Game objectives

  • Emulator used: desmume-0.9.7 and Advanced Bus-Level Timing OFF
  • Aim For Fastest Time
  • Abuses Programming Errors
  • Use Warps
  • Use Multiple hits
  • Manipulates luck
  • Takes Damage To Save Time
  • Uses Game Reset Sequence

About the Run

  • This is an improved version of My TAS

An improving point

The first warp after shopping was changed near Double Jump from near the GreatStairway left end. And Double Jump was acquired and it was used as Multiple Hits Source of Kelemet Battle. By having Killed Kelemet without Final Sword and High Speed, it succeeded in changing EXP acquisition from Final Guard*4. Moreover, Double Jump is used also by Death Battle and has improved.

Author's Encode


Noxxa: Judging.
Noxxa: Very nice improvement. Clear accept.

natt: processing...


TASVideoAgent
They/Them
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Posts: 15544
Location: 127.0.0.1
This topic is for the purpose of discussing #3684: mtbRc's DS Castlevania: Portrait of Ruin in 04:18.65
Editor, Skilled player (1438)
Joined: 3/31/2010
Posts: 2107
It's baffling how this run still keeps getting improved. Great work as usual, mtb, and an obvious yes vote.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Spectacular. I like seeing Double Jump in the route again. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Experienced player (884)
Joined: 1/23/2008
Posts: 529
Location: Finland
Great work! A generic yes vote.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4035
Nice improvement, and nice run! Yes vote.
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Nice improvement. Clear yes vote for improving this very nice run once again.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Is it too much to ask for a run of this game that doesn't horribly break the save system?
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Nice improvement, voted yes. Note to Encoders: Use improved version of desmume for encoding because of line segments. OpenGL handles them in the best way (it depends on graphic chip though). SoftRasterizer sometimes draws them wrongly, but it is so-so quality.
I am usually available on Discord server or Twitter.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
sweet :O yes vote
hellagels
He/Him
Experienced player (771)
Joined: 2/1/2011
Posts: 83
Location: Guangdong, China
The route was changed again. Nice improvement, of course yes vote.
Current projects: Castlevania - Order of Ecclesia (NDS)
Joined: 7/23/2012
Posts: 5
Nice new route, good run. Here's a temp encode, for anybody interested: http://www.mediafire.com/?nknjjp146c1abhc
Joined: 5/12/2010
Posts: 38
cwizkim wrote:
Here's a temp encode, for anybody interested:
That encode doesn't work for me.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
NFITC1 wrote:
cwizkim wrote:
Here's a temp encode, for anybody interested:
That encode doesn't work for me.
Looks fine to me. Your video player needs to step it up...
Joined: 5/12/2010
Posts: 38
natt wrote:
Looks fine to me. Your video player needs to step it up...
Indeed it does. I was trying it using WMP. Obvious failure reason I overlooked. VLC shows it just fine.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
syncs on desmume 0.9.7 r4382 "gocha", advanced bacon lettuce and tomato OFF
  File: DeSmuME.0.9.7.gocha.4382.exe
CRC-32: d5ae7faa
   MD4: 6c06564f84a70e40adf126561171e56e
   MD5: 3c40b7d64fdd4046ffa3c0504868e59c
 SHA-1: 5cfdbc337e02abceb94ddd2d3d4d503a7fa7317a

  File: Castlevania - Portrait of Ruin.nds
CRC-32: 96df4c4d
   MD4: ee67a87e45a195041fd490c5837a1f2c
   MD5: 2edd57540cae45842fbd19c45a4214f9
 SHA-1: 382602e3615b2282eead584014125e71b5b0f033
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Thanks, you've now made me hungry for a sandwhich.
Taking over the world, one game at a time. Currently TASing: Nothing
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2095] DS Castlevania: Portrait of Ruin by mtbRc in 04:18.65
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
henke37 wrote:
Is it too much to ask for a run of this game that doesn't horribly break the save system?
I have to second the sentiment. At some point entertaining stuff gradually becomes replaced by menu navigation, out-of-bounds travel, NPC interaction, cutscenes and whatnot. This TAS is way past that point.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
moozooh wrote:
henke37 wrote:
Is it too much to ask for a run of this game that doesn't horribly break the save system?
I have to second the sentiment. At some point entertaining stuff gradually becomes replaced by menu navigation, out-of-bounds travel, NPC interaction, cutscenes and whatnot. This TAS is way past that point.
[2257] DS Castlevania: Portrait of Ruin "Richter Mode" by mtbRc in 17:26.43 Same game, no menu, no OOB, no NPCs, no cutscenes, no whatnot. Is this what you want?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
I much prefer it when characters aren't overpowered, and especially not endowed with endgame-worthy abilities from the get-go. I did enjoy that run, though.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.