Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
If you uncheck read only when playing a movie, the movie still plays in read only mode.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Expert player (2582)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Not really a bug per se, but recently I had to format my HDD and I'm now using Windows 8.1 64 bit. Well, BizHawk doesn't even start; no errors, no exceptions nothing. Anyone else with this issue? Is there a known solution?
I am old enough to know better, but not enough to do it.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Did you re-run the prereq installer? And then my next question is if you manually installed .net 4.0
It's hard to look this good. My TAS projects
Expert player (2582)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Oh, I'm so sorry. I was using the old system for so long that I completely forgot about that. The prereq installer solved the problem. Thank you, adelikat.
I am old enough to know better, but not enough to do it.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
First of all, thanks for the bug reports, and keep them coming. Second, a forum is a poor choice for bug tracking, I can't easily respond to all of the reports to tell you priority, what release you can expect it in, whether I've even read the post. So I highly encourage everyone to use the Issue tracker instead. Issue tracker items make it easier on me, plus I can respond more easily, document which revision should fix it, and mark a release that it will be available in. The forum is a lazier way to report things, so you can still use it. Just know that it is getting difficult to keep up with them. However, you can safely assume I've seen the post, but I don't plan on responding to each bug report post so you won't get that assurance that I've seen and intend to fix it. Thirdly, I am planning a 1.6.1 release sometime soon that addresses a number of bug reports reported here.
It's hard to look this good. My TAS projects
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
This movie desynced for me: https://www.dropbox.com/s/ef7vrdyr6pj3knd/vk.rar Emulator Version: BizHawk 1.6.0 Rom Name: Vamipre Killer (J) [!].gen It desynced for me near the end of Stage 1, when I'm fighting the Bone Dragon. How come it desynced if the Emulator now has official Genesis support?
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
synnchan wrote:
How come it desynced if the Emulator now has official Genesis support?
If an emulator wasn't allowed to be released until it had no bugs at all, there would be no emulators. And no TASVideos. Hmm, I kind of like that...
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
natt wrote:
If an emulator wasn't allowed to be released until it had no bugs at all, there would be no emulators. And no TASVideos. Hmm, I kind of like that...
Then it could be mentioned on the front news that Genesis support is still unstable, not that is official.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
I can't play any FDS movies. I get an unhandled exception SaveRAM error.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
synnchan wrote:
[ Then it could be mentioned on the front news that Genesis support is still unstable, not that is official.
Seemed stable to me...What more do you want? A full QA department doing rigorous TASing? You found a bug. It happens. Get over it.
It's hard to look this good. My TAS projects
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Buddybenj wrote:
I can't play any FDS movies. I get an unhandled exception SaveRAM error.
what is the exact text of the error message
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
adelikat wrote:
Seemed stable to me...What more do you want? A full QA department doing rigorous TASing? You found a bug. It happens. Get over it.
Woah. Thank you sir, but no. That's not necessary. I'll just use Gens instead. At least it has not failed me yet.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
synnchan wrote:
adelikat wrote:
Seemed stable to me...What more do you want? A full QA department doing rigorous TASing? You found a bug. It happens. Get over it.
Woah. Thank you sir, but no. That's not necessary. I'll just use Gens instead. At least it has not failed me yet.
What Version(s) of Bizhawk? Were you trying an SVN? What message(s) appeared? What were you doing when things went bad? Details help everyone!
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
natt wrote:
Buddybenj wrote:
I can't play any FDS movies. I get an unhandled exception SaveRAM error.
what is the exact text of the error message
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Exception: FDS Saveram: Can't clear when a disk is active!
   at BizHawk.Emulation.Cores.Nintendo.NES.FDS.ClearSaveRam()
   at BizHawk.Emulation.Cores.Nintendo.NES.NES.ClearSaveRam()
   at BizHawk.Client.Common.Movie.StartNewPlayback()
   at BizHawk.Client.EmuHawk.MainForm.StartNewMovie(IMovie movie, Boolean record, Boolean fromTastudio)
   at BizHawk.Client.EmuHawk.PlayMovie.Run()
   at BizHawk.Client.EmuHawk.PlayMovie.OK_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EmuHawk
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/EmuHawk.exe
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
BizHawk.Client.Common
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/BizHawk.Client.Common.dll
----------------------------------------
BizHawk.Emulation.Common
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/BizHawk.Emulation.Common.dll
----------------------------------------
BizHawk.Emulation.DiscSystem
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/BizHawk.Emulation.DiscSystem.dll
----------------------------------------
BizHawk.Common
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/BizHawk.Common.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
SlimDX
    Assembly Version: 4.0.10.43
    Win32 Version: 
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/SlimDX.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
BizHawk.Emulation.Cores
    Assembly Version: 1.6.0.6128
    Win32 Version: 1.6.0.6128
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/Bizhawk.Emulation.Cores.dll
----------------------------------------
Newtonsoft.Json
    Assembly Version: 4.5.0.0
    Win32 Version: 5.0.8.16617
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/Newtonsoft.Json.dll
----------------------------------------
System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.ComponentModel.DataAnnotations
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
----------------------------------------
System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
EMU7800
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/KP/Desktop/Emulator%20Stuff/BizHawk-1.6.0a/dll/EMU7800.dll
----------------------------------------
PresentationFramework
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system>
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Sonia
She/Her
Joined: 12/6/2013
Posts: 435
Location: Brazil
hegyak wrote:
What Version(s) of Bizhawk? Were you trying an SVN? What message(s) appeared? What were you doing when things went bad? Details help everyone!
BizHawk 1.6.0 There were no messages at all. The game simply kept running with wrong commands (it desynced) And through the whole run I only used slots 1 and 2 for savestates. No slowdown or anything like that, so on that part I most likely only loaded slot 1 a couple times to hit the enemy properly. And I'm certain that I didn't load a state that was ahead of me, I'm very cautious with that. So no clue why it desynced.
Tompa
Any
Editor, Expert player (2141)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
With both Bizhawk 1.6.0 and 1.6.1, when I choose to "Play Movie...", I get an error with this message: http://pastebin.com/iUauXqtg It then opens up the Play Movie window anyway. But I'm again getting an error when I try to play it: http://pastebin.com/t98q9Mz7 This time resulting in nothing...
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
there's some movie it's finding during the scan process that upsets it. move some of them out of your movies dir and youll eventually find the culprit.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Buddybenj wrote:
Has been fixed on SVN.
Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
The Lua operation test was done by Bizhawk1.6.1. Execution of client.setwindowsize will generate the following errors.
LuaInterface.LuaScriptException: 2 
Although I often move the game of SFC, I am troubled by the game from which resolution changes that window size changes freely. I would like to fix the length of window size like snes9X. Isn't any N64 relation solvable? Or is it difficult to correct?
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
the SNES > Options menu contains 3 SNES options, one of which is the one you want. N64 relations can only be solved by a relationship counselor.
Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
asutoro wrote:
I did various tests BizHawk 1.5.3's N64. There were fatal exception errors. ●I create a bkm doing Record Movie->Movie From->Now, and Stop Movie at a suitable length. Whenever I do Play Movie or Stop Movie on this bkm, the bkm state's binary becomes erased. When it is erased, an error occurs and it cannot be replayed. ●In Record Movie, if the check for "Make default author" is removed, the save data is reset. ●In Ram Watch, Freeze Address does not work. ●In Virtual Pads, the lower part of the N64 Analog window is cut off, and clicking cannot set it to -128 (only up to -108). From here, these are option problems. ●Regarding Paper Mario freezing problem, selecting CPU Core in BizHawk's N64 solves the problem. I checked in mupen+, but Pure Interpreter is the one that solves the problem. ●BizHawk's N64 controller, Memory Pak is set to Auto ON. However, some games do not work with it. It is only a small fraction of games, but I would like an ON/OFF option. ●As for USB Controller reaction, it is allowed to put input exceeding the range of the possibility of a normal N64 controller, but it serves as a obstacle to one part of gameplay. I would like some kind of option (like a checkbox) to prevent exceeding the range. This is an individual matter, but is it possible to add the video plugin z64gl? When I try mupen+, there are a few games which work better with it than Rice or Glidemk2. The #1 Software Rendering "SoftGraphic HLE plugin v1.5" can be used, but since mupen+ has no plugin set, that is a different problem.
The serious thing is not repaired although such easy faults are corrected. It is very worrisome.
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
asutoro wrote:
asutoro wrote:
I did various tests BizHawk 1.5.3's N64. There were fatal exception errors. ●I create a bkm doing Record Movie->Movie From->Now, and Stop Movie at a suitable length. Whenever I do Play Movie or Stop Movie on this bkm, the bkm state's binary becomes erased. When it is erased, an error occurs and it cannot be replayed. ●In Record Movie, if the check for "Make default author" is removed, the save data is reset. ●In Ram Watch, Freeze Address does not work. ●In Virtual Pads, the lower part of the N64 Analog window is cut off, and clicking cannot set it to -128 (only up to -108). From here, these are option problems. ●Regarding Paper Mario freezing problem, selecting CPU Core in BizHawk's N64 solves the problem. I checked in mupen+, but Pure Interpreter is the one that solves the problem. ●BizHawk's N64 controller, Memory Pak is set to Auto ON. However, some games do not work with it. It is only a small fraction of games, but I would like an ON/OFF option. ●As for USB Controller reaction, it is allowed to put input exceeding the range of the possibility of a normal N64 controller, but it serves as a obstacle to one part of gameplay. I would like some kind of option (like a checkbox) to prevent exceeding the range. This is an individual matter, but is it possible to add the video plugin z64gl? When I try mupen+, there are a few games which work better with it than Rice or Glidemk2. The #1 Software Rendering "SoftGraphic HLE plugin v1.5" can be used, but since mupen+ has no plugin set, that is a different problem.
The serious thing is not repaired although such easy faults are corrected. It is very worrisome.
This is why a forum isn't working for bug reports. I never saw this post. Please post things in the issue tracker! From here on out, if you don't post on the tracker, don't expect it to ever be fixed. The noise is too high so I miss important posts. I will not stop following this thread. Btw, Do NOT START FROM NOW on N64, it doesn't work, this is known, and untrivial to fix. Will be fixed one day. I feel like again, that due to noise in this thread, people don't see this.
It's hard to look this good. My TAS projects
Player (55)
Joined: 11/28/2013
Posts: 118
I had an issue in 1.6.1 when duplicating address watches. Details in the issue tracker.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Player (55)
Joined: 11/28/2013
Posts: 118
BizHawk crashes if you try to view a frozen watched address in the hex editor. Link
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Thank you, those are very nice bug reports! Detailed repro steps, use of the issue tracker, and even a post here as bonus. That's how you report a bug!
It's hard to look this good. My TAS projects