As always, I have provided a release package on my sourceforge project. It includes the movie file, spreadsheet, and Ram Watch file.
Dragon Egg is a Japanese game about a little girl who has a Dragon egg (go figure). She uses this egg to bash skeletons in the head to collect power-ups to make the dragon grow. When it grows up, she can fly around on it. You know, the typical plot.

Improvements

This is a 1477 frame improvement over my previous TAS.
The biggest single improvement of this TAS is a discovery I made in level 4. This is the level where you must patiently ride a raft to the end of the screen. Flying overhead is not possible since there are trees in your way forcing you to descend low where the enemies are (and certain death). However, I discovered that at the end of the screen at the bottom part of the ledge there is a small ledge that your character can stand on (as shown in the screenshot). This ledge allowed me to drop down into the water and fly _under_ the enemies. I can land on the ledge and then jump up. This not only saves over 10 seconds, but it completely removes an auto-scroller level from the TAS.
Other improvements come from general better precision, and the use of better tools such as ram watch that I didn't have back when I did the first TAS using mednafen-rr.

Info

  • Emulator: BizHawk 1.0.3
  • Takes damage to save time
  • Genre: Platform

DarkKobold: Accepting as an improvement to the published movie.

natt: processing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #3573: adelikat's PCE Dragon Egg! in 07:11.58
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Syncs on BizWhack 1.0
  File: Dragon Egg! (Japan).pce
CRC-32: 442405d5
   MD4: 6276b9f118fd3decb344ff136f0f2e7b
   MD5: 51fefc9b576f23ab0245baeb64a7ab17
 SHA-1: 56c69f24b542fea72cc753ddf0e4bb23974adbdf
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2112
Not knowing the game, this was a pretty nice, short TAS. Yes vote
RachelB
She/Her
Player (130)
Joined: 12/3/2011
Posts: 1579
That dragon sure grew up fast.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
This looks like a cool game. Nice improvement, and nice TAS! Voting Yes. EDIT: Why would someone vote "Meh"? It's an improvement! Why not accept it?
Joined: 11/20/2011
Posts: 27
Location: UK
rog wrote:
That dragon sure grew up fast.
Agree. I was thinking, "will the dragon become an egg again at the beginning of each stage" at first because it grew up too fast...
CoolKirby wrote:
This looks like a cool game. Nice improvement, and nice TAS! Voting Yes. EDIT: Why would someone vote "Meh"? It's an improvement! Why not accept it?
Might because not interesting enough, or nothing memorable in this TAS. I vote yes anyway, I like the boss fight.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
That's a nice discovery to cut the autoscroller short. Hooray for an improvement to the first published TurboGrafx run!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Very nice improvement. Yes Vote
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Joined: 4/6/2012
Posts: 44
Location: Lawn, PA
Boss screen transition time seems to be longer than the average boss fight was in this TAS. o.O Voting No because the bosses are too weak. Also, the boss lairs could have done with some...I don't know, variety? They're all the same! But I digress on points of lazy development rather than points pertinent to a TAS. I don't even really know what's going on here, plot-wise, but somehow, I found this TAS so adorable to watch that I couldn't/wouldn't pry my eyes away from it. Being an improvement to a previously-submitted run, and being so cute, this is impossible to say no to. Voting Yes.
1/60 of a second is important; every frame matters.
WST
She/Her
Active player (490)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Adorable character ♥ Yes vote :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2025] PCE Dragon Egg! by adelikat in 07:11.58