Post subject: Terminator 2: Judgement Day
Experienced player (509)
Joined: 11/2/2010
Posts: 359
I have decided that I am a fan of playing LJN games and as this was in the NES wishlist I thought I would give it a go. This game is potentially more entertaining than the Wolverine and certainly more so than X-Men but because of the more linear paths and the fact that they removed the variable jumping height and distance that was present in Wolverine this game was far easier to optimize. Here is my run finishing the game in 12 minutes and 15.9 seconds. The fastest real time speedrun I could find finished in 15 mintues 38 seconds so this is a 3 minute 22 second (202 seconds) improvement. This run is 99% done as of this moment. I know that at right around 10 minutes into the run I use a sub-optimal route by going downstairs when I could just continue right. In levels 3 and 4 there are a few spots where I jump to avoid enemies or bullets but I still have to test if simply shooting the enemy before they can harm me is faster. Other than that I think everything else is optimal but I am going to try and make sure before I submit. Other than that I may just try to make the unavoidable moments where he has to remain stationary more entertaining and then try to make the motorcycle scene more interesting. Let me know if you have any questions, suggestions or feedback. Thanks.
Post subject: terminator 2 wip1: youtube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
  File: Terminator 2 - Judgment Day (U) [b1].nes
CRC-32: 2577f4e6
   MD4: d0a77185eecd40e5e86c88f1fe31786e
   MD5: a0f2bbd3134b2eb2ecf08eb8cc9cb076
 SHA-1: 1cbf2ef9f50727a6ddb35a61bf841bc202658158
XTREMAL93
He/Him
Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
why you did pause at 0.43 ?
Experienced player (509)
Joined: 11/2/2010
Posts: 359
XTREMAL93 wrote:
why you did pause at 0.43 ?
I didn't. In the first level there are portions where you have to beat a certain number of enemies before you can progress forward in the level. After killing that last enemy the first of the groups of enemies ends so a cut scene begins and I hit start to skip it. It happens a few times in the run that the cut scenes can be canceled early enough that it looks like pausing. EDIT: I just found a TAS video of the European version of the game on Youtube, it doesn't have the actual file though. It claims to be 11:56 but is 12:20 or 12:21 based on tasvideos timing. I currently am about 5 to 6 seconds ahead but I am going to go through it more intensely to see if there are any other points I can use to improve my run. With the improvements I already know I am going to use it will probably be closer to ahead by 7 or 8 seconds at least.
XTREMAL93
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Active player (389)
Joined: 1/6/2012
Posts: 579
Location: Azerbaijan, Baku
goofydylan8 wrote:
XTREMAL93 wrote:
why you did pause at 0.43 ?
I didn't. In the first level there are portions where you have to beat a certain number of enemies before you can progress forward in the level. After killing that last enemy the first of the groups of enemies ends so a cut scene begins and I hit start to skip it. It happens a few times in the run that the cut scenes can be canceled early enough that it looks like pausing..
Sorry)
Experienced player (509)
Joined: 11/2/2010
Posts: 359
No its fine. Sorry if it sounded wrong. I honestly want you to ask any question you have about the run. I can go through and optimize any minute thing but then if I miss something obvious to someone else then the run won't be good. Thank you for asking.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Thank you for encoding the WIP, antd! The WIP looks good from a technical standpoint, goofydylan8. 11:03-11:15 in the encode is very good. However, from an entertainment standpoint, some parts are kind of boring. That's just my opinion, though. Good luck with the optimization!
Joined: 3/9/2008
Posts: 17
Location: Russia, Moscow
Is jumping down on the enemies (from a height, holding Down) has any use?
Experienced player (509)
Joined: 11/2/2010
Posts: 359
Shiru: Yes it takes away to of there life so depending on the situation it can be quicker than simply punching them. I am currently experimenting with it in my new WIP. The problem with it is that it only works if you jump from a location higher than where they are, which does not occur very frequently. The other problem is that the placement and time to get up can be less ideal so I am not sure if it will be added much to the final video. It will also be very helpful in the last boss fight. For some reason you can jump on him and knock him back from the same level that he is starting at so that will save some time off of the last level. I have gone through the first level again and saved a lot more time than I thought and I still have to try one more thing so there is a very good chance my final version will be less than 12 minutes.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11276
Location: RU
Fix the header again. fourscore 1 microphone 0 port0 1 port1 0 port2 0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
I still think the SMS version is better for a TAS. But a TAS on FCEUX probably is more optimal then a Dega TAS.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.