Post subject: Krazy Kreatures
Experienced player (509)
Joined: 11/2/2010
Posts: 359
I was wondering if there would be any interest in a run of this game. Here is some gameplay footage of what a realtime run could look like. In the games you must move animals around the screen creating rows of three or more which are then eliminated from the screen. In the first round you must eliminate 4 combinations before the timer begins. This number increases up to a maximum of 11 and from then you must get between 5 and 11 combinations each round. Once the timer begins you can press B every other frame to speed up time and end the level in less than 20 frames after the last combination is made. There are two ways I could see this run going. The first is a high score run which would be extremely difficult to TAS. You can get combinations that stretch the whole screen which are worth increasingly more points and in addition the position where each animal lands is completely random and your piece movement and the number of times you press B affect where the other pieces will land. This would also be a longer run than the other option with 32 rounds it could take a while potentially. The second option, and the one I would prefer to watch and take part in, is an absolute speedrun. In this version you would simply try to make the required number of combinations in the shortest time possible and then B to speed up time and move on to the next level. This version could be done super quickly with most combinations formed essentially as soon as pieces land. Here is a taste of the second version. It only finishes the first two levels and I am sure is suboptimal but I think it gives a nice view of what the complete run would look like. These first two levels only take 17 seconds and are extremely quick. Also if the rest of the levels took 17 seconds each (which is a HUGE exaggeration) the whole run would be 8 minutes 47 seconds which is short enough for most to sit through. Ideally the run could be less than 4 minutes long, but again I don't really have an accurate estimation. If anyone could give me feedback on either my short WIP or the idea in general it would be appreciated. Would this be a run you guys would like to see?
Editor, Skilled player (1173)
Joined: 9/27/2008
Posts: 1085
FCEUX script. However, due to emulation issues, I recommend BizHawk, so the script should be converted. Fastest time would use one player mode. Highest score would use two player cooperative mode. * The number of lines to clear is increased in two player mode. * 16 sprite slots; One for each player cursor, and one for each held object. * * This means max of 14 simultaneous incoming objects in one player, but 12 for two player. This means that one player mode can clear the first level with just nine pieces, to clear four 3-in-a-row lines at once (if we manipulate all the same), but two player needs to clear six lines, and that's a minimum of fourteen pieces, where twelve is the most we can have incoming at once. At least, in Hard mode. Highest score has some oddities. (FCEUX sample) * Clear the biggest line you can, one at a time. * If you can clear multiple equally big lines at once, do so. * Try to fill the field as much as possible before the timer starts. * Empty the timer as quickly as possible. * Clear 10-in-a-row while the tally is not point-rich (to be determined what the boundary is). * Rapidly pickup/drop objects to re-trigger the tally at that square. * Clear lines slowly to maximize the time the tally remains. * Leave exactly one object for both players to share in pickup/drop. * The cooperative score is seen, but P1 score is what's actually saved in the high scores. Hmm... Which is the proper checksum? 16f78d8561429fc75f38d726edc57e23 - goofydylan8's checksum 728c53be1c3987b28c81113543a8c88f - The one I'm using