Publisher
Joined: 4/23/2009
Posts: 1283
I'm a bit behind on that regard. I had no idea there was software available already. Now I'm interested to find out how well it does!
Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
Posts: 1217
HappyLee wrote:
I'm wondering, about when would H.265 (HEVC) be one of our official encoder. There have been HEVC decoders and encoders for a long time, but I haven't tried it because I don't know when it will be developed good enough. I think HEVC would become main codec for videos soon or later, so I'd like to hear what do you think of it.
Disclaimer: Just personal opinions. For any new encoding technology, the following are required: - Good encoder. - Stable container mapping. - At least basic player support. Then HEVC has AFAIK the problem that non-subsampled mode has not been defined yet. :-(
Post subject: VIRTUALBOY x aligning
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
Now I want it to align it as align=7 (like the left screen) but I don't know how to position the x in the correct spot for the other side (I placed align=8 to show that there are 2 text fields not one). Edit: Solved it, encoded. Thank you NO INTERNET
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 8/3/2012
Posts: 10
hi there. I'd love to help out with 10bit444 encodes of some older movies here. I found the encoding guide and pretty much know how to do the technical stuff. but where do I have to approve my custom logo and post the upload? all these different articles on the frontpage are a little bit confusing to be honest ;)
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Posts: 11492
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Hi SpookyMulder. To get your logo and encode approved upload them to whichever hosting you like. Also, as said on the Encoding Guide main page, it is outdated. The newest guide is here: http://tasvideos.org/EncodingGuide/PublicationManual.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
When you guys do NES encodes for PAL I know your drawing area is set to 0-239, but when you do NTSC do you use 0-239 or 8-231? Which one is best? Doesn't the NES have to use one of those for NTSC? If the best option is game specific, what would be the best for Super Mario Bros.?
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Publisher
Joined: 4/23/2009
Posts: 1283
For NTSC, it should be 8-231.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
Aktan wrote:
For NTSC, it should be 8-231.
Uhh.. The guide says 0-239 and optionally for NTSC only you can also do 8-231. http://tasvideos.org/EncodingGuide/VideoDumping.html
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
my question is can someone please please encode for me i tried and tried so hard to encode and i just cant do it from one of the 7 unknown tas gods oblivionwalker
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
oblvionwalker wrote:
my question is can someone please please encode for me i tried and tried so hard to encode and i just cant do it from one of the 7 unknown tas gods oblivionwalker
And what thing you wanted to encode? You could at least give us more info instead of trying to show supremacy.
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
Guga wrote:
oblvionwalker wrote:
my question is can someone please please encode for me i tried and tried so hard to encode and i just cant do it from one of the 7 unknown tas gods oblivionwalker
And what thing you wanted to encode? You could at least give us more info instead of trying to show supremacy.
Ah yes the English I was looking for so I can write on. :P Please tell us what you need the info is important. Love from one the Known Encoder Gods ~Spike
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TAG
He/Him
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
hey the game is called wild nine i have finished the tas of it but i will send the movie file via skype i sent a friend request spike mainly because you are the closest time zone too me NSW
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
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Joined: 4/17/2010
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oblvionwalker wrote:
my question is can someone please please encode for me i tried and tried so hard to encode and i just cant do it from one of the 7 unknown tas gods oblivionwalker
If you still want to try something yourself, here's the easier method: http://tasvideos.org/EncodingGuide/CustomEncoding.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
On my previous computer, I used to use ffdshow (which had a full list of codecs that I could choose from, MPEG4, h.264, and many many more). Now I'm on a new computer, tried to install ffdshow and the codec list was almost empty. Only has: "MPEG, HuffYUV, FFV1, DV, Uncompressed" How come? Am I supposed to install every single codec I want to use and forget about ffdshow? I tried looking for h.264 and only found a DivX installer and I'm not sure that's what I was looking for. I would love if someone could give some download links for codecs such as Lagarith, h.264, MPEG4 (codecs that I've been using in the past). Or an ffdshow version that still has the complete list. Or maybe someone can enlighten me as to how those handful of codecs in the new ffdshow are supposed to be better than h.264/MPEG4. Thanks
Publisher
Joined: 4/23/2009
Posts: 1283
H.264 only works in AVI via an hack that was not highly supported, so newer versions of ffdshow stopped including x264vfw (H.264). Getting Lagarith is as easy as: http://bit.ly/PeoBjm So sorry if I don't see the problem =p. Really if you want H.264 in AVI, you would need to get an older version of ffdshow, which I'm not sure where to get. Also make sure you get 32-bit of everything because the 64-bit counterparts are not all there. Aka get 32-bit VirtualDub, 32-bit Lagarith (comes with both actually), 32-bit ffdshow, etc...
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
In 2013, I used a x264 encoding setup to make my videos (mp4 video&audio). Now that I'm on a new computer, I have to create the setup again. But it seems no matter what I encode, everything is silent and has no audio (mp4 video only). My files: avs2pipemod exactDedup.dll js32.dll libgomp-1.dll mkvmerge.exe mp4box.exe mt_masktools-26.dll mvtools2.dll neroAacEnc.exe opusenc.exe pthreadgc2.dll sox.exe tvcman.exe venc.exe x264.exe x264-10.exe zlib1.dll encode.bat av1.avs av1.avs contains the video source. Whether it be avisource or dss2, I'm getting the same problem. encode.bat contains x264 --crf 0 --ref 16 --bframes 6 --keyint 1000 --colorprim bt709 --transfer bt709 --output-csp rgb --output OUTPUTVIDEO.mp4 av1.avs Why did my setup work in 2013 on my old computer, and now I'm getting no audio on my new setup? Am I missing some files? I read somewhere that I have to get ffmpeg, so I got it and ran the .bat in it, and it said it added some stuff most of which starts with "libav". Still didn't work. Aktan tells me to merge wav & mp4 to mkv, but I'm going to do it only when I can't solve my problem.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
DSS2 doesn't do audio. I usually do this:
Language: avisynth

f = # path to video file v = DSS2(f) a = DirectShowSource(f, video=false) AudioDub(v, a) # ...
Also, never use .wav in a distribution format if you can help it. Use FLAC/OGM/AAC/MP3 or whatever.
Publisher
Joined: 4/23/2009
Posts: 1283
He's sending to YouTube, hence why I suggested WAV with H.264 in MKV...
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Then even 320kbits/s MP3 would be better (by being smaller) than raw WAV, because YT re-encodes it anyway and at that level you're not going to hear a difference. Of course you might not mind the audio stream's size being ~5 times larger... I just think it's a waste of uploading time.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I'm dumping uncompressed video from emulator and use that video's audio. Otherwise I use wavsource in avisynth, which accepts only .wav to my knowledge. My avs is usually just as simple as
avisource("video.avi").normalize()
last.pointresize(last.width*3, last.height*3)
last.trim(1,600)
and it used to work fine, wavsource worked fine too.
creaothceann
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Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Does that Avisynth script work when you load it in e.g. Media Player Classic [Homecinema] or MPlayer?
Publisher
Joined: 4/23/2009
Posts: 1283
creaothceann wrote:
Then even 320kbits/s MP3 would be better (by being smaller) than raw WAV, because YT re-encodes it anyway and at that level you're not going to hear a difference. Of course you might not mind the audio stream's size being ~5 times larger... I just think it's a waste of uploading time.
Won't be better (in terms of quality) but yes it be smaller =p. You are right that prob won't hear a difference though, but it's easy to do, and one less step even though encoding to MP3 or any audio is pretty quick.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
creaothceann wrote:
Does that Avisynth script work when you load it in e.g. Media Player Classic [Homecinema] or MPlayer?
Sorry for delayed reply. Loading avs that opens .avi captured from DosBox in vdub or in MPC gives this error: "AVISource: couldn't locate a decompressor for fourcc ZMBV" Loading avs in MPC that attempts to load plugin avss.dll results in another error: "LoadPlugin: unable to load "avss.dll", error=0x7e" Loading avs that opens .avi which was saved from virtualdub (compression ffdshow h.264) works and has audio. I've been made aware by Aktan that h.264 in avi is a hack and not recommended but I like to use it sometimes anyway. I'm using it as a replacement for x264 mp4 for the time being. If I can't get audio back in mp4 the way it used to be, I'm going to ask Aktan about mkv muxing..
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Try specifying the full path for avss.dll.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
feos wrote:
Try specifying the full path for avss.dll.
That's not my biggest problem. I have asked Aktan for help with MKV muxing, but if anyone can still help me figure out how to get audio in x264-made .mp4, then I will appreciate it. --- I have a new problem. I'm trying to write an avisynth script that will create a scrolling input display. Imagine I have clip1, which is the input that changes every frame. This clip is about 20 pixel high. I write a function scroll(clip c) and use it on clip1. I want it to give back a clip that shows the scrolling. For now I have this
function scroll(clip c)  
{
    a1 = blankclip(c,height=c.height*105, color=$ffffff)
    return scriptclip(a1, """Layer(vid2.ColorKeyMask($00FF00).trim(0,1),y=current_frame)    """) 
} 
which creates a clip that is much taller than the input clip itself, which runs scriptclip to lay a clip (which is 1 frame long and subsequently looped forever) onto the "much taller" clip. Unfortunately I don't really know what to do next or how to change the code further...