the bosses and level objectives to get save the world from Magneto and his evil mutants.

Game objectives

  • Emulator used: fceux-2.1.5-win32 with TAS Edit
  • Aims for fastest time
  • Takes Damage to save time
  • Abuses death to save time
  • Controls two characters
  • Genre: Platform

Comments

Uncanny X-Men is LJN's first foray into the X-Men universe and overall it is a poor performance on their part. To beat the game you play as one of the X-Men (Wolverine, Cyclops, Nightcrawler, Iceman, Colossus, and Storm) and then a second player or the AI controls another X-Men character. The goal of the game is to get two keys in each level and use these keys to get through otherwise impenetrable walls defeating the bosses (Boomerang, White Queen, Sabretooth, Juggernaut) collecting a floppy disk that they drop and escape the level. After you beat the four levels you enter a code and go to the secret Magneto level. This level is set up in the same way except you get an end screen when you finish this level.
In this run I technically play two characters but by far the fastest strategy is to have only the single character, Nightcrawler, alive so the second character is immediately killed off in the quickest way I could find. Using only Nightcrawler is much faster as well because of a few reasons: 1) He is at least twice as fast as any of the other X-Men characters so with a second character a lot of time is wasted at the edge of the screen waiting for the other character to move to a point where the screen can move. 2) Nightcrawler has the ability to "teleport" through objects by running through them at the expense of some health. This means Nightcrawler can take short cuts that the other characters can't. 3) Like part two Nightcrawler's ability to pass through object helps to get to the bosses. As said in the first paragraph to get to the boss fights you must normally collect two keys that are located in the levels which unlock two doors immediately before the boss. When programming Nightcrawlers teleport ability LJN did not account for these doors and thus Nightcrawler can pass through the doors without collecting the keys.
There are really only two cons to using Nightcrawler those being that he has the least health of all characters in the game and as passing through objects removes health you must plan which obstacles you will pass through so that you can get to the end of the game before your health runs out. The second con is his attack. Half of the mutants in the game have the ability to shoot lasers long distance as an attack but the other half including Nightcrawler only are able to do what I believe to be a kick (your sprite just moves forward a few pixels without changing and then returns back to its previous spot). Because of this Nightcrawler has to move to avoid certain enemies that could have just been shot at with the laser. A benefit of this move is that for a frame it moves you forward more pixels than you would be able to run so it can be used to end levels faster saving almost a second overall.
Luck manipulation is shown in the game from the enemy position and the enemies that appear. The location and type of enemies that appear are depending on the x location of the character on the screen when it scrolls past the point of loading the new level portion. I have adjusted to find the fastest possible route but it is not possible to entirely avoid enemies. First to completely avoid enemies in some cases you have to move further than you would to avoid them later on. The second reason is that some enemies are better than others because the game is quite laggy and certain enemy combinations are much worse than others.
Also in this run the bosses are never attacked. Another programming flaw by LJN was that the floppy disks that the bosses drop are not necassary to finish the level so it is faster to never bother with the bosses and continue back to the beginning of the levels once the boss fight starts.
Finally, even though it does not affect the run at all I would like to point out another two errors LJN made in creating this game. First is that the last level is actually a secret bonus level that you must enter a code to get to after you beat the other four levels. The only indication in the game or in the game manual is a cryptic message when you finish a level that says "Seek the advice of the leader of the X-Men, Professor X, if you are not abel to make it to the final mission." Yes the typo is displayed in game. It turns out this message and some others are part of a secret message telling you to find the code on the back of the NES cartridge, but when you look they printed the wrong code. They say that the code is "+B+Up together with Start" when in fact the required combination is "Select+B+Up together with Start" so even if you did finish the game they make it impossible to beat the game.

Other comments

Even with with the poor design this was the most fun TAS I have done so far. I hope you all enjoy

DarkKobold: Judging. This will be a hard decision.

DarkKobold: In the end, there really isn't much TAS potential in this game. The run was done well, for what the game is. However, in the end, this game really lacks any technical merit to demonstrate in a TAS. Additionally, a large amount of the audience found it rather dull, Thus, it really fails to be a publishable-worthy TAS.

turska: Unrejecting.

Noxxa: Judging in consideration of the vault.
Noxxa: Accepting for the vault.

Ilari: Processing


Joined: 1/9/2012
Posts: 25
I believe that it would had been better off doing it 1p rather than this way. That would be more interesting. But for this run, I think it's going to be best off being gruefood. However, I'll vote MEH as there is potential in this.
Joined: 5/12/2010
Posts: 38
There was apparently some thought given to the planning of this run. For that I won't say "give up". The game choice was poor though. After seeing enough of AVGN's LJN reviews I knew this was going to be boring or annoying to watch. LJN is notorious for getting things wrong with their games and this is a perfect example of that. Giving a "Meh" because it likely IS the fastest this game can be played.
Experienced player (878)
Joined: 11/15/2010
Posts: 267
I'm voting yes. Actually I'd also add 'pacifist' to the game objectives if you don't actually do any killing. While not the most riveting game I'd say it looked pretty well played and it was reasonably short. I feel like between finding the shortest path, health management, and enemy manipulation this run deserves to be published. I can see where some games get voted down. In my mind games with a lot of auto-scrolling or repetition can be extra boring, and difficult to improve upon. This game has freedom of movement though. I disagree with voting down games just because they suck (like this one does).
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
I thought it was pretty fun. Yes vote.
Joined: 4/26/2011
Posts: 13
voted Yes because its well done, bad game, but well done tas
GoddessMaria
She/Her
Reviewer, Experienced player (868)
Joined: 5/29/2009
Posts: 519
Location: Hell...
I have to say that I was rather bored through this run... mostly for the same reasons that the ones before me have mentioned above. Voting no.
Current projects: failing at life
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Hey, I liked it...
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 4/1/2010
Posts: 96
I don't understand what people hate so much about the music in this game. It's pretty compositionally-solid, and varies a fair amount. The gameplay, well... The TASer destroyed the game so much that there really isn't anything resembling gameplay left to it. :) Yes vote. The run is worth publishing. It's nicely polished. It's not gonna win any awards, but it's one more run completed.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
This is very good. Yes vote of course.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
OmegaWatcher wrote:
about this: the game obligates you to use 2 players. Even if you play this game alone, the CPU will join you. There's not really an option on that matter.
This is pertinent information! It changes my vote to a yes, actually.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 11/15/2004
Posts: 804
Location: Canada
Walk in a straight line and never fight anything. There aren't even any boss fights. LJN games suck to play, and their TASes suck to watch.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 9/21/2011
Posts: 49
Location: San Antonio, TX
Who knew that Juggernaut could shoot lightning bolts? I guess actually having (unfortunately) played this game as a kid really can influence voting. I enjoyed watching this horrible excuse for a game get annihilated. It's like watching the programmers get slapped in the face a few times. I can understand the no votes, especially if people have not played this game and don't know how brutal it is. I can even understand it if they played it and hated it so much that not even a TAS could rectify that. I, however, give this a Yes vote. It's well done, and plays the game in a method very contrary to how it was supposed to be played. That's entertaining to me.
--Graywords
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... sweet!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2172] NES The Uncanny X-Men "2 players" by goofydylan8 in 05:05.81
Post subject: Re: #3430: goofydylan8's NES Uncanny X-Men in 05:05.81
Joined: 10/28/2013
Posts: 130
Location: United States
goofydylan8 wrote:
Finally, even though it does not affect the run at all I would like to point out another two errors LJN made in creating this game. First is that the last level is actually a secret bonus level that you must enter a code to get to after you beat the other four levels. The only indication in the game or in the game manual is a cryptic message when you finish a level that says "Seek the advice of the leader of the X-Men, Professor X, if you are not abel to make it to the final mission." Yes the typo is displayed in game. It turns out this message and some others are part of a secret message telling you to find the code on the back of the NES cartridge, but when you look they printed the wrong code. They say that the code is "+B+Up together with Start" when in fact the required combination is "Select+B+Up together with Start" so even if you did finish the game they make it impossible to beat the game.
I enjoyed this TAS, but I wanted to note that the above is incorrect (or at least misleading), and the "abel" typo and omitting Select from the label are both intentional. This will help explain why: http://tcrf.net/X-Men_(NES) In a nutshell, if you fulfill the right gameplay conditions, the end-level messages are partly highlighted in red. Put all the red text together, and you get the following secret message: "The last mission can be reached from the mission screen by pushing SELECT and seek the advice of the label to make it to the final mission." If the full code were on the label (hence "abel" -- it's used to spell "label"), there'd be no need to unlock the red text. The problem is that the condition to trigger the red text is stupid, in a 1980s Famicom sort of way: you have to defeat 30 "special" enemies whose color is different from regular enemies. It would have made a million times more sense if the red text were triggered by defeating the bosses and picking up the floppy disks they leave behind. Still, I was able to figure most of this out as a kid in the early 1990s, so it's not nearly as cryptic as some people would have you believe. If you manage to complete a level and happen to have defeated 30 special enemies, then you'll get the red text and you'll know something's up. (Could it be that X-Men -- which was never released in Japan -- was adapted from an unreleased Famicom game or something? This kind of thing is so typical of 1987-1988 vintage Famicom games, it makes me wonder...) BTW interesting that X-Men games seem to like to break the fourth wall, in terms of weird inputs -- or, at least, the Genesis game also throws a curveball at the end.
Experienced player (788)
Joined: 2/5/2012
Posts: 1807
Location: Brasil
what's the genesis game oddity you refer to exactly?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Having to press Reset to proceed?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 10/28/2013
Posts: 130
Location: United States
feos wrote:
Having to press Reset to proceed?
That's the one!