New category for Super Mario Bros. Deluxe which consists in making the race with Boo for freed 8 black Boo in the first 2 worlds of the game with some modifications. The TAS starts from a save state since my warpless run: #3416: TheKDX7's GBC Super Mario Bros. Deluxe "warpless" in 18:15.42
Game objectives
Emulator used: vba-v24m-svn422
Aims for fastest time
Starts from a saved state or SRAM
Genre Platform
Comments
I was inspired by the version of PersonOnEarth for improved the levels as 1-3 and 2-1. [dead link removed]
Stage by stage comments
1-1
No change compared with the version of PersonOnEarth.
I don't see how it doesn't.
Boo's 'color' is based on how fast you last went through that level. As you defeat him, he eventually upgrades in color to indicate how fast he is, which in turn is based on your fastest record of the level. So the "Black Boos" can only exist when your record is faster than a certain point.
No previous save data for this mode means Boo is going off of default records, which are slow enough for Boo to be his starting white.
People can only encounter Black Boo if they replay stages after going quickly through them. Indeed, one would encounter Black Boos if they revisited the stages after this run's input concludes. There is no randomness associated with this mode at all. In fact, if you pay attention to the "Mario Wins" screens, you can see Black Boo floating onto the screen, indicating that the stage was fast enough to warrant said upgrade.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats.
Yay, favoritism.
I'd vote yes for this movie if could.
Very entertaining run.
This might be off-topic, but I remember these stages were used in one of SMB NES hacks by insectduel, called After World 8.
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames."
Frames 16:26
I don't see how it doesn't.
Boo's 'color' is based on how fast you last went through that level. As you defeat him, he eventually upgrades in color to indicate how fast he is, which in turn is based on your fastest record of the level. So the "Black Boos" can only exist when your record is faster than a certain point.
No previous save data for this mode means Boo is going off of default records, which are slow enough for Boo to be his starting white.
People can only encounter Black Boo if they replay stages after going quickly through them. Indeed, one would encounter Black Boos if they revisited the stages after this run's input concludes. There is no randomness associated with this mode at all. In fact, if you pay attention to the "Mario Wins" screens, you can see Black Boo floating onto the screen, indicating that the stage was fast enough to warrant said upgrade.
Yes, but in the old run (here), after each level Boo would change color and retain it in the next one. By the time he was black, he was unbeatable. Why do the color changes not stick in this run? Or I suppose the real question is, why wasn't he white for all levels in the old one?