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I finally figured out a way to glitch straight to the credits from the opening. This TAS is so cool, it's ghoul school cool.

Nach: Jumping directly to the end with a couple of key preses without using some unknown glitch is not interesting and doesn't show off TAS'ing potential. Rejecting.


TASVideoAgent
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This topic is for the purpose of discussing #3533: andrewg's NES Ghoul School in 00:03.54
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Super Mario Bros. console speedrunner - Andrew Gardikis
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Voting Yes because no one voted Yes yet.
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voting no because I feel bad for the guy when he gets friendzoned.
I will not use self-reference in my signature.
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this ending is way too scarry for me, yes vote !
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For those interested, this was actually done be going through the game's debug mode. I am curious though, are there many other games where the credits can be accessed via debug mode? I don't know of all that many games where the debug mode can be accessed in general. This just seemed like a very rare case so I figured I'd share.
Super Mario Bros. console speedrunner - Andrew Gardikis
mklip2001
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If you want to just access a debug mode, the cooler thing to do is to go to a game like Kirby's Dream Land, go to the sound test, and listen to the jamz. Since this does not jam out, No vote. ;-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Well, that was disappointing. I didn't see any credits.
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I lost patience for this run about halfway in. If you're going to play a game this long, please make it more entertaining. :(
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andrewg wrote:
I am curious though, are there many other games where the credits can be accessed via debug mode? I don't know of all that many games where the debug mode can be accessed in general. This just seemed like a very rare case so I figured I'd share.
You mean a debug mode that the game allows you to use, or one that's hidden away in the code? EarthBound for SNES has a debug mode that can be accessed using either a Game Genie code or a Japanese version-only glitch. It lets you set the area of the game, and it allows you to warp to the credits.
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I mean, I don't know of any other games with a hidden in-game debug code (no game genie use, etc). I'm curious just how many exist.
Super Mario Bros. console speedrunner - Andrew Gardikis
TASVideosGrue
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om, nom, nom... blech, bitter!