BizHawk seems to lag while playing N64 and DS games as off the current version and new graphics cards are very expensive. It is probably because there's a lot of features. My computer has a 3.7 GHz CPU and an NVIDIA GTX 1060 GPU.
How do I make the frame rate a consistent 60 on NTSC and 50 on PAL?
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Well for N64 games it's playing at 320x240.
For DS games it's use melonDS instead, I mean after all Hawk's DS emulation isn't acceptable since it's basically been left there.
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
I finally figured out how to record on Bizhawk, how do use FFMPEG with BizHawk to resize videos for Yotube? Or should I still use Virtualdub/AVISynth to edit and resize videos?
I recently fixed a couple bugs in movie recording where it was possible to record inputs to the movie file while not sending them to the core.
If anyone is able to test the dev build and make sure I didn't introduce any other issues accidentally at the same time I would very much appreciate it.
Joined: 10/18/2017
Posts: 169
Location: San Francisco
FFmpeg is used on OGVs, webms, movs, mpegs, movs, and mp4s, but I recommend mp4s.
Planned runs:
Marble Madness (Arcade, Genesis J, GG/SMS)
Proposed:
Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze)
Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode)
Mario Kart DS (all cups, all missions)
In progress: Grand Poo World 3 (all exits hard mode)
I would suggest using the FFMPEG dumper for bizhawk, yes.
Among the other reasons you'll be given, I have been having issues with the VFW dumper causing Bizhawk to crash outright as of late, and as I can't get it to crash with a dump I can't tell if it's my system, the VFW module, or Bizhawk.
Depending on what game you're dumping from that may be unavoidable. If the game itself changes display resolutions mid-game - like Final Fantasy 7 does going between Menu and Gameplay - you'll get split video either way.
The FFMPEG dumper should be able to handle larger target files than the VFW one - VFW splits at 2G for compatibility reasons as much as anything else.
Looks like I will have to merge the clips somehow. I do not want too big of a file but I do not want to have inferior quality videos either. Thanks anyway.
Joined: 10/18/2017
Posts: 169
Location: San Francisco
I was using BizHawk 2.5.2 for two weeks now. I have noticed that when I play games from this emulator, bugs happened extremely often, almost whenever I startup. I opened BizHawk and then I opened a SNES ROM, which takes 10 seconds to load. Once I didn't do anything, the emulator stopped at 1300 frames and was placed at "Suspended" according to the application status in Task Manager.
Windows stopped BizHawk because it stopped working. With BizHawk 2.2.x to 2.4.x works without crashes, bugs, and freezes, the 2.5.x version doesn't. This version series makes the BizHawk emulator stop working after 3 minutes of using it, with the same reason why it crashes when I run BizHawk v. 2.5.2 on any game.
I said two weeks ago about the same problem, "This happened when I play Ecco the Dolphin on my computer. Without pressing anything, there is a bug detected. The game stopped, it doesn't respond, and the app crashes because it stopped working. My computer has 2 core 2.7 GHz CPU and 4GB memory, as I was having concerns recording movies on NES and Genesis games. Also, it happened almost every time while recording Genesis games." Note that these bugs, crashes, and freezes weren't fixed as of December 6, 2020.[/b]
If it keeps crashing when it releases BizHawk 2.5.3 or 2.6, I'm going to partially switch to Retroarch, SNES9x v. 1.6.0, or bsnes v. 115. I still use BizHawk for that, since every game category (NES, SNES, A2600, GG/SMS, GB/GBC/GBA, etc.) were affected when I play games with it. I possibly contact Mothrayas or Samsara about these bugs.
Planned runs:
Marble Madness (Arcade, Genesis J, GG/SMS)
Proposed:
Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze)
Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode)
Mario Kart DS (all cups, all missions)
In progress: Grand Poo World 3 (all exits hard mode)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
Sorry, I didn't bother reading anything when I saw this bit while skimming through:
Mothrayas doesn't do emulation development for BizHawk. They're a Site Admin Assistant for TASVideos.
Samsara doesn't do emulation development for BizHawk. They're a Judge for TASVideos.
Neither do emulation development for BizHawk these days (definitely never for Samsara).
Disables Comments and Ratings for the YouTube account.Something better for yourself and also others.
@Evan
All this sounds way more like that your Computer has some problems rather than Bizhawk. You make it sound like Bizhawk is just a pile of awful bugs that doesn't work at all.
I make Longplays with Bizhawk, not Speedruns. Over the past 3 years I have created more than 200 Longplays with Bizhawk on several cores. Of course I had some bugs once in a while and some crahes too. But these were rather uncommon and I couldn't recreate most. Some Longplay TAS projects were many hours long and still worked.
This is free software! No strings attached at all, so you might wanna think about your rather demanding tone. It's OK to ask for solutions to problems, thats what this Forum is for but a little humility doesnt hurt.
Emulator Coder, Site Developer, Site Owner, Expert player
(3571)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Windows binaryLinux binaryRelease notes
This release introduces a new core for Odyssey 2, which is now approved for site submissions and publications.
In addition there are numerous core updates and bug fixes.
Is it better to use a keyboard or a controller when it comes to BizHawk? I really do not like those hotkeys as they seem to get in the way of my experience with playing the game.
You could use USB controller adapters for respective systems. You could also use USB controllers that resemble the real thing.
For Intellivision, you use the keypad (albeit having 1,2,3 set to 7,8,9 and vice-versa, 0 set to clear, decimal point set to 0, + and - set to BR and TR buttons, Insert and Delete to TL and BL buttons, and Home, End, Page Up and Page Down for the Diagonals).
For Colecovision, use the keypad for game options (with - set to the pound sign) Use NumLock to toggle between the numbers and arrows. If it seems awkward to you, you can opt for the default controls.
You can have input overrides hotkeys enabled.
The Xbox 360/Xbox One/Xbox Series X and S controllers also work, but Sega Genesis and Sega Saturn games may feel awkward to play with said controllers. (remember Virtual Console?)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Not normally. You can enable "Capture OSD" in the AVI/WAV menu if you want that.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on Bluesky