I am making a TAS in BizHawk 1.5.2, but there are many bugs.
-N64 Analog Stick's operation is strange. In various games, when input is completely diagonal, it will switch up and down. (Character will moonwalk.)
-If I use RAM Search in N64, change count is always 0. When I switch to change count search, an error occurs.
Just-In-Time (JIT) デバッグを呼び出すための詳細については、
ダイアログ ボックスではなく、このメッセージの最後を参照してください。
************** 例外テキスト **************
System.InvalidOperationException: オブジェクトの現在の状態に問題があるため、操作は有効ではありません。
場所 BizHawk.MultiClient.RamSearchEngine.set_CompareTo(Compare value)
場所 BizHawk.MultiClient.RamSearch.NumberOfChangesRadio_Click(Object sender, EventArgs e)
場所 System.Windows.Forms.Control.OnClick(EventArgs e)
場所 System.Windows.Forms.RadioButton.OnClick(EventArgs e)
場所 System.Windows.Forms.RadioButton.OnMouseUp(MouseEventArgs mevent)
場所 System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
場所 System.Windows.Forms.Control.WndProc(Message& m)
場所 System.Windows.Forms.ButtonBase.WndProc(Message& m)
場所 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
場所 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
場所 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
-In Setting, if I use "Detailed" for Mode, it will use count, but even when the address does not change, it will add 1 to the count each frame.
-In N64, if "Capture OSD" is used in Record AVI/WAV, the game screen is turned completely black. As well, the displayed characters in Lua Console are not reflected.
-When I add a new cheat, if I change existing code values, they will always become 0.