Active player (325)
Joined: 2/23/2005
Posts: 786
Creative idea, funny movie. Although I would have enjoyed seeing the entire thing played at 100% even more. The first three deaths cracked me up really badly. I wonder if this can be done with other games, too...
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
CtrlAltDestroy wrote:
Although I would have enjoyed seeing the entire thing played at 100% even more.
We'll have to try that another day, but we'd likely need either savestates or infinite lives... (or at least many, many lives)
Perma-banned
Active player (325)
Joined: 2/23/2005
Posts: 786
It doesn't matter how many times you die, I'll probably be laughing at all of them. Plus, you should record audio along with it so we can hear you guys screaming "JUMP!!! JUMP NOW!!! NO YOU IDIOT!!!!" ;)
Former player
Joined: 6/4/2006
Posts: 97
Location: Everywhere including nowhere
I'm not in a position to view it right now (accursed library computers not having 7-zip) but I'll be sure to look at it once I am.
...?
Active player (405)
Joined: 3/22/2006
Posts: 708
curtmack wrote:
I'm not in a position to view it right now (accursed library computers not having 7-zip) but I'll be sure to look at it once I am.
Wait, what? So the computer at your library has the latest version of FCEU for you to watch the FCM movie, but not 7-zip?
Joined: 12/28/2004
Posts: 210
Didnt laugh at first death... didnt laugh at second... I'm STILL laughing at the 3rd one XD
Former player
Joined: 6/4/2006
Posts: 97
Location: Everywhere including nowhere
that would've also been a problem, I didn't know it was an FCM.
...?
Player (81)
Joined: 9/16/2006
Posts: 63
Gahaha, good stuff. It was so exciting because every time Mario would get near the edge of a cliff... or a series of deadly enemies, I would always think "Oh, man. He's never going to make it!"
End of Line
Joined: 11/30/2004
Posts: 83
Location: Basement
CtrlAltDestroy wrote:
Plus, you should record audio along with it so we can hear you guys screaming "JUMP!!! JUMP NOW!!! NO YOU IDIOT!!!!" ;)
I second that motion. This may or may not disprove the idea that great minds think alike. :P
Post subject: Smb1 Score-attack
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I'd like to see a run on this concept, as in something like this: http://www.youtube.com/watch?v=7f2jzzfMDjs objective: - Make the highest score possible on each stage problems: - It needs to avoid consecutive hitting of the same koopashell against a wall because that'd be just boring... - 999,999 points would come real fast, what happens then? it stays in 999,999 or it loops to 000,000 or show some hex score?
Post subject: Re: Smb1 Score-attack
Joined: 4/25/2004
Posts: 498
FODA wrote:
- 999,999 points would come real fast, what happens then? it stays in 999,999 or it loops to 000,000 or show some hex score?
1,000,000. :p The millions digit just isn't visible at the beginning of the game, strangely--I guess the programmer(s?) figured most players wouldn't get that high a score in one game. :p It loops at 9,999,950, actually. I don't remember, though, whether or not it correctly saves 9,999,950 as the new high score if you skip over it... Also, the All-Stars version has a weird glitch where player 2's millions 9 doesn't disappear when the counter gets looped. o_O
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
So score limit shouldn't be a problem, with let's say 40,000 on every stage that's close to 1,280,000 points, way below the 10,000,000 mark. Personally I don't like the all stars version, i prefer the original. But i think it's up to whoever making the movie (if anyone) to decide which version to use.
Post subject: SMB1 in 4:54?
Joined: 6/6/2004
Posts: 223
While browsing YouTube, I found this: http://youtube.com/watch?v=fWDsJjI4su8 The description acknowledges it as a TAS, but doesn't give any place to find the corresponding .fcm or similar file. That video doesn't show the title screen, which adds a negligible amount of time (possibly enough to bump it to 4:55). 4-2 is completed faster than the current run (possibly not 21 frames faster?) and 8-4 is slower for some reason, but where does the extra 5 seconds come from?
Skilled player (1090)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
This is...strange. I can't read the text that goes with it as it's in Japanese, there may be something important in there. What i find strange is that this is a definite improvement on our run, however, it mentions word such as TAS and uses many of the tricks found on this site and seems to model the existing run, it just does it better. What is strange is that it is on youtube, anyone with the skills to make such a movie must surely have heard of this site, and must know that here would be the best place to host it. If anyone can speak Japanese (or Chinese, i don't know) please invite this guy to the forums so that he can explain himself...
Experienced player (538)
Joined: 5/12/2005
Posts: 707
mhh.. looks like it skips some frames (not sure) but... Current run is insane.. i bet this youtube one is a fake :/
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
In my opinion, it moves too fast.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 6/6/2004
Posts: 223
If I could get a copy of the original file that was uploaded to YouTube, I could do frame count analysis in order to check for potential speedups. The YouTube video lists a site of http://mve.jp , which appears to be about TAS compilations, but I'm having no luck there either. Scrolling down to the Super Mario section, I don't see any videos that list their length as 4:54, and the closest possible candidate (the one just below the videos mentioning 1-2 and 1-1) says that it's 5:15 long, 20MB, and a WMV--but doesn't give any place to download it! There's no contact info that I can see listed at mve.jp either. Getting in touch here might be hard.
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
have you used babelfish?
qfox.nl
Joined: 6/6/2004
Posts: 223
I just ran Babelfish on the submission text, and it gives "Super Mario Bros. Speedrun in 4:54 (tas) It is to try aiming toward fast attack clearing it is animated picture with Family Computer edition super マリオブラザーズ. The minute pitch integral it does the operation a certain human playing with the computer, plays to the コン pewter finally and the て is. After the play time the pushing doing the start button, until the last hammer - you step on, that it does, with proper form measurement 4 minute 54 seconds 15 is? ? ? ... (More)"
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
It seems to spend much less time in 1-1 to 1-2 level transition than the published TAS. Some portions of the movie are identical to Pom's playing, such as the warp in 4-2. Others are not. I suspect a video edit. The description claims that a computer was used to play some portions of the movie. It also identifies mve.jp as its source. The site is difficult to navigate (what's with Japanese page designs? They're too often quite horrible). The only full SMB completion I found at that site is here: http://mve.jp/046.htm But this movie is 5:15 long, not 4:54. EDIT: Translation of the description according to Excite translator. (Babelfish is crap compared to Excite, when it comes to JP-EN translations.)
movie description wrote:
It is animation to aim at a clear swift attack with the family computer version Super Mario Brothers. Finally, the operation that man played is fine-tuned with the computer, and the computer is made to play to some degree. After it pushes the button to start, the play time is 4 minutes 54 seconds 15 in the last hammer F and a formal measurement.
Editor, Active player (466)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
You could also play Super Mario Bros. Deluxe, for the GBC, since it has both a level-by-level score counter and a total score counter built in. There are some other features like a hidden Yoshi egg and five red coins in each level. The only problem is that you have to have beaten the game normally to have unlocked this score-challenge mode.... It would be interesting to see this kind of thing, though.
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/fWDsJjI4su8.mpg YoutubeFLV -> MPG The time to blackening of the screen after the stage is cleared seems to be fast.
Active player (405)
Joined: 3/22/2006
Posts: 708
This actually sounds like it might be fun to make. I might experiment with it a bit. If I get bored/frustrated, I'll post the FCM and someone can improve or continue. A few initial thoughts: Each second left on the timer gives you 50 points, therefore: Smashing bricks - 50 points - worth it if you take less than a second to do it. Squashing a goomba - 100 - worth it if you take less than two seconds. Collecting a coin - 200 - worth it if you take less than four seconds. Anything more than that will almost always be worth going after. 1up mushrooms give you no points, therefore they should usually be avoided.
Joined: 4/23/2004
Posts: 150
This is exactly what you do in the Challenge Mode for SMB. DX. for GBC. I posted a topic about this in the GB forums quite some time ago. It has subtle changes from the original scoring-wise, like the inclusion of Red Coins, the Yoshi Egg, and the fact that 1UPs are worth 2000 pts. (The 1UP at the end of a point string 100, 200, 400 is 10.000.) Getting high scores would utilise shell-bouncing, preferably combined with the stairs-trick, which will give you 5.000 pts. for each shell kick. That's enough off topic. Andreas
Joined: 6/6/2004
Posts: 223
And from finalfighter's link, I discover that the YouTube video was recorded in 25Hz. Is there some advantage gained by playing on a PAL ROM here? I took down some benchmarks to time between the runs. Because the start points are different, the runs are calibrated from a point of 0:00.00 = the frame when the number 400 first becomes visible at the start of 1-1. Times are noted from the point the screen fades in or out, depending on the occasion. The first number is the 4:54 video, and the second the 5:00 video. 1-1 pipe 1: 0:06.80 0:07.15 1-1 pipe 2: 0:12.08 0:12.36 1-2 start: 0:36.32 0:38.15 1-2 warp zone pipe: 0:58.92 1:00.56 4-1 start: 1:01.64 1:03.29 4-2 start: 1:44.76 1:46.69 4-2 pipe 1: 1:55.76 1:57.60 4-2 warp zone pipe: 2:05.00 2:06.85 8-1 start: 2:07.52 2:09.40 8-2 start: 2:58.00 3:00.43 8-3 start: 3:33.56 3:37.13 8-4 start: 4:08.24 4:12.09 8-4 warp 1: 4:17.36 4:21.66 8-4 warp 2: 4:24.64 4:28.93 8-4 warp 3: 4:30.84 4:35.02 8-4 warp 4: 4:45.44 4:49.49 axe grabbed: 4:51.96 4:56.15