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this is my super bowling TAS fo the n64. i improved alot at this game becouse my last submision was me throwing the ball in the gutter. i got all stikes insteed this time around

Game objectives

  • Emulator used: mupen 64 rerecording v2
  • aims for maximum score
  • abuse luck
i could improve this by abusing more rerecords

Noxxa: Judging.
Noxxa: Cancelling for bad game choice. The movie is incredibly boring and repetitive; bowling sessions do not make for a good TAS at all.


TASVideoAgent
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This topic is for the purpose of discussing #3623: poptart1234's N64 Super Bowling "all strikes" in 02:55.00
Guga
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Oh boy.
Post subject: Re: #3623: poptart1234's N64 Super bowling 64 "all strikes" in 02:55.0
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Joined: 8/31/2009
Posts: 236
TASVideoAgent wrote:
i could improve this by abusing more rerecords
Bahahahaha!
Post subject: Re: #3623: poptart1234's N64 Super bowling 64 "all strikes" in 02:55.0
Noxxa
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TASVideoAgent wrote:
i could improve this by abusing more rerecords
In that case, it would be more beneficial if you really did that.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Guga
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^^WIN
Joined: 5/7/2012
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If I could I'd vote "meh" because I don't really see the point of this TAS :/
Editor
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I somehow suspect that not a single voter has actually watched this.
MTA
Joined: 4/3/2012
Posts: 68
meh, looks like a good tas, but doesn't look that entertaining much though but good job
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I personally preferred the all-gutter ball run.
Post subject: Re: #3623: poptart1234's N64 Super bowling 64 "all strikes" in 02:55.0
Editor, Experienced player (570)
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Posts: 4036
TASVideoAgent wrote:
Emulator used: mupen 64 rerecording v2
This is what concerns me. Aren't we on v8? Is there even a Mupen-rr v2? EDIT: Watched the encode, and I wasn't entertained. Partly because the graphical glitches are annoying and make the encode almost dizzying to look out. No vote.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
poptart1234, What are the settings on your video plugin (Jabo's Direct3D8 1.6, I suppose)? I tried every plugin, but the emulator always overlaps both halves of the screen, when that is not supposed to happen. I have some comments about the submission: - I trust that you did your best on this submission, but I would have preferred a game that requires more effort to TAS. Probably something that takes more than 343 rerecords. 343 rerecords isn't much these days. - You need to help users who want to see this TAS. Post an encode so users can watch the TAS without having to set up Mupen64 (this emulator is known for being a hassle). You can ask an encoder on IRC to help encode if you need. At least post settings like video plugins if nothing else. - You need to convince us that your TAS is worth watching. All your submission texts thus far have failed to do so. This is critical because it determines how others respond to your submission. poptart1234, I suggest posting on this forum regarding your next TAS project. You will need to put in more effort if you want to be taken seriously.
Joined: 2/18/2012
Posts: 25
Location: usa
Thanks for the feedback a lot dude next tas I make I'll use more rerecords and get more detail on my next project
TAS Projects: MK64 ,and OotMQ any%
Patryk1023
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poptart1234 wrote:
Thanks for the feedback a lot dude next tas I make I'll use more rerecords and get more detail on my next project
More rerecords aren't enough. We need a lot of detail and fastest possible in games time or more entertainment to complete. (fixed)
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Patryk1023 wrote:
More rerecords aren't enough. We need a lot of detail and fastest possible in games time to complete.
I agree with the detail part of that comment, but not necessarily with the speed. In a game like bowling, fastest possible is not always best. For something like this, try to find the craziest and weirdest ways of getting all strikes. Is it possible to bounce the ball off the gutter and still get a strike? How about bouncing it off both gutters? How long can you have the last pin wobble before it goes down for a strike? Can you throw the ball into another lane and still get a strike? Can you bounce the ball down the lane and still get a strike? Getting the game to do things it wasn't meant to can make for a much more entertaining TAS than just speed.
YoungJ1997lol
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poptart1234, i'm not sure if you're trolling or not, but PLEASE stoppit with the submissions that the majority of the voters would vote no for. personally, i think i enjoyed the gutterball better than this. easy no vote, sorry.
So yea, how's it going? Currently TASing: Nothing
Cooljay
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For everyone having graphic glitches. Use Rice's Video Plugin. It's the only one that works fine.
Post subject: Re: #3623: poptart1234's N64 Super bowling 64 "all strikes" in 02:55.0
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Guga
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Here it is an encode without annoying graphical glitches: http://www.mediafire.com/?qoxszrte7pn6x64 Thanks to Cooljay for telling which plugin is the best for this game. Why did I do this? Not sure...
RachelB
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Voted yes. Your tases never fail to entertain me.
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Voted no, because the TAS is always the same.
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Sir_VG
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Voting no because this was done 5 years ago with a better bowling game. Plus robots > TASes. Link to video
Taking over the world, one game at a time. Currently TASing: Nothing
Cooljay
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I'm no big fan of a bowling TAS as everyone else, but I find it would've been slightly more entertaining and challenging on your part to manipulate some impossible splits and getting a spare out all of them. Rather than all strikes.
YoungJ1997lol
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Cooljay wrote:
I'm no big fan of a bowling TAS as everyone else, but I find it would've been slightly more entertaining and challenging on your part to manipulate some impossible splits and getting a spare out all of them. Rather than all strikes.
excatcly. all 7-10 splits tas. perfect. THAT is what we need.
So yea, how's it going? Currently TASing: Nothing
TASVideosGrue
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om, nom, nom... sweet!
Noxxa
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YoungJ1997lol wrote:
Cooljay wrote:
I'm no big fan of a bowling TAS as everyone else, but I find it would've been slightly more entertaining and challenging on your part to manipulate some impossible splits and getting a spare out all of them. Rather than all strikes.
excatcly. all 7-10 splits tas. perfect. THAT is what we need.
I don't think we need any sort of bowling TAS on the site. They're not very interesting to look at regardless of what you do, and get old real quickly.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.