Noxxa
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Joined: 8/14/2009
Posts: 4083
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feos wrote:
Skullman stage has all those moving platforms and waiting periods derailing the desired pace. Hotarubi gets a baloon to fly right through all these. There's also a bird to cross gaps. Did you test getting a baloon or a bird first, probably baloon stage can be better passed with sliding than skullman one.
I haven't tested it. I wonder if the difference Balloon makes would be enough, though. I see it can save several seconds in Skull Man's stage, but on the other hand, I wouldn't have Hell Wheel in Dive Man's stage. Hell Wheel saves a truckload of time, especially with TAS ability to control it. It'd also lose a lot of time actually getting the Balloon in Dive Man's stage, which requires fighting another miniboss (with the pea shooter), which will also take a lot of time. I doubt it'd be worth it. I'm guessing Hell Wheel alone will make up for the difference in Dive Man's stage, and getting Balloon in Dive Man's stage without any weapons is also going to cost at least half a minute, probably a whole minute. I don't see Balloon making up for that much time. Also, taking the detour and saving Beat in Skull Man's stage I'm fairly sure would also take more time than it would gain.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Posted on Nicovideo (author is tianwodeai(天我的愛) ): Link to video Link to video
Noxxa
They/Them
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Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Neat. Nice to see that someone decided to finish the whole thing. I like the superior use of critical hits. Seems to save a fair amount of time in some places.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 9/5/2011
Posts: 5
Location: Mexicali
Just so you know, there's a newer version (0.05) I think Perfect score is now possible :P https://sites.google.com/site/rockman4mi/home
Joined: 7/2/2007
Posts: 3960
There's also a secret boss right near the end if you play the entire game without taking damage.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
BigBoct
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Joined: 8/9/2007
Posts: 1692
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Well, now we know what needs to be done for a 100% run! That Super Shadow Man was insane.
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Patashu
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Joined: 10/2/2005
Posts: 4017
A non-arbitrary reason to create a 'no damage' TAS? Sounds awesome!
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MarbleousDave
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Posts: 1555
Version 0.02 is the newest release.
Joined: 4/25/2004
Posts: 498
So apparently the "True Arena" mode that is eventually unlockable in the "Special Mode" menu of this game has a...shall we say, rather frighteningly unhinged bullshit rapetrain of a boss at the end, as shown in this YouTube video that was just uploaded a few hours ago. Some particularly nasty status effects are involved, including a lovely little purple tornado that likes to incur "silence", "darkness", and "sap". I'll let you guess what those do. Oh, and most of said boss's attacks seem to have a 50-50 chance of causing the "sap" status effect. Nifty, ain't it? D: Link to video It seems apparent to me that beating this boss--and I mean, beating this boss at all, let alone without Rush Cannon and/or Wish Star, which the True Arena doesn't let you use for this fight--even with tool-assistance, would be quite an accomplishment. (Or at least that's the feeling I get from watching this vid. Certainly not looking at Cockroach Twin the same way again, that thing is hopped up on some extreme steroids here. lol :p)
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Joined: 3/2/2007
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Location: Lake Havasu, Arizona
ah yea i remember that, i played through the True Arena mode the very first day that the new 0.97 version was released. It's seriously IMPOSSIBLE ...to even reach him without savestates. At least for me anyway. 9 E tanks, + any freebies from eddie + 4 more free E tanks on the 4 corners of the screen (life energy graphic) are not enough to make it. Even if you did get there even. One of the abilities disables you from even using E tanks whatsoever period....permantely until your forced to die which will usually just happen a few seconds later anyways. This battle is based 100% entirly from "omega" on the Playstation 1 - Final Fantasy 5. Every single attack omega had in the FF 5 battle is here in NES form.
MarbleousDave
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Version 1.00 has been released.
Fortranm
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* Update I want 1.00 to final version, but there is small possibility to update. * When a critical bug is found.(ACE(Arbitrary Code Execution) and so on.) * When Engrish-English translating text is sent to me by the cooperator. (Last contact : March of 2014) * When too idiotic glitch is found.
The first bullet point of this section made my day.
Patashu
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Posts: 4017
Does tianwodeai plan on making the final TAS now?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Joined: 3/21/2013
Posts: 25
Patashu wrote:
Does tianwodeai plan on making the final TAS now?
I have wait for this finished version for a long time. I planed to make a no damage, 100p collection TAS. But this version has more settings, I decide to make a hard mode, critical damage allowed, taking no damage, 100% collection TAS, using glitches and skills to make the new play more interesting.
GoddessMaria
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I'll be watching for it, tianwodeai!
Current projects: failing at life
Patashu
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Joined: 10/2/2005
Posts: 4017
It is going to be an amazing day when this is finally finished :) Good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Baddap1
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The TAS of tianwodeai of 35:40 still be improved with some routes that are optimized: Enker Skip: http://tasvideos.org/userfiles/info/21604301897327208 Shadow skip in Toadman stage: http://tasvideos.org/userfiles/info/21604323340191084 Fast Cossack 1 skip: http://tasvideos.org/userfiles/info/21604814965723025
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Tianwodeai find that glitch too late. And all shadowman can be skipped. He is very busy in work, and can't have much time.
Baddap1
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Baddap1 wrote:
And Crash skip for 100% TAS: http://tasvideos.org/userfiles/info/21609296996072342
If you want to do this 100% tas, why not use 1.00 version? And maybe you can't use skip glitch in many place. I think any% and 100% all should be from skullman as the first stage.
Baddap1
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In the version 1.00 all glitches are repaired.
Baddap1
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I can't find the version0.97, if you can't save alarge fames like more than 80 frames, you could save nothing in skullman stage. What's this? FM2 file begins from a savestate
GoddessMaria
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Any specific reason why you are using an older version of this hack, Baddap? Also why start from a save state...?
Current projects: failing at life
BigBoct
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I believe in March he was trying to convey "I'm using v0.97 because there are time-saving bugs that were fixed in v1.00."
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