BizHawk Emulator Development


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Why is Snes9x being ported to BizHawk? Is it going to replace the current bsnes core?
dekutony
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jlun2 wrote:
Why is Snes9x being ported to BizHawk? Is it going to replace the current bsnes core?
My guess is that is going to be an alternate core for SNESHawk, like Quicknes on NESHawk.
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Kurabupengin wrote:
My guess is that is going to be an alternate core for SNESHawk, like Quicknes on NESHawk.
That is exactly correct.
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Samtastic
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Will Bizhawk 1.9 have PSX support?
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Samlaptop wrote:
Will Bizhawk 1.9 have PSX support?
The Release notes reflect everything as accurately as I can. PSX is not ready yet. When it is, It will be on that page.
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LynxHawk? That's great! Looking forward to the release!
Post subject: BizHawk 1.9.0 Released!
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Awesome! This release looks great.
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Bluh, right as I started an LP project in 1.8.4. *upgrades anyway*
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Add client.borderheight(), client.borderwidth(), client.bufferwidth(), client.bufferheight(), client.transformPointX(), client.transformPointY()
Thank you very much for this, specially the last two functions!!!
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Released!
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Amaraticando wrote:
Add client.borderheight(), client.borderwidth(), client.bufferwidth(), client.bufferheight(), client.transformPointX(), client.transformPointY()
Thank you very much for this, specially the last two functions!!!
Keep in mind that these functions are relatively slow, so if you're doing a lot of drawing, it's probably faster to calculate your x/y offsets/scaling at the start of a frame, then use those for all the rest. Though it's perfectly possible your computer has no trouble just calling everything all the time.
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The Handy emulator
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A small bug or two had to be corrected. Sorry about this. Your about box should say: Version 1.9.0 (SVN 8231) If it does not, please redownload EmuHawk. Sorry about the changes.
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When I download the new release: EDIT: It's working now.
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Yeah, chrome is stupid. It is saying that because it isn't popular enough of a download.
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Sonia
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Yay! A new BizHawk version~ So... you guys are also working on PS1hawk? That's great. I'll be looking forward to it. ^^
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Scepheo wrote:
Keep in mind that these functions are relatively slow, so if you're doing a lot of drawing, it's probably faster to calculate your x/y offsets/scaling at the start of a frame, then use those for all the rest. Though it's perfectly possible your computer has no trouble just calling everything all the time.
Yeah, with bsnes core we can't really falter with Lua, otherwise it will slowdown. Now I can draw the text properly!
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Gamer Maiden Sonia wrote:
So... you guys are also working on PS1hawk? That's great.
Are they? The only related thing I know of is having another mednafen core ported. But no rumors about PS yet.
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"feos wrote:
Are they? The only related thing I know of is having another mednafen core ported. But no rumors about PS yet.
Oh? seems like I was wrong then.
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VirtualPad Unsticky analog controls when right-clicking the circle visualizer Fix bug that made virtualpad permanently override actual physical analog control
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Version 1.9.1 released: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk191 This fixes some minor bugs and makes savestates real fast now.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
dekutony
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VirtualBoy WHAT???
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Kurabupengin wrote:
VirtualBoy WHAT???
I don't know. The SVN talked about it, so I noted it.
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there's an entry for some misc virtual boy metadata in the code that was corrected, there's no virtual boy support