Joined: 5/29/2010
Posts: 31
Sorry for bumping, but does anyone know that you can do the flagpole glitch in 8-3 and not waste time? It's gonna have to be fairly optimized though...
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Universe-X wrote:
Sorry for bumping, but does anyone know that you can do the flagpole glitch in 8-3 and not waste time?
I doubt it.
Editor, Skilled player (1438)
Joined: 3/31/2010
Posts: 2107
I assume it would be pointless due to the 21 frame rule.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
I thought you got fireworks if you did it?
Joined: 5/29/2010
Posts: 31
If you're quick enough, then you can use the flagpole glitch on 8-3 and still have 244 seconds left. And sorry, but what exactly is the 21-frame rule? I've read it, but don't exactly understand it. Is it sort of a restriction?
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Joined: 8/27/2009
Posts: 159
Location: California
Universe-X wrote:
If you're quick enough, then you can use the flagpole glitch on 8-3 and still have 244 seconds left. And sorry, but what exactly is the 21-frame rule? I've read it, but don't exactly understand it. Is it sort of a restriction?
Every improvement on every level except 8-4 needs to be vast enough that the total number of frames is the next multiple of 21 down, is my understanding. So if a level takes, let's say 600 frames and a new trick saves 10 frames on that level, the new trick is useless, because there will be a 12 frame delay. You need to save 12 or more frames to bring the level down to 588 frames or less to save any time. That's actually probably wrong because I don't think I understand the N+21y parts.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Universe-X wrote:
If you're quick enough, then you can use the flagpole glitch on 8-3 and still have 244 seconds left. And sorry, but what exactly is the 21-frame rule? I've read it, but don't exactly understand it. Is it sort of a restriction?
I don't think that is possible at all. I just did a quick test to verify this. You would have to be doing this an entirely different method, one that involves just running and jumping to the left of the base of the flagpole to get it to work. If the flagpole glitch can be done that quick, then it would save time in many other places as well... but uhh one question: Are you using the PAL version? Or are you just assuming it's possible? A nice explanation of 21 frame rule: "It isn't random or due to slowdown. Think of it like a window at the end of a level or pipe room that is only open every 21 frames. Say you have two separate runs where you reach the window on the 50th time it opens. If you arrive just after it closes the 49th time then you have to wait 20 frames for it to open the 50th time. If you get there just as it opens the 50th time then you can enter without waiting even though you arrived up to 20 frames later. Generally speaking, you can only save time in multiples of 21 frames (0.35 seconds)." - scott kessler
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 5/29/2010
Posts: 31
Well, the flagpole glitch isn't only done with jumping off of the top stair and landing in that block. If you can end up on the ground in front of the pole, then there are ways of getting inside the block from there. Also, are the extra frames that result frame breaking the 21-frame rule just lag? I played on the E. version, possibly ROM, I'm not sure (Universe-X is n00b). I haven't been able to acheive it in 8-3, but I've done it plenty in other levels. If you need an example, I can get one of my recordings...
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Joined: 5/29/2010
Posts: 31
Double post. Found new glitch in version E. but I'm not sure if it works in the USA version. In world 1-2, I found a way to "store" an item. http://www.mediafire.com/?mjm4y1yj2vm If you hit the brick then the item pops out, and continues in it's path. Otherwise, it's stuck. Could this be useful at all? Is this a a new glitch? Also, if you want, 2-2 has an interesting glitch, but it's the same deal as Air.
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Expert player (2554)
Joined: 12/23/2007
Posts: 829
No, it's not. See HL Wonderland 1-9 (played by Mars608), and you'll find the answer. Please create a new page, and watch the movie: http://mv.baidu.com/export/flashplayer.swf?vid=81b3e4c1e61d97557223e7ed
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 5/29/2010
Posts: 31
So, it's not a new glitch, but is it useful at all? Maybe even in SMB2?
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Expert player (2554)
Joined: 12/23/2007
Posts: 829
It shouldn't be useful for TASing I think...
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 5/29/2010
Posts: 31
So, I've been working on a 100% walk-a-thon... but it failed miserably by 4-3. I know there's a trick to get past that, but I'm no good at TASing P So far, up to the very end of 6-4, my time is 1935.90 Very improvable. And, if anyone's gonna get a mushroom, get it by 1-3. EDIT k, I finished the run. I made a final time of 2728.33, give or take 100 frames that were skipped due to crashes. I found that getting a mushroom by 8-3 is much more... better P Well, that's some of the info. If you want the run, it's 5 parts long...
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Post subject: Super Mario Bros 100% TAS
Editor, Skilled player (1535)
Joined: 7/9/2010
Posts: 1319
I do a 100% TAS on SMB. Now I'm in the 2nd world. I've collected mushroom and fireflower to beat the bowsers faster.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Player (206)
Joined: 5/29/2004
Posts: 5712
This is a quest for maximum score? Or to break every box and take every item possible?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Skilled player (1535)
Joined: 7/9/2010
Posts: 1319
No. I will beat all levels in this run. Collecting all coins, mushroom and other isn't possible
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Skilled player (1826)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Doesn't this run beat all levels in the game?
Editor, Skilled player (1535)
Joined: 7/9/2010
Posts: 1319
i said, collecting all item doesn't work, not playing all levels. Try read twice, if you don't understand
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
TASeditor wrote:
i said, collecting all item doesn't work, not playing all levels. Try read twice, if you don't understand
I don't think randil thought you were saying that beating all levels is impossible. I think he wants to know how you plan to improve on the published movie.
How fleeting are all human passions compared with the massive continuity of ducks.
Editor, Skilled player (1535)
Joined: 7/9/2010
Posts: 1319
on this TAS i'll play only all levels. I'm just in the 2nd world. So that's what you have to know
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Will somebody please look for a member who speaks German!?
Why, oh, why do I even <i>try</i> to understand my own species?
Player (206)
Joined: 5/29/2004
Posts: 5712
I still want to see you collect all items and defeat all enemies as both brothers! Obsessive Compulsive Mario for the win!
put yourself in my rocketpack if that poochie is one outrageous dude
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Merged 100% thread into this thread. TASeditor, please check to see if a thread already exists for a game before making a new thread.
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
on this TAS i'll play only all levels
Wie Randil schon sagte machst du im Grunde einen Run den es schon gibt. Handelt es sich immer noch um ein Missverständnis? Oder möchtest du deinen TAS dennoch machen? (Das Problem ist, dass wir nicht genau wissen was du mit 100% meinst...) As Randil said, you are basicly planning to make a movie that has already been done. Is there still a misunderstanding? Or are you still going to make this run just for fun? I would also like to see a high-score TAS (without dying, warpless).
Expert player (2554)
Joined: 12/23/2007
Posts: 829
MUGG wrote:
I would also like to see a high-score TAS (without dying, warpless).
I wouldn't. Just find a turtle that you can stamp him as you want, the score will turn zero after it comes the maximum of the score, it doesn't mean anything.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).