Pro Wrestling is a game where you must fight your way to the top winning sixteen battles before finally "A WINNER IS YOU" and you are crowned V.W.A. V.W.F. Champion! In this case Fighter Hayabusa realizes the only winning move is not to play and decides to wander around outside the ring to win without pinning a single opponent.

Game objectives

  • Emulator used: fceux 2.1.5 with TASEdit (which is why there was 0 re-records)
  • Aims for fastest time
  • Takes damage for entertainment

Comments

I was recently looking through some of the games I had experimented when I first started TASing and remembered that I had finished a full run of this game but never submitted. I re-watched it and figured there may or may not be an audience for this game so I decided to submit. One positive that can be said for this is that yet another run from the SDA list can be eliminated.

Gameplay

In the game there are a few ways to win a fight. The first, and obvious, way is to pin your opponent. The other way to win a fight is to have your opponent be out of the ring when the 20 second timer finishes counting down.
In the SDA run shown here the runner used the strategy of roaming outside of the ring as it appeared to be quicker and there would be more room for error as you do not need to get the exact frame required to enact some of the moves in the game. As shown he gets an in-game time of 6 minutes which is almost exactly 10 minutes and 0 seconds under TAS Video timing.
I then began testing out and seeing if possibly a traditional fight run could be faster than the out of ring strategy. In the game there are quite a few attack options that deal varying amounts of damage to the opponent. With that the stronger attacks will only work if you have already inflicted damage to the opponent until his HP hit a certain number. From these calculations I found the ideal fighting pattern and did a run using that strategy. It resulted that the fastest I could get it was around 80 frames or 1.33 seconds slower per round than the out of bounds ending.
The result is this run. I end with an in-game time of 5:52 which is the absolute minimum possible in-game length possible and an 8 second improvement over the SDA run. I also have an real time of 9 minutes 46.75 seconds so a roughly 13 second improvement in real time.
I tried to make the fights entertaining by varying movements and fighting style out of the ring so that it wasn't just standing still for almost ten minutes. I tried to make each level have a slightly different strategy for the movements while wandering the outside of the ring so hopefully it is not too repetitive. As a side note after pinning your opponent there is an amount of time where you cannot attack or even move which explains a large amount of time where my character is stationary.
Brandon made the final fight shorter by cutting the input off as soon as possible while making sure his opponent couldn't get back in the ring. That's where the 214 re-records came from.

Other comments

I recognize that this is not the most interesting strategy on earth but it is the fastest. I just like the idea of submitting the fastest possible version even if its chances of success are minimal.
Here is the WIP of the pinning strategy. Each battle under this category would follow this exact order of moves so that run would be slower than this version and actually less entertaining as the movements would be exactly the same between battles.
I hope you enjoy.

DarkKobold: You did everything you could, but the fastest strategy of ring-out just gets extremely repetitive. While I applaud your quest to have a TAS for every NES game (all 700+), most remaining just aren't publishable material. Rejecting for poor audience response to the game choice.

adelikat Unrejecting this submission for consideration into the Vault tier

Truncated: Accepting into vault.

Brandon: Replacing movie file / accepting co-authorship / publication underway. Thanks! :)

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Brandon wrote:
A couple things in that level or would you like me to do stuff elsewhere? I can't imagine there are improvements in other levels. I could just try to redo the last level for style and match / beat the time if that's what you'd like, sure.
I just meant that level but if there is somewhere else you want to change you can. They won't be improvable from a time perspective because I made sure to either be thrown or throw out on the first frame and then the level ends on a timer. Redoing the last level for style would be good though.
nesrocks
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I see, thanks for the explanation. My vote then is yes. I'm meh for ending input as early as possible in most cases, unless it's a novelty factor.
Patryk1023
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Well, watching it is sometimes bored. Anyway, I like fast as possible movies, but NOT USING THE SAME F*CKING TACTICLE ALL OVER AGAIN! Meh.
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Not entertaining enough I'm afraid. Going for a no-vote on this one. I think you could do the count-out thing for first half of the game perhaps, and maybe pin them for the second part. That way it would be more varied and more interesting. Hopefully we'll see a second submission from you. I love to play this game my self. Pretty funny.
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Not entertaining enough I'm afraid. Going for a no-vote on this one. I think you could do the count-out thing for first half of the game perhaps, and maybe pin them for the second part. That way it would be more varied and more interesting. Hopefully we'll see a second submission from you. I love to play this game my self. Pretty funny.
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It occurs to me that this is a fighting game. Typically we don't go for the fastest possible result in fighting games, in the interests of variety. Perhaps this game would be better suited to a playaround?
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Derakon wrote:
It occurs to me that this is a fighting game. Typically we don't go for the fastest possible result in fighting games, in the interests of variety. Perhaps this game would be better suited to a playaround?
I did it as a pure speedrun as it was on the SDA site and I like having fastest time runs but it may work for a playaround. I have all of the ram values of interest in the games thread if someone wanted to give it a shot. The issue I would see is that there are not too many move options and to win and playaround would take way longer than 10 minutes which would get long.
mklip2001
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Even if we treated this as a fighting game, there really aren't that many characters, and you see them over and over. I'm not really sure this game has enough potential for making a run that's entertaining all the way through. Granted, I did like the variety in outside-ring fighting, but it wasn't enough for me to say Yes here. I'm going Meh. Also, I appreciate that you're still making NES runs. I hope you keep it up :-) If you haven't ever tried out any of the Ikari games, they might be good things to experiment with.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Would have voted yes simply because it is a perfection over a manual run, but a previous post improved this a bit, so meh. Will vote yes when that improvement is submitted.
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Too long and boring, but I laughed once I figured out what was going on. I vote Gruefood Delight for this one.
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Russo must be booking these matches.
What's a man like me supposed to do with all this extra savoir-faire?
RachelB
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39 frames saved on just a single fight means my vote is changed to no.
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While I appreciate goofydylan's hard work in producing NES runs and his fine submission text, I have to vote no on this. Not only is the movie boring and repetitive, but it's barely better than the SDA record. It's cool that you took it as inspiration, but when you manage to shave off 8 seconds from a 6 minute real-time run, that's a sign that the TAS is either not very good, or the game itself is not a good candidate for one. (In this case, the latter is definitely true)
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IronSlayer wrote:
While I appreciate goofydylan's hard work in producing NES runs and his fine submission text, I have to vote no on this. Not only is the movie boring and repetitive, but it's barely better than the SDA record. It's cool that you took it as inspiration, but when you manage to shave off 8 seconds from a 6 minute real-time run, that's a sign that the TAS is either not very good, or the game itself is not a good candidate for one. (In this case, the latter is definitely true)
It's an 8 second improvement in-game time over my run (which is as fast as it can be unless a new glitch is discovered). But I would say this run is far more interesting than my SDA run, as well as faster.
Super Mario Bros. console speedrunner - Andrew Gardikis
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Actually, i do have one gripe. After throwing them out of the ring, you should have jumped out of the ring at least once (not sure if you knew about that move). However, this run is till entertaining.
Super Mario Bros. console speedrunner - Andrew Gardikis
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rog wrote:
39 frames saved on just a single fight means my vote is changed to no.
39 frames saved on a single fight is the Only fight that any frames would be saved on. In game time is exactly the same as it works on a timer until the 22 seconds is hit. As such the end game screen actually appears at exactly the same time the only difference is that the last frame of input is earlier.
Brandon
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deuxhero wrote:
Would have voted yes simply because it is a perfection over a manual run, but a previous post improved this a bit, so meh. Will vote yes when that improvement is submitted.
rog wrote:
39 frames saved on just a single fight means my vote is changed to no.
Really? My improvement that merely ends input early has become a voting issue? Seriously, I only did it because I'm envious of goofydylan8's ridiculous output and I saw what looked like an obvious improvement (I tried to improve the end of Wolverine as well, but that was unsuccessful). I honestly don't know if it's worth it for me to redo the final level, re-encode, etc. I'd rather see this run redone with more stylistic variation. Although this game doesn't have a huge amount of variety, I know there must be more to it than this. For every single fight, you immediately go straight down out of the ring. That alone is a bad sign. It may have been over a decade since the last time I've played this game, but I know I wouldn't have had so many fond memories if this was all the game had to offer. The question now is whether or not it's, in fact, worth redoing. Is there an audience for this? What would be the result of further pushing this game to its limits? It'd be cool to partner up with goofydylan8, but unless there's a significant audience and a great amount of likelihood that a run of this game can be accepted, I'd rather not put it anywhere near the top of my enormous queue.
All the best, Brandon Evans
RachelB
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My improvement that merely ends input early has become a voting issue?
I did not realize that's all it was. Nvm then, my yes vote still stands.
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if you are doing a revision of this, I would be willing to help on a few fights as far as style goes. I have a few funny ideas because I know quite a bit about this game.
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andrewg wrote:
if you are doing a revision of this, I would be willing to help on a few fights as far as style goes. I have a few funny ideas because I know quite a bit about this game.
If people want to redo this and help out I am definitely for it. I need to double check but I am almost 100% sure that there is no randomness involved so it could just be assigned levels and then hexed together. I am not at my house right now but I will check later. There are 16 fights and entertainment can be improved as everyone has noted so if people want to have a collaboration I am for it. My only request for a revision is that the fight where the guy is stuck on the corner trying to attack me is left as is or at least the first ten seconds is because the fact that he is so helpless to make it around the corner is my favorite part of the current run. Brandon you want to take a couple fights?
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Sorry Goofy, this was too repetitive. Voting no.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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rog wrote:
My improvement that merely ends input early has become a voting issue?
I did not realize that's all it was. Nvm then, my yes vote still stands.
Same here. Realized I forgot to vote, so I voted yes.
Brandon
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goofydylan8 wrote:
Brandon you want to take a couple fights?
I mean, I forgot a lot about how this game works, and I'm super busy, but you can count on me to at least do the final round. I'll take more later on if I find the time...maybe I can sync up sound effects with the soundtrack somehow, just like I did in Arcade's Revenge!
All the best, Brandon Evans
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Brandon wrote:
maybe I can sync up sound effects with the soundtrack somehow, just like I did in Arcade's Revenge!
Check SoundDisplay2.lua at fceux repository to see the sound better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OK. I am officially starting a new run regardless of whether or not this run is accepted (it probably won't) and I am going to try to make it more interesting by varying the strategies between each round. I would like some opinions before I start though. It turns out that whenever you transition from left-middle-right screen to another the in-game clock stops for two frames thus making the run slower by two frames. So what I want to know is would you all consider it worthwhile to have the run still finish in 5:52 but add at most a second of real time to allow for screen transitions as it allows for a lot more diverse fighting (and not fighting) styles? If that is allowed than I believe I have a plan for each round so that (other than running to be thrown out/throw out the opponent) the style between each round should be unique.