Enter the magical maze of the Sorcerer! It's a truly magical quest for jewels in 10 different worlds. Sky, sea, mountain, river, forest and the castle all await you. Buy Magic Orbs and magic points then discover their unusual powers to help you move up and defeat the bosses in each world.
As you guess with this description, this game is a RPG an Arkanoid clone, with several absurd power-ups.

Game objectives

  • Emulator used: PSXjin 2.0.2
  • Aims for fastest time
  • Manipulates luck

Comments

This TAS was initially make for the Consolation Team Contest, however I continue it after the contest was close as a personal project.TASing this game is like TASing Arkanoid : there is an incredibly high amount of options in each levels.
First, each time a ball hit the paddle, you can shoot it with 10 different angles. This is neither low or high enough, since it makes you obviously unable to test all possibilities, and it means if you want your ball to get an accurate angle, you must choose between these 10 angles. Basically, here is how to obtain them :
  • 4 angles by hitting the motionless paddle
  • 2 angles by hitting the normal/high speed paddle
  • 4 angles by hitting the low speed paddle
And of course you can hit the ball with the side of the paddle, to get the same angle but a little difference with the ball position
Second, the power-ups. There are more than 10 power-ups in this game, and they can be purchase at the beginning of the stage (except some of them like the giant ball) with MP or obtain by breaking specifics jewels. When you break two or more jewels without hitting a ball, you gain the same amount of MP. This means you must avoid to break only one jewel in a row, unless you have a good reason for this.
Here is a quick list of the power-ups that give a fast way to complete a level, with their price when you can purchase them, from the fastest way to the slowest :
  • Laser (280 MP) : instant win
  • Giant bomb (N/A) : all balls become giant, and they destroy any jewel in one hit
  • 100-balls (240) : 100 balls on the stage, but the game start to lag with more than 20 balls
  • Multi-ball (150) : each ball that hit the paddle split into two balls
  • Stars (N/A) : stars fall and destroy any jewels in their ways (you can luck manipulate where they fall)
  • Fire-ball (110) : the balls cross and destroy jewels without bounce on them
  • Ball-control (70) : each ball that hit the paddle follow it until it bounces on something
Note that Fire-ball and Ball-control together give a powerful combo.
There are 90 levels and 11 boss in this game, which is a lot, so the MP management was a main issue in this TAS, and also the reason why I started with worlds 2 and 4.
The ball initial (and minimal) speed is 200 (maximal speed is 1600), and there are only three ways to increase it :
  • It increases by 31 regularly after some times
  • It increases by 65 with a Speed-up power-up
  • It increases by 100 with a bounce block (see stage 2-4 for a good example)

Stage by stage comments

2-5 : One of the few stages where I wasn't able to purchase a power-up with my MP limitations
2-8 : 100-balls power-up saves a great amount of time here, even if it costs 240 MP
boss 4 : 25 Life points...
1-8 : Here I used a lua script to find the best setup for the ball (since these bounce blocks can send back the ball either to the left or to the right)
boss 7 : You can't hit his body before you destroy one of his protection
boss 8 : 100 life points. Each cannonball deals 5 damages, but if you throw 3 of them in a row, the third deals 40 damage instead.
boss 9 : 9 life points, you deal 2 damages if you hit him when he throws an heart, else only 1, but he is only vulnerable for a really short amount of time.
boss 10 : 10 life points, but I manage to double hit one time and triple hit two times
final boss : I didn't find any way to end the input with 3 hits left, since the hitbox for the last hit is really small

Possible improvements

Better MP management (use fire-ball instead of multi-ball for example) and strategies.

Suggest screenshot

Stage 6-9 when the laser is activate

FractalFusion: Well done. The power-ups make this type of game a lot more interesting. Accepting for publication.

natt: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #3577: lapogne36's PSX Sorcerer's Maze in 45:02.23
Spikestuff
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Nice Run, Yes vote... HOLY MOLLY HE IS ALIVE QUICK EVERYONE ACT LIKE A TREE.
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Twisted_Eye
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wasn't expecting it to be all that interesting to watch, but I was clearly wrong. This was a good game choice after all, and you did a great job with it! Have a Yes!
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This TAS appears to be very well done, and it's quite different from most runs that normally hit the workbench. I enjoyed it a lot. By the way, Lomax told me that he misses you. :P
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As awesome as I was anticipating.
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Great run Lapogne, I'm not going to say that I watched it all, cause I didn't, but what I did watch was amazing and pretty much something a human could NOT do easy (or at all lol). I'm voting yes... but as for sake of the tas itself... It looks like in some places, alot of lag happens, does that take away from the speed of the run by any chance? Also, are you still interested in helping with the Spyro 2 100% TAS? There has been some major improvements found and the run is already looking amazing, and I'm still only optimising Glimmer :D.
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Nifty stuff! Clearly all Breakout needed to be interesting was bigger powerups! Also, the splash screen before the game starts is so clearly an American addition to replace what was probably deemed an excessively cute original splash screen. ZOOM IN ON OLD MAN'S FACE! And the boss of the desert was a sunbathing furry thing. Was she trying to get a tan? 'Cause...that's not really gonna work. The only thing I really wondered about speedwise: against the second boss (the raccoon girl with the bubbles), wouldn't it have been faster to get hit by bubbles so the ball wouldn't have as far to go before you could hit it again? You did this sometimes but not always.
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Pretty entertaining for what it is. Neat properties to see in an Arkanoid clone. A good watch.
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What's the reason that you can't just laser every stage? Does it take too long to manipulate it, or can it not appear on most stages, or what?
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Cannot watch the entire thing because my nightly build of Opera is allergic to youtube and I don't have the energy to fix it. But from the WIPs I saw this TAS is highly entertaining and really well made. So I will vote yes.
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ais523 wrote:
What's the reason that you can't just laser every stage? Does it take too long to manipulate it, or can it not appear on most stages, or what?
I believe the powerups for each level are set -- at least, there are several levels where there's a difficult-to-get-to central block that, once broken, releases a powerup that makes the rest of the level simpler. That's too convenient to be a matter of chance. The laser is the most expensive powerup to actually buy, at 280MP per the notes, and the maximum MP you can get on a given level is the number of blocks on that level (which would require clearing the entire level with one shot of the ball). Since there's far fewer than 280 blocks on each level it's impossible to just buy the laser every time.
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Derakon wrote:
The only thing I really wondered about speedwise: against the second boss (the raccoon girl with the bubbles), wouldn't it have been faster to get hit by bubbles so the ball wouldn't have as far to go before you could hit it again? You did this sometimes but not always.
Hitting the ball faster would give different results (the ball will be more in the right or the left), but now that you say, maybe this boss can be improve by some frames with a better use of these bubbles.
ais523 wrote:
What's the reason that you can't just laser every stage? Does it take too long to manipulate it, or can it not appear on most stages, or what?
All major power-ups only appear in jewels settle by the developers. These jewels always give the same power-up and they are the main targets when the power-up is powerful enough. On the other hand, some jewels always give minor power-ups (speed-up, speed-down, paddle size, barrier, no-walls) but you can manipulate them (for example in 10-3, the first two speed-up power-ups were manipulate)
Torn338 wrote:
Also, are you still interested in helping with the Spyro 2 100% TAS? There has been some major improvements found and the run is already looking amazing, and I'm still only optimising Glimmer :D.
I don't know, I have many options now but I think a 2h30 TAS for a 3D platformer will take forever to be done.
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Although the Consolation Team Contest itself has failed, the goal I had intended, completion of this game, has still come through. I am quite glad to see this run up. I will watch it at my own time. Thank you for having finished this run, despite the premature end of the contest.
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Very nice TAS. I'm glad you were able to finish it even though the Consolation Team Contest didn't work out. I watched the whole run, and I like it better than the Arkanoid TAS. Yes vote! There are Space Pirates in this game!
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Awesome! That was really entertaining! Yes vote. :)
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There are Space Pirates in this game!
It'd be really cool if Samus showed up at that boss fight!
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Who would have guessed that this game is an Arkanoid/Breakout clone and not a dungeon crawler? Not me! From the overall theme, I also wouldn't have guessed that this game was not ever released in Japan, but only in US and Europe. Pretty interesting, I must say. The power-up system requires a lot of planning that would otherwise not be there. Though I wish the whole thing would have taken shorter than 45 minutes. Anyway, I've had no problems playing back on PSXjin v2.0.2 svn0 (though I came across a version of the game which did not work; it has a different ID than the one lapogne36 used). I've already accepted it, but I figured it was good enough for me to post here.
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syncs on psxjin 2.0.2 svn719
  File: Sorcerer's Maze [NTSC-U] [SLUS-01495].BIN
CRC-32: 77e2f283
   MD4: e1591662031a2cf4236d665ec0a20c9d
   MD5: 29cd4570c7e2c47e1ff9e5532741b88c
 SHA-1: bb00e93dee4b5dea7c889ef0391f61fbde47c1d8
this is the redump.org (U) disk
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2040] PSX Sorcerer's Maze by lapogne36 in 45:02.23
Joined: 7/2/2007
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Just a quick note on the description: the game can have hundreds of active balls at once, hence the 100-ball powerup (which from what I recall when watching actually replaces every active ball with 100 balls each).
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Sorcerer's Maze was indeed released IN Japan, but under a different title: "Prism Land Story", or "プリズム・ランド・ストーリー".
Someone mentioned this in YouTube, in the comments section of the published video. We might have a description to update.