2502 frames (41.7s) faster than previous submission. A few improvements came from some nice new time savers, but the majority were actually from better optimisation carried out on all levels.
  • Emulator used: Gens Re-Recording 11a
  • Completes the game as fast as possible
  • Quickly ends optional levels
  • Abuses programming errors in the game
Level 1: Toxic Caves
Shortest level of the run, but still a few neat changes regardless. Better execution of the main glitch allowed access to the boss chamber with 3 bounces instead of 4, which also caused a shift of boss tactics. At this earlier time, the boss tail is now pointing left, and is trying to prevent Sonic from gaining access by dropping a bit of acid. Most fortunate however, since it means you can bounce off of it and end up being delivered inside of the boss, without having to land on the above platforms first. Once the tail itself is destroyed, the body is deliberately not destroyed at optimum speed. It can be done at least as 48 frames faster by bouncing to the side, but doing that ends up wasting twice as many frames in the long run. At the end of every level, the camera has to slowly pan onto Sonic before it begin initiating the official end sequence. This means the best option is to manipulate the camera before hand, by having Sonic force it upwards, which ends up saving a further 34 frames from the previous submission.
Level 2: Lava Powerhouse
There's a new glitch after emerald 3, since that's not a tube that Sonic goes through, he's actually clipping through the wall. That saves around 300 frames getting to the boss chamber, which was certainly one hell of an annoying boss to do. Far more manipulation was done here, saving a total of 86 frames on what was already a very optimised fight. The time savers here came not from killing the bosses faster, but rather from triggering them to spawn earlier. This is first done by floating upwards when you enter the chamber, and then simply exiting the boss chamber more efficiently ends up saving the rest. A total of 489 frames saved on this level.
Level 3: The Machine
A much faster opening strategy gets Sonic to Emerald 1 without even needing a boost from the floor pistons. But if you thought that was weird, check out what happens when I return here a second time shortly after. Bouncing all over the place allows me to reintroduce early Emerald 3 glitch into the run. Improved timing so far means that the pesky moving platform at the top of the right shaft is now out of my way, getting to Emerald 4 much faster. For the caged emerald, lag is an annoying factor here. Don't even thinking about freeing any of the other cages, or even witnessing the emerald fall to its collection point; since both of those cause slowdown beyond control. Best plan is to bounce out of sight as fast as possible, which ends up saving 57 frames in this room.
Boss time, it seems an annoying cluck stops me from getting to the right tube first, so lets start with the left instead. After a boring destruction of the left side, the right tube then gets destroyed nearly 300 frames faster by attacking it from above. The actual boss though? A perfect bouncing path still doesn't exist in here, as such no significant improvement sadly. Level 3 finishes with the largest total of 1252 frames saved.
Level 4: Showdown
Destroying the cluck at the start is faster, and reduces lag getting to the Emerald 1. New strategy for Emeralds 3 & 4. No more shall we use the flipper like a total sucker, a quick jump gives us enough rebound height to collect them anyway, saving 42 frames a piece. After collecting all 5 emeralds, we can finally enter Robotnik's ship, and this time without having to compensate for the hook release being miles away from the entrance, saving another 280 frames. The final boss has an earlier end to input, which in my opinion gives it a very neat way of delivering a final blow.
Intermediate Levels
Each mini table is as boring as the others, and saves a few measly frames, nothing note worthy here.

ledauphinbenoit: adding YT encode

Mukki: Judging...
Mukki: Very impressive improvement. It's great to see that you persisted with this game and found so much new stuff. Accepting as an improvement to the currently published run.

turska: processing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15581
Location: 127.0.0.1
This topic is for the purpose of discussing #3575: Flip's Genesis Sonic Spinball in 07:16.80
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It's awesome.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 11/28/2010
Posts: 10
Ridiculous improvement!
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
41.7 seconds of improvement is pretty ridiculous yeah. Awesome work. Definitely voting yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/12/2009
Posts: 748
Location: Brazil
Very cool! Voting yes!
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
The video can be better encoded aswell the HD encode. Nice run. Needs a good encodeing to 1080p. ;)
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Thanks for the HD encode, ledauphinbenoit! Nice run, Flip! Voting Yes.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
I still think the game is pretty boring for a TAS, but there is some cool glitches and it's an improvement. _root.yesvote++;
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
I vote yes with my fist! In anger!! hmmm, I should change my name to something like that. FistOfAnger! or AngerFist! What do you guys think?
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
This looks amazing!
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 260
Location: France
This looks amazing!
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Great improvement! I especially liked the wallclip abuses. The only thing that was less entertaining about this run was that this time, you didn't get any creatures to fly into the Machine willingly at the Stage 3 boss fight ;-) Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Awesome improvement! As the real time speed run record holder on this game, I personally never want to see this game again, but you managed to keep me entertained for 7 minutes. Good job!
Joined: 2/20/2010
Posts: 209
Location: I'm in space
To think I used to waste time actually collecting the level 1 emeralds. Totally awesome, yes vote, despite lacking a wrong warp to Ganon's castle.
Oh, play it cool. Play it cool. Here come the space cops.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I am disappointed in that the bonus rounds where skipped. But one can't deny that this is an improvement of good game.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Deign wrote:
I vote yes with my fist! In anger!! hmmm, I should change my name to something like that. FistOfAnger! or AngerFist! What do you guys think?
FistOfAnger sounds pretty cool. And it hasn't already been used.
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Why does the music sound so similar in style to Genesis Action 52?
Joined: 4/3/2005
Posts: 575
Location: Spain
I thought I didn't like TASes of this game, but turns out it was just that the last one was forty seconds too long for me. Yes vote!
No.
Joined: 1/11/2009
Posts: 44
Dwedit wrote:
Why does the music sound so similar in style to Genesis Action 52?
This game and Action 52 both use the GEMS sound driver. It was apparently designed to be easy for composers with little programming knowledge to use, so it showed up in a lot of games. Excellent improvement, obvious yes vote. A shame you can't glitch into more boss chambers.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Supper, The only valid entry into the boss area for Lava Powerhouse is though the steam arena. The Machine boss area could be entered though animal prison, but I don't think Sonic can get enough velocity to enter from the bottom. There is no way into Showdown's boss with out all 5 emeralds first. Even if you try and break the glass on the sides.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 1/8/2011
Posts: 74
Location: Saturn Valley Medical Center
No question, voting yes.
Samus plays the SA-Xaphone
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Very nice!
Living Well Is The Best Revenge My Personal Page
Joined: 4/6/2012
Posts: 44
Location: Lawn, PA
It's easy to vote Yes on this as an improvement to an already impressive-to-watch run. Sonic Spinball remains one of my favorite Genesis games, and if you've played it before, you know how unforgiving it can be at times, making this run all the more impressive. However, though my vote remains Yes regardless, I'd like to request completion of the bonus rounds. I couldn't do it half the time myself (mostly because, despite loving this game, I suck terribly at it), and I'd really like to see them completed, even though it would make the movie longer.
1/60 of a second is important; every frame matters.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I've idly toyed with doing a "maximum score" run, collecting all the rings and doing all the bonus tables, but I'm really not that good at TASing. How difficult is Sonic Spinball to figure out?
Previous Name: boct1584
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Maximum score on any pinball game sounds like a really bad idea just because it would result in going to the quickest renewable source of points and gaming it forever. On the other hand, you could argue that collecting all the rings in the stages would constitute 100%, and you could definitely complete all the bonus stages (and multiball stages) in that.