Dooty’s Comments

This run improves the published one by 4865 frames, the improvement comes from a lot of small changes in strategy, better boss battles, a powerful new combo and, believe it or not, a reset.
  • Emulator Used: Snes9X 1.43 v17 svn 146
  • Forgoes Time Saving Damage
  • Uses a Game Restart Sequence (?)

Area 1

Almost no changes in the first stage, but as mentioned by mikwuyma, the backflip is faster than run. It is, but only when you don’t have to deal with a lot of enemies, so it’s not used often here.

Boss: Bones

The only notable difference in this boss fight is the use of a Bomb, the rest of the strategy is borrowed from the published run.

Area 2

As suggested by boct1584, a wall jump near the moving platforms saved some frames on this stage. The new combo is not as effective against those boilers (?) as it is on doors, but also saved some time here.

Boss: Gnarly Gnome

Go Kimberly, kick him in the knee! Too bad the boss took revenge on Kimberly’s leg after that...

Area 3

Another stage with few differences on strategy, but jumping on the last possible frame before the boss introduction avoided a screen scroll and it saved quite some time. It also changed him a little bit.

Boss: Eye Guy

The new combo was found here and is where it saved the most frames on the run. To perform it, you need to jump and do either a flying kick or a stab, the former do more damage but the latter can be executed in place, and since those bosses are manipulated by your position, it is preferred.

Area 4

Even not morphed, Kimberly also benefits from the new combo to break doors. It’s not as effective, but still saves time. Well, finally a stage where the backflip can be used more often, also, boct1584’s wall jumps gave the idea to use it at the end of the elevator section too.

Boss: Genie

Same strategy, but by positioning Kimberly in a different spot for each attack, it was possible to hit the boss on the first frame of his vulnerability every time.

Area 5

This will probably be mikwuyma’s favorite stage; it’s possible to backflip almost its entirety. Anyways, it’s the last one of those normal stages, just a boss and two Megazord battles and the run will be over.

Boss: Dark Warrior

This boss battle is now a lot faster, but it comes with a cost; this, in my opinion, is the most boring fight of the new run.

Area 6

Boss: Mutitis

I can’t remember where I saw this jump and attack strategy, but it worked pretty well on this boss fight.

Area 7

Boss: Cyclopsis

Oh, now I remember; it’s on X-Men: Mutant Apocalypse... anyways, it made this boss battle a little quicker too.

Special Thanks

Randil, his memory addresses, and obviously his strategies that you can see all over the new run, helped me immensely. boct1584, as said before, his wall jumps saved quite some time on the new run, but he also suggested the "no damage taken" to make the run more consistent. mikwuyma, of course for his backflip suggestion. Thank you all guys.

Nach: Very nice improvement, accepting.

natt: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #3698: Dooty's SNES Mighty Morphin Power Rangers in 24:26.65
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Why is the eyeball boss sprite glitched when he first appears?
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Cooljay
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Kimberly must have one strong spine to do that many backflips like that. Great improvement to the previous movie and there was enough variety to keep it entertaining for me. Yes vote.
BigBoct
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Looked excellent, and I'm glad to hear that those wall-kicks I found helped save time. Yes vote.
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http://youtu.be/WruxZ6sYE88 A temporary standard quality encode and YES vote. Good job!
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Good run; nice improvements. Flipping for days.
Joined: 2/6/2011
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Sutile yet great improvements. As always, very nice job Dooty and congrats to Randil, boct1584 and mikwuyma too for helping out. Edit: Sorry about that boct1584
BigBoct
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It's actually "1584," not "158."
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It was "158" on the submission text too, sorry. (my word processor's fault, I guess...)
exileut wrote:
Why is the eyeball boss sprite glitched when he first appears?
The screen must scroll when you first meet the bosses, but in the sewer it's possible to keep control of Kimberly a little longer, enough to jump and avoid the scroll. The less the scroll, the more frames you save, a nice side effect of no scroll is the boss' corrupted graphics.
I am old enough to know better, but not enough to do it.
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Thank you for providing an encode for us, iiro2. Very nice run, Dooty, and nice improvement to the published run! Yes vote.
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I love how everyone, including the Pink Ranger, is just a palette swapped Red Ranger in this game.
Twisted_Eye
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Kimberly's non-morphed idle animation... The zipper/flaps of her jean shorts, combined with her gripping left hand, make her look like she's stroking a manparts. Specifically, her OWN member---i...i'm not sure how i feel about this Run, uh, looks good otherwise.
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Twisted Eye wrote:
Kimberly's non-morphed idle animation... The zipper/flaps of her jean shorts, combined with her gripping left hand, make her look like she's stroking a manparts. Specifically, her OWN member---i...i'm not sure how i feel about this Run, uh, looks good otherwise.
......damn.... and to think that I've first noticed about her bigger-than-the-actress' breasts.... I guess I wouldn't notice a shemale until... yeah about the run....... yeah, yeah...... damn
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Personman
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I guess I wouldn't notice a shemale until... yeah
Just fyi, the words "shemale" and "tranny" are considered slurs/insults by many (though not all) members of the trans community. Since you note that you are not a native speaker, it seems likely that this is just the only word for it you've encountered, so I wanted to let you know that if you use it to refer to a transgendered person, they may be insulted. "Transman" and "transwoman" are commonly accepted terms for female-to-male and male-to-female transgendered individuals respectively, putting the emphasis on the true gender of the person rather than the gender they were assigned at birth. EDIT ABOUT THE GAME: I'm curious about the "no damage taken" goal that was chosen here. There description states that it makes the run "more consistent". That doesn't seem like a particularly compelling speed/entertainment tradeoff to me, though admittedly I haven't watched it yet. I know there is some ancient history that causes "takes damage to save time" to be the marked category rather than the default, but it seems like in general we've moved past that. So, unless there is a major reason on par with those accepted for other sorts of speed/entertainment tradeoff, I think that runs should be expected to take damage to save time, and that a faster run that takes damage should obsolete this.
A warb degombs the brangy. Your gitch zanks and leils the warb.
BigBoct
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The only place you would take damage to save time is in Stage 3, at some of the poison vents. The time saved would be minimal, probably 5 or 10 seconds total. Remember too, it's not just about fastest time, it's about making it look cool.
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Very good example of normal, fine TAS. Yes!
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Personman wrote:
I'm curious about the "no damage taken" goal that was chosen here.
You can save 230 frames on Area 3 and 54 on Area 5, but taking damage knocks Kimberly down most of the time, so it will not only make the run inconsistent, but also looks sloppy.
boct1584 wrote:
it's not just about fastest time, it's about making it look cool.
Agreed :) So unless someone else finds a glitch involving taking damage in this game, I think the "no damage taken" is a good choice, even not being the fastest. (my 2 cents, of course)
I am old enough to know better, but not enough to do it.
Personman
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Dooty wrote:
Personman wrote:
I'm curious about the "no damage taken" goal that was chosen here.
You can save 230 frames on Area 3 and 54 on Area 5, but taking damage knocks Kimberly down most of the time, so it will not only make the run inconsistent, but also looks sloppy.
Can you explain how those are two different things? The entire reason I brought it up is because the phrase "makes the run inconsistent" didn't sound like a real speed/entertainment tradeoff. This business about getting knocked down and looking sloppy makes sense, but you seem to be saying that there are two different considerations - this sloppiness, and this 'inconsistency'. I'm really just curious what the second part means. I'm personally still not a fan of avoiding things that "look sloppy" - that is a subjective consideration, and I am interested in the objectively optimal input to the game. I also very much enjoy seeing sloppy-looking things that turn out to be for good reasons. But whatever, I'm well aware that I'm in minority there and I'm not trying to make a stink about it. I AM in favor of refining goal choices when standard goals produce a subjectively boring run, and in general I think this is a much cleaner and more elegant way to avoid boring runs.
A warb degombs the brangy. Your gitch zanks and leils the warb.
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My first language is not English, I don't even need to mention, as it's kinda obvious, so I don't know if the term "inconsistent" is used accurately in this case.
Personman wrote:
I AM in favor of refining goal choices when standard goals produce a subjectively boring run, and in general I think this is a much cleaner and more elegant way to avoid boring runs.
This is exactly what we did (Randil with the published run, and now myself), in a run that lasts for 20 min + taking damage in just two spots to save only ~280 frames is something that clashes with the rest of the run.
I am old enough to know better, but not enough to do it.
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My vote won't make any difference anyway, but i vote Yes. Good run and Great improvement! I'm looking forward to watch your next run (Super Putty).
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antiquated emulator v1.43 v17 svn123
  File: Mighty Morphin Power Rangers (U).smc
CRC-32: a56eb77a
   MD4: 903e802fac565bff433923e13a0fb955
   MD5: c0a6ae7a3cff034232cb23d765bcb36d
 SHA-1: f2b093f57b511fc30d40114649dafc342872186b
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Personman wrote:
I guess I wouldn't notice a shemale until... yeah
Just fyi, the words "shemale" and "tranny" are considered slurs/insults by many (though not all) members of the trans community. Since you note that you are not a native speaker, it seems likely that this is just the only word for it you've encountered, so I wanted to let you know that if you use it to refer to a transgendered person, they may be insulted. "Transman" and "transwoman" are commonly accepted terms for female-to-male and male-to-female transgendered individuals respectively, putting the emphasis on the true gender of the person rather than the gender they were assigned at birth.
Oh, thanks a LOT. I'll write that down.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2103] SNES Mighty Morphin Power Rangers by Dooty in 24:26.65
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isn't it possible to play this game with 2players?would it obsolete this run?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.