(Link to video)

Grab the encodes: primary 10bit444


The Story So Far...
Billy Blaze, Eight year-old genius, working diligently in his backyard clubhouse has created an interstellar starship from old soup cans, rubber cement, and plastic tubing. While his folks are out on the town and the baby sitter has fallen asleep, Billy travels into his backyard workshop, dons his brother's football helmet, and transforms into...
COMMANDER KEEN -- Defender of the Universe!
In this episode, Billy is out in his clubhouse, busily working on his handy new ComputerWrist wrist computer. He hears Molly, his baby sitter, calling him to supper but he keeps on working. He hears a strange noise in the backyard and decides to investigate. On a patch of scorched grass he finds a note:
Keen --
Thanks for dinner.
--The Bloogs of Fribbulus Xax
P.S. Next time get one with more meat, please.
He puzzles over this for a moment, then notices the baby sitter has stopped calling. Suddenly, he realizes that aliens are having her over for supper – and when they say “for supper” they mean “FOR SUPPER”! If he doesn't save her, his parents will be furious. They'll never believe that “Aliens Ate My Baby Sitter!”
“This is a job for Commander Keen!” he declares. Once again, he dons his brother's football helmet, hops in the trusty Bean-with-Bacon Megarocket and starts the launch sequence for Fribbulus Xax. He's got to save Molly from becoming a snack for creatures from another planet!
This is a heavily glitched tool-assisted speedrun of Commander Keen 6: Aliens Ate My Baby Sitter!.
  • Plays on the hardest difficulty
  • Abuses programming errors
  • Heavy glitch abuse
  • Manipulates luck
  • Aims for fastest time
  • Genre: Platform

Movie information

JPC-RR v11.6 was used to make the movie.
This TAS uses version 1.0 of the game. Keen 6 is the only Commander Keen game to include funny copy protection; a cracked copy won't do.
Here is the ImageMaker report on the disk image used:
Type               : HDD
Tracks             : 16
Sides              : 16
Sectors            : 63
Total sectors      : 16128
Primary extent size: 2472
Storage Method     : 3
Sectors present    : 1442
Calculated Disk ID : F2C8E1557E713666AEE05287B3BBC3D8
Claimed Disk ID    : f2c8e1557e713666aee05287b3bbc3d8
Comments section:
Entry: N/A            N/A                                       4 /
Entry: 19900101000000 8078f8106cca87fe7bea6b0dca798e5b      56265 /AUDIO.CK6
Entry: 19900101000000 81cd87b78405655a66bdbfed7862585a     457309 /EGAGRAPH.CK6
Entry: 19900101000000 99e5514817e46f619d62237052679757      95421 /GAMEMAPS.CK6
Entry: 19900101000000 6a35a80189915ca4cec1a578ec0774c6     104938 /KEEN6.EXE

Tricks used

Impossible Pogo Trick

Tapping ALT and CTRL near-simultaneously while holding Left or Right allows Keen to perform a humongous pogo jump.

Continuous Vertical Pogo

When approaching a static soft platform from below under certain conditions, Keen can land on it without having to wait for gravity to deplete his vertical momentum.

Cornerboosting

Landing on corners and hitting them in midair can slightly boost Keen forward.

Slope mechanics

Keen moves forward 7/6 times faster when traversing a downward slope. When traversing a sharply downward slope, he moves forward 1/3 times faster. Conversely, he moves forward 5/6 times slower when traversing an upward slope and 2/3 times slower when traversing a sharply upward slope.

Bullet collision abuse

In Commander Keen 6, the Neural Stunner's projectiles have the same collision property as the Gik. Because of this, Keen can stand on bullets.

Impossible Bullet Trick

When standing on top of a Neural Stunner projectile until it disappears, the game becomes confused as to where the bottom of Keen's clipping box might lie. When Keen fires a second shot that's in the same vertical column as he is, the game thinks Keen is standing on it and clips him there.

Keystone carryover

In Keen 6 v1.0, acquired keystones aren't cleared when exiting a level.

Stage by stage commentary

Boot

The title screen is omitted due to a glitch in version 1.0.

Bloogwaters Crossing

Due to how ejection works in Keen 6, this level cannot be completed faster with a silly jump.

Guard Post One

When zipping using the IBT, ducking and walking result in slightly different zips. The latter usually requires frame precision.

First Dome of Darkness

The Blooglet is manipulated to push Keen forward. Usually, getting pushed by blooglets in midair is highly unpleasant; howewer, the bullet's height is just right for avoiding trouble.

Bloogfoods, Inc

Both IBTs featured precise subpixel positioning to work as advertised. Level entry is delayed by a few frames in order to manipulate luck.

Bloogton Manufacturing

Jumping off the switch might look slower; however, pogoing would result in a higher jump, making Keen reach the moving platform a few frames later than desired. Entering the wall by walking is usually faster; howewer, the distance between the bullet and the wall is too high, necessating ducking. Precise subpixel positioning is needed for the zip to be possible.

Bloogton Tower

I don't know why realtime speedruns don't usually use the route shown here; even with poor precision, it should be much faster than what's most commonly seen. If the second zip isn't frame precise, the Bobba will kill Keen.

Guard Post Two and Guard Post Three

The featured zips warp Keen outside level boundaries. The "floor" there is glitchy and often lethal.

Bloog Control Center

Entering the level is delayed by an absurd amount of frames in order to manipulate luck. This is the only viable way to manipulate luck because of ammo scarcity. The first area's background is a very interesting level design choice. This is the only area in Keen 4-6 in which the background is completely black. The red keystone collected in Bloogton Manufacturing is finally used. Keen learns that his rival Mortimer McMire was behind the kidnapping, providing a sequel hook.

Broken dreams were never this toasty.

Suggested screenshots

[dead links removed]

Nach: Excellent, and surprising run. Accepting.

natt: PUBLICATIONS FOR THE PUBLICATION GOD

TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 14852
Location: 127.0.0.1
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Definitive yes vote. Brilliant run.
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3244
Great movie as always from turska. Midair IBT, not getting killed by the Bobba on the second zip, pogoing inside the ceiling (and not dying), and also a whole bunch of new tricks. I like the screenshots as well.
Joined: 4/2/2007
Posts: 68
Location: Latvia
Awesome run, puts quite a gap between real time runs and this ;)
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Experienced player (758)
Joined: 6/17/2008
Posts: 146
FractalFusion wrote:
pogoing inside the ceiling (and not dying)
Actually, those zips don't warp Keen inside the ceiling - instead, they warp him below the bottom of the level.
FractalFusion wrote:
Midair IBT
As I understand it, IBT refers to riding bullets upward; pogoing off bullets in midair is just standard bullet collision abuse.
Joined: 4/2/2007
Posts: 68
Location: Latvia
Are sideways IBTs possible?
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Joined: 4/3/2005
Posts: 575
Location: Spain
Ultra-yes vote! I was looking forward this TAS because I love the glitches on Commander Keen 6. Many of those glitches got fixed in later versions of the game, though. So remember to pick the right version if you want this movie to sync in your computer!
No.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
That was hilarious, and awesome. Easy yes vote.
Previous Name: boct1584
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Yay! Keen is a boy again!
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Dwedit wrote:
Yay! Keen is a boy again!
This is a good thing?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Win.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Very nice run! I always enjoy seeing serious submissions on April Fool's Day. Yes vote!
Nach wrote:
Dwedit wrote:
Yay! Keen is a boy again!
This is a good thing?
Hasn't Keen always been a boy?
Joined: 4/3/2005
Posts: 575
Location: Spain
Not in some submission texts.
No.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
DrJones wrote:
Not in some submission texts.
He learns from his mistakes though. I'll admit, he had me wondering about Keen's gender too.
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Wow, you almost destroyed the game with so many glitches. Definite yes vote; I'm very keen on this run!
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
The IBT is seriously mind-blowing every time. It makes for a really fun run. Great job!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 7/20/2011
Posts: 29
I always knew this game was short...but that's just ridiculous.
Joined: 8/3/2004
Posts: 380
Location: Finland
This is great, another one of my childhood favorites destroyed. Though this run makes me want to see Keen games played through 'properly' with such precision.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Post subject: Movie published
TASVideoAgent
They/Them
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Posts: 14852
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2013] DOS Commander Keen: Episode 6 - Aliens Ate My Baby Sitter! by turska in 03:20.25
Joined: 10/14/2013
Posts: 335
Location: Australia
Here are some extra encodes of this run. Higher resolutions are based on the game's native resolution and are scaled at 2x: Direct Downloads: 10bit444 MKV: 480p, 960p Compatibility MP4: 480p, 960p Torrents: 10bit444 MKV: 480p, 960p Compatibility MP4: 480p, 960p To download the direct download links, you may have to right click on the link and select "save link as" (this option may be named differently depending on your web browser).
I'm not as active as I once was, but I can be reached here if I should be needed.