Submission Text Full Submission Page
He can fly, he can fight, and he can crow--he is The Pan, and in this movie, he moves like the wind through all 10 levels, taking no damage and only attacking enemies who get in his way, except when he uses them to charge his run.
This is my first run, and I started it after reading a request on the board. No warps or passwords are used (there are none), no damage is taken (didn't want to lose the Pan sword), and I try to make the run not only fast, but "artistic", meaning I use the edge animation "pose" when I don't think it will waste time. I think the hardest part was leaping over some of the enemies--the hitboxes were larger than expected. The reason why you see me attacking so much is that the "run" button is linked to the attack, so I have to do that to move quickly.
This was recorded using Snes9x, version 1.43.

Truncated: This run doesn't look optimal to me in a number of ways
  • didn't cut most corners very close
  • bad pathing, for example in the dark level
  • movement which doesn't get you closer to your goal, especially evident during the first vertical level
I can give more specific pointers if you are interested, but evenso I'm not sure this game is good running material. There is not much to distinguish this from a non-tool-assisted run. The votes seem to agree with this.
Rejecting.

TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 14903
Location: 127.0.0.1
This topic is for the purpose of discussing #362: Viewer's SNES Hook in 17:15.37
Joined: 10/4/2004
Posts: 17
Request became reality :) bosses in a game are quite hard to finish. I think that timeattack diserves a place among SNES speedruns. Although I have proper SNES rom, it desync a game in cave stage (with skeleton boss) :(
We are here only to improve the battleground for next generations. Ifa
Joined: 6/4/2004
Posts: 284
I'm sorry to hear that--the game desynced for me occasionally, but quitting the emulator and restarting seemed to fix the problem. Also, do you have the ROM with the numbers in the title, and not just (U)?
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Well watching this took me forever, but the delay wasn't because of desyncing. I had moved my snes9x directory, and when I ran the program nothing was appearing. So I eventually got around to going through the registry and fixing the problem. Anyways about the movie. Overall I found the game enjoyable to watch, certainly more so than some of the other games which have been accepted to be on this site. I do however have a few questions about the run: At the beginning of some levels, such as the first one, you swung your sword right as you seem to get control of Peter Pan. Does this do anything? In the cave level you seem to stay in the brown stuff and sink for a while before jumping out, why is this? Against the skeleton boss, is it required that you wait so long between each hit, or does he have a really really long invicibility peroid? While fighting Hook he appears to parry some of your hits. Is this unavoidable, or could you abuse luck to get around this? And finally, while this question is just more out of interest then anything. Do the mermaids in the water come to save you from drowning automatically, or do you need to somehow trigger them? Addendum: I also used Hook (U)(2648), and ran into no desync problems. I haven't tried 29252 though.
Joined: 6/11/2004
Posts: 35
Location: Quebec, Canada
the movie desyncs at the part with water and the mermaids. I'm using (U) 2048 and I've tried restarting the movie several times but it ddin't help...
Joined: 6/4/2004
Posts: 284
b wrote:
At the beginning of some levels, such as the first one, you swung your sword right as you seem to get control of Peter Pan. Does this do anything?
For some reason, the same button that is linked to "run" is also linked to "attack". Therefore, in order to get a running start, I had to hit the button--this is why you see Pan slashing at nothing so often.
b wrote:
In the cave level you seem to stay in the brown stuff and sink for a while before jumping out, why is this?
To gauge the timing of the crocodile enemy in the wall. I didn't want to get hit by it.
b wrote:
Against the skeleton boss, is it required that you wait so long between each hit, or does he have a really really long invicibility peroid?
If I were to stay in the same spot once the boss re-formed, he would turn around and trap me in the corner. He's only vunerable once he throws his head--as you can see, I have to get some distance from him before he does that, and I have to jump higher each time to clear the head.
b wrote:
While fighting Hook he appears to parry some of your hits. Is this unavoidable, or could you abuse luck to get around this?
This was intentional. The only time you can damage him is when he's about to attack, but I thought just moving back and forth waiting for him to swing was too boring to watch. Since he was the final boss, I thought I would make it more interesting than just beating him straight out.
b wrote:
And finally, while this question is just more out of interest then anything. Do the mermaids in the water come to save you from drowning automatically, or do you need to somehow trigger them?
It's automatic. Peter can't swim in that water, for whatever reason.
Joined: 10/28/2004
Posts: 15
The speedrun was really good, but it did seem a bit slow. I'm guessing that's simply the game engine. How long did it take you to make this timeattack?
Joined: 6/4/2004
Posts: 284
Thank you for the compliment. It took me 3-4 non-consecutive hours to make; I was surprised at how draining these things can be.
Zakatos
He/Him
Joined: 7/26/2004
Posts: 90
Location: Brazil, Sao Paulo, Campinas
I tried to watch this run using the specified ROM (Hook (U)(2648).smc) and emulator (Snes9X v1.43-dev for Windows) but I'm having desync problems. For the first time ever to me, this run appears to desync in multiple times, differing for each play. First time I watched it was OK till level 5-6, can't remember, so I tried to reset the game and replay the run, using Frame Skip 5-6 to fast forward to the point it left out. Then it desynched at level 3, I repeated and desynched at level 2, and so on... can anyone explain that and how to fix the problem? Am I doing something wrong? Thanks for now.
The eyes of a machine are wonderful, but there's nothing like the the eyes of the heart – Old Cid, Cybercop
Editor, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
You could try: * Reloading the ROM instead of reset. They are not always identical. * Not fast-forwarding the movie. Otherwise, if you're using the correct ROM, I have no idea.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Desynched for me at skeleton battle.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
There's a beta version of Hook going around mislabled. GoodSNES tells them apart by using numbers but calls them both normal US. Use NSRT to tell what you have.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 6/4/2004
Posts: 284
Well, nerts. I plead total ignorance of the hacked rom, with no intent to decieve.
Shingen
He/Him
Joined: 11/23/2004
Posts: 68
Location: Urf
Worked fine for me with 2648 (CRC32 per WinRAR A66FD3D1) I loved it. Brings me back to my teenage years where I spent an entire day beating this one. Voting yes.
Joined: 11/15/2004
Posts: 804
Location: Canada
Looks good to me. My only question is about level 3. At the end of the level, you wait for Tinkerbell to completely fill your Fly meter, even though you have more than enough left at the end. Was it possible to start flying sooner?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Digging in the bottom again. It looks like this run can be improved a bit here and there. I will go with a MEH-vote on this one. Good game though.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Different versions available:
---------------------Internal ROM Info----------------------
       File: Hook (U).SFC
       Name: HOOK                   Company: Sony Imagesoft
     Header: None                      Bank: LoROM
Interleaved: No                        SRAM: 0 Kb
       Type: Normal                     ROM: 8 Mb
    Country: USA                      Video: NTSC
  ROM Speed: 200ns (SlowROM)       Revision: 1.0
   Checksum: Good 0x0A58              CRC32: 0C572EF0
--------------------------Database--------------------------
   Name: Hook
Country: USA                    Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: Platform                Genre 2: Hack and Slay

---------------------Internal ROM Info----------------------
       File: BETA Hook (U).SFC
       Name: HOOK                   Company: Sony Imagesoft
     Header: None                      Bank: LoROM
Interleaved: No                        SRAM: 0 Kb
       Type: Normal                     ROM: 8 Mb
    Country: USA                      Video: NTSC
  ROM Speed: 200ns (SlowROM)       Revision: 1.0
   Checksum: Good 0x7244              CRC32: 82FF23BC
        MD5: 77742B53C27AC1DB25AF2EA8ACE3D63F
--------------------------Database--------------------------
   Name: BETA Hook
Country: USA                    Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: Platform                Genre 2: Hack and Slay

---------------------Internal ROM Info----------------------
       File: Hook (J).sfc
       Name: HOOK                   Company: Sony Music Entertainment
     Header: None                      Bank: LoROM
Interleaved: No                        SRAM: 0 Kb
       Type: Normal                     ROM: 8 Mb
    Country: Japan                    Video: NTSC
  ROM Speed: 200ns (SlowROM)       Revision: 1.0
   Checksum: Good 0xFBBA              CRC32: 6F91883E
        MD5: 979397F68CDA4B78DEFB6AE1319724D9
--------------------------Database--------------------------
   Name: Hook
Country: Japan                  Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: Platform                Genre 2: Hack and Slay

---------------------Internal ROM Info----------------------
       File: Hook (E).SFC
       Name: HOOK                   Company: Sony Imagesoft
     Header: None                      Bank: LoROM
Interleaved: No                        SRAM: 0 Kb
       Type: Normal                     ROM: 8 Mb
    Country: Euro/Asia/Oceania        Video: PAL
  ROM Speed: 200ns (SlowROM)       Revision: 1.0
   Checksum: Good 0x0A59              CRC32: 6679A772
        MD5: 7693F2AC4BA870378BBD26935F24AFE2
--------------------------Database--------------------------
   Name: Hook
Country: Europe                 Revision: 1.0
 Port 1: Gamepad                  Port 2: Gamepad
Genre 1: Platform                Genre 2: Hack and Slay
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.