Joined: 10/12/2011
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NICE you managed to get Yoshimitsu.
When Jin is on the ground charge up a suicide, it would make it funny, 'cause during the time he is on the ground you can charge up a stab on yourself and then hit him on the second, For most likely a Double KO. (This is instead of the sword on ground)
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Thanks. I'll do that instead for the ground section.
Hopefully I'm headed in the right direction for this TAS though. It has managed to go back to the beginning a lot lol.
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Sorry to say but your fights still do not have a flow, I did however like the explosiveness of the first part of the Yoshimitsu fight.
The Bryan vs Jin fight was ... despicable, I've seen beginners play better and more interesting in real time. (I know it's a difficult move to land on Very Hard, but it's not entertaining at all)
Finishing the fight with LP, RP, LP, LK, not comboed looked pretty lame. A play around can't afford to have parts that dull when it's possible to put something more unusual, entertaining, and/or impressive in.
It should always give the impressive it's being played by something notably better than the world's best player.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Looks better now, now you have a flow.
Try to knock Jin down so that he rises into your suicide, now that would be hilarious.
For the Law vs Eddy fight, try to incorporate the Mugging move, and also the Tricky Step -> Fake Step Blow move.
Remember to try to set up a glitched parry throw or 2 throughout the TAS, there are how-to videos on YT for how they work. Not all characters can do these, but I think Paul's glitched parries are pretty funny. (Check them all, I might have forgotten one that is funnier)
I feel like I should replay Tekken 3 at some point if I wanted to give any meaningful feedback on the WIPs. In the meanwhile, I recommend you research the game and the characters more to know exactly what you can do with them in the matches. Tekken 3 is a popular enough game that many people have already stretched it to its limits in the past, so your job of creating superhuman, all-around awesome and surprising gameplay is especially demanding. The expectations are high...!
I feel like I should replay Tekken 3 at some point if I wanted to give any meaningful feedback on the WIPs. In the meanwhile, I recommend you research the game and the characters more to know exactly what you can do with them in the matches. Tekken 3 is a popular enough game that many people have already stretched it to its limits in the past, so your job of creating superhuman, all-around awesome and surprising gameplay is especially demanding. The expectations are high...!
It would be greatly appreciated. As far as characters goes I just look for the best combos I can find over the web and youtube. It's greatly difficult mainly as no one really likes sharing secrets or the ultimate juggles due to it still being played a lot online today. Tekken 3 is indeed pushed to the limits, but it's shrouded with many players who just don't want to give others an edge of any kind. Even some the FAQ's actually give juggle combos that purposely don't work fully.
i dont played game long time. but from what i recall, best for TAS would be Paul and Yoshimitsu. i had strat for time attack mode once...
Paul: implement his unblockable move, back,back+1+2
Yos: df+1,2 then when opponent gets backturned use ff+3+4, 1+2, 3+4
in most FGs attacks do much more damage on counter hit, this is especially valid in T3. counter hit = hit opponent when he is trying to do his move.
a lot the juggles require somewhat precise timing, and spacing, need to dash or move forward in between hits often.
In the first combo I think you can do his DF + RK,LK to hit on the ground at the end.
After yosh's leg launch, I know you can do the standing suicide, maybe with a dash away you could somehow connect with the dashing suicide.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
a lot the juggles require somewhat precise timing, and spacing, need to dash or move forward in between hits often.
In the first combo I think you can do his DF + RK,LK to hit on the ground at the end.
After yosh's leg launch, I know you can do the standing suicide, maybe with a dash away you could somehow connect with the dashing suicide.
Thanks for the tips. I'll try those things you said
Joined: 10/12/2011
Posts: 6441
Location: The land down under.
Mothrayas wrote:
Spikestuff wrote:
Oh also would it be aloud if it was 1 round each as it is going for the fastest time?
Going for the fastest time is never a good idea for a fighting game TAS. It's supposed to be an entertaining playaround.
And I think it's doubtful using single rounds would be accepted. It's better to keep the rounds as they are by standard.
Now that we have this Tekken TAS I'm going to disagree to what I answered with earlier.
Also for request to Cooljay can we switch the topic to "Tekken 1/2/3" as creating another Tekken forum would seem to take up more space and Tekken is usually something that isn't talk much on.
WebNations/Sabih wrote:
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Joined: 4/30/2006
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I know that I have managed to end a single round on the arcade version with Yoshi with the timer still reading 40, meaning less than 1 second... I don't know if that was the result of a glitch or what, but the Shark Attack and Dive Bomb can do 100% damage if landed just right.
Joined: 10/12/2011
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Yay it's now known as 1/2/3 thanks Cooljay.
I've looked over my older TAS and thought about improving it.
> Goes for In-Game time
> Goes for Speed over Entertainment
> Hardest Difficulty
> Aims for the VaultLink to video
Saved more frames from the start over the last one.
Nina + Michelle:
- Fast strat worked
Link to video
Law:
- After 4 times of using fastest strat it becomes ruined any hit I attempted to do on Lei failed and he would attack back so I needed to do a move which gave me an advantage over him.
- I also get lag frames at the end of this fight.
Jack 2:
- It's 1 frame slower due to the fastest strat being screwed over so I loose 2 frames.
Jun:
- Round 1 I loose 3 frames from fastest strat.
- Round 2 I needed to change strats again but I needed to do something similar to my old TAS but a bit faster (0"51 ingame faster).
DKO is same length as KO so woo~!
WebNations/Sabih wrote:
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Joined: 10/12/2011
Posts: 6441
Location: The land down under.
Firstly:
And I changed the input for the next frame later and it connected with Kunimitsu.
--------------------------------------------------------------------------------------
Link to video
- Round 2 King was the fastest out of all of them. Tried to re-create it on every other fight... doesn't work.
When I'm done with the TAS I will be looking over Law's and Jun's fights again for the millionth time seeing if there's a way to improve on it.
Also Zeupar said go for in-game time so I guess we're going for in-game again
WebNations/Sabih wrote:
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Total in-game time: 35"98 (14"30 in-game Saved, 15.64 input saved)
Link to video
Completed with it... but as the subject says it's not over.
Why? Well Lei and Jun needs to be improved from what I have.
The Round 1 of Devil is not my favorite but it was the fastest I could get.
There was the round that I got 99 frames (Round 2 King) which I am unable to replicate.
WebNations/Sabih wrote:
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I did infact improve upon the Lei fight of round 1 from 179 to 147 (frame time).
The issue is, is that the 101 King fight cannot be done and I gain more frames than loose meaning that the 32 frame saved is all lost.
Should I submit with what I have or try and solve the issue?
WebNations/Sabih wrote:
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