Submission Text Full Submission Page
This Tool Assisted Speedrun was played by me (TylerArtrip) aims to beat the game The Legend of Zelda A Link to the Past as little time as possible, mostly about this run is where i do a glitch that makes Link go kind of fast and Link Glitches through the floor and it allows me to beat the game much quicker, skip every item, and skip every dungeon in the game. The next TAS i will do for A Link to the Past is beating all Dungeons which i will do for the GBA Version of this game.
Please Enjoy! ;)
  • Emulator used: vba-v24m-svn422
  • Rom Name: Zelda - a Link to the Past # GBA.GBA
  • Total Time of Play: 4:39
  • Frames: 16743
  • Rercords: 1048
The things that would be cool to see in this run is the glitch that i do in this TAS where i clip through the floor and how i speed Links up with the "Allow Left+Right Up+Down" Setting, it's only done on Emulator only.
There might be a couple of improvements in this run where at the title screen, i can use the settings for Link's Speed which i had it on medium when i could'v put it on high, the game probably could'v been beaten a lot faster.

Baxter: Judging...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #3563: MTA's GBA The Legend of Zelda: A Link to the Past in 04:39.03
Patryk1023
He/Him
Joined: 3/1/2011
Posts: 288
Location: Inside out house.
It's so damn good, but 1st three minutes are nothing but the damn intro. Yes vote, even if I'm not that Zelda games fan...
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Tub
Joined: 6/25/2005
Posts: 1377
Why did you choose the GBA version? There's already a very similar run on the SNES version: [1588] SNES The Legend of Zelda: A Link to the Past (USA) "warp glitch" by Tompa in 03:44.65 It has better gfx, doesn't waste time on a three-minute intro and does at least show the full boss room before glitching to the credits. I don't really see a reason to favor this version over the other.
m00
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
No The Palace of Four Sword glitched or a NG+ style 100% run where the Hurricane Spin riddle quest & Palace of Four Sword are unlocked naturally (by playing through Four Swords and obtaining a certain amount of Medals of Courage) are better choices to do a run on the GBA version.
greenalink.blogspot.com
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
This run is too similar to the published glitched run on the original SNES version. Since this isn't the original, and has worse audio and graphics, I don't think this game should be published either as a new movie or to obsolete the SNES movie. No vote.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Like CoolKirby said, this run is too similar to the already published "A Link to the Past GBA glitched", just with another way to end the game. No vote. I'm stupid. I looked the time of the SNES run instead of the GBA one. But still, the glitch is exactly like the SNES version, while the published run of GBA has a glitch that is full of lulz, which is what I search in a TAS. I'm still with my vote.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
It also seems to not be very optimized.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Experienced player (533)
Joined: 1/12/2007
Posts: 682
Voted yes. Good job, Tyler, and I can't wait to see the all dungeons run (and more importantly, the MQ TAS). ;)
Experienced player (584)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Meh vote. Entertaining and looks good but is very similar to the SNES run.
Joined: 7/20/2011
Posts: 29
Greenalink wrote:
No The Palace of Four Sword glitched or a NG+ style 100% run where the Hurricane Spin riddle quest & Palace of Four Sword are unlocked naturally (by playing through Four Swords and obtaining a certain amount of Medals of Courage) are better choices to do a run on the GBA version.
Is it possible to TAS multiplayer (or record a verification movie that one would need to start with save data of the sort)? Because the GBA Four Swords requires it, you cannot play alone (unlike it's buddy, the recent DSiWare re-release).
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Too simalar to the current SNES movie. I would prefer a 4-sword ending.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Although it isn't the SNES, it's a good TAS. Probably wastes multiple frames and such, but looks good. Different console, different game. Hurry up and get MQ out.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
Voting Yes as it was faster than the 2 Greenalink posted too. And I just sure "Love" the game for having long intros yes that was sarcasm. Still voting yes
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 5/2/2009
Posts: 656
Thunderbird wrote:
Is it possible to TAS multiplayer (or record a verification movie that one would need to start with save data of the sort)? Because the GBA Four Swords requires it, you cannot play alone (unlike it's buddy, the recent DSiWare re-release).
I'd rather see that movie,a 4 swords TAS
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 12/16/2011
Posts: 14
I'll go with a weak yes but you should go watch Tompa version, it's optimize and everything(you can manipulate the RNG to make the enemy hit you to move faster). I would either advice you to try and beat Tompa(which would be insanely hard) or doing a 4 swords game, because, you should use the version that is optimal(in this case it's the Snes version) and a 4 swords run would be very interesting. No matter what you decide to do, good luck ;) !
Active player (462)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
How you guys can vote no on a Zelda is insane to me. These games are like a legend.
Joined: 5/2/2009
Posts: 656
VanillaCoke wrote:
How you guys can vote no on a Zelda is insane to me. These games are like a legend.
I see what you did here
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
1. The European version was used for the run. 2. There are improvements. 3. It's the same as the SNES run, except for a long intro. 4. Sound and look is worse compared to the SNES version. Voting no for this, sorry Tyler.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
The "All Dungeons" has been attempted by Yuzuhara_3: nico (account) part 1 part 2 part 3 nico (free) part 1 part 2 part 3 Length: 1:02:13, Frames: 223980, Rerecord count: 251251
  • Clears all dungeons and beats Ganon
  • Uses SRAM (only to skip the intro)
  • Abuses glitches
  • Requires each dungeon to be cleared after entering there from the normal entrance (to avoid an unexpected crash and to set the goal to "clearing dungeons")
Detailed description can be found as the "uploader's comment" in the video, which is however written in Japanese. Maybe a youtube encode (and the movie file) will be coming in the near future.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
Here's a 2946 frames faster run: http://dehacked.2y.net/microstorage.php/info/1847735532/ALttPGBAGlitched.vbm Most of the time saved by choosing fast text speed at the beginning. As well as some better movement at ccertain places. The run is still improveable, I couldn't be bothered to max it out. Like two or three frames were lost to manipulate the damage boost guard. I'm surprised that it's only 5 seconds slower than the SNES run. Still, I see no reason to have both published.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2791
Location: The dark corners of the TASVideos server
om, nom, nom