Bebe's Kids... It's Tool Assisted.
Okay jokes aside. This is the game off the shoddy animated film of an okay stand up act. Well known from the Nostalgia Critic's game review.

Game objectives

  • Emulator used: Snes9x v1.51
  • Aims for fastest time
  • Takes Damage to save time
  • Takes items(projectiles) to save time
  • Kills enemies only required to progress
  • Manipulates Luck (Boss Fights)

Comments

I made a TAS of this, because no one else on TASVideos had done it already.
I was also interested in watching this poor poor game get torn to shreds.

Stage by stage comments

  • Fairway Stages:
Just the simple run of the mill beatdown of the guards, mascots. I ignore the dogs simply, because it's faster to keep going despite taking damage. For some reason I manipulated luck that the dogs only appear on the last one.
  • Haunted House:
I use various save states to find the fastest way to get to the exit.
  • Pirate Ship:
Pretty much the same ordeal as fairway stages except you have to kill some parrots to progress. However I save some projectiles for the boss.
  • Pirate Ship Boss:
Use my projectiles I had left over, and grab some more, then finish him with an uppercut. Manipulate Luck to my advantage.
  • The Pit:
Use save states to find the fastest way out. Kill only 4 enemies that are needed to progress.
  • Final Boss Lair:
Just another case of beating people up to progress, and for some reason killing the bats too.
  • Final Boss:
The most cheapest boss ever. His hitboxes are so non-existent. I have to manipulate luck for when he can be hit even if it takes getting damage.

Enemy AI notes

  • Guards/Big Pirate/Small Pirate
Does 3 Strides, turns for a few frames, does 3 more strides. Can grab you if you bump into them. Takes 3 hits to kill. Unusually fast.
Small pirate throws swords at you. I dodge one sword in the run.
  • Mascots
Can only hurt you if you bump into them. Not terribly difficult to deal with.
  • Dogs
Hard to dodge, Can't be hit with uppercut. If you continue running during damage you won't fall sometimes. I simply just keep going forward, because it would be faster than fighting them all off.
  • Booth Lady/Hiding Robot
Throws projectiles at you that are almost always aimed for you. Can be dodged somewhat if you do things in certain ways. I dodge twice from a jump at the near the end of the level, and by sliding down to below on the pit level.
  • Paintings
Just moving quickly will avoid their projectile
  • Mummies
Pretty much on pursuit to hit you. I almost get hit by one by running to a bookcase.
  • Ghost Book
Jumping while it is getting out will make you not take damage. If it hits you, then it goes back into the book.
  • Robot Bear
Hard to dodge, Can be hit with an uppercut. You will fall during damage regardless if you run or not.
  • Nixon Bot
Shoots super fast projectiles. Can be dodged from far away.
  • Parrots
Can be defeated with kicks only. Tries to hit you then go back. I let on hit me just so I can kill two enemies in a short span, and because there wasn't much of a way to avoid him either.
  • Bats
Only attack when they are fully near the ground. Can be defeated with kicks or punches in the air.
  • Hooded Robot
Not that difficult of an enemy to deal with due to him being easier to catch up to.

Other comments

Audience will enjoy
  • Watching a horrible game get dominated.
  • How stupid the AI is
  • How quickly I beat the hardest levels.

Nach: Sure, I'd love to judge what was known as the worst game of all time!

Nach: This game lives up to its reputation. Not only for regular play is it bad, it's pretty bad for a TAS too. The game looks like it's running in slow motion all the time, not just to create the TAS. The gameplay is rather boring, and 10 minutes for a game this bad is just way too much. Most of the audience can't stand this game, rejecting.

Nach: After some reconsideration, this looks like a decent vault choice. Never imagined I'd end up accepting this drivel.

Brandon: Publication underway.

Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
This can't be the worst game of all time. What about Dr. Jekyll and Mr. Hyde, Action 52, or any of the Chinese pirate games? Anyway, this run is definitely publish-worthy now. Nice to get more famously bad games published on the site.
Player (136)
Joined: 9/18/2007
Posts: 389
Marx wrote:
Looks sloppy
I think so too. For example: Around the 8 minute mark up to the 9 minute mark, there are several places where you have to jump into holes. I think quite a few of these jumps have been done too late. At least it looks like that. I haven't played this game, but I was surprised I actually liked watching it.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
This game is really really bad, and the play control is awful.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Cooljay
He/Him
Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
I have a great deal of respect for Nach, and I feel his decision was fair and true the first time. While entertainment is no longer in factor. This game, like some bad games still doesn't provide much on learning optimization, lag, luck manipulation, route making, or other TASing factors to improve skills. Being rewarded for something that isn't as hard as longer runs to make or doesn't give me much of chance to learn something new. Is a bit too much for me to accept. I have no problems with this movie being rejected at least for optimization or providing no chance to learn new TASing skills.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I don't know if you realize it or not, but if you check the submission status, you'll see I accepted it for the vault a few days ago.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Active player (405)
Joined: 3/22/2006
Posts: 708
Voting no. This looks unoptimized. There are parts where you move backwards to avoid attacks (such as when the lady in the concession stand throws stuff at you) that you can probably dodge without losing ground. There's one part where you get attacked by the parrot and ignore it to attack the pirates. You get knocked down by the parrot and then you have to go up and wait for it to swoop down to attack it again. If you attacked the bird before the pirates, you could have avoided getting knocked down and avoid the long wait for the parrot to get off its perch again. The pirates would still be just as easy to defeat after dealing with the parrot.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14914
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2184] SNES Bébé's Kids by Cooljay in 10:19.10